ThatRandomGuy wrote: Animist's Awakening This card has always been a bit too good, so I'm happy to see it toned down. I'm a little sad I'll never get to play with the busted version, but I still think it's good enough for dedicated green-conversion decks. Relic Seeker A much deserved nerf. It's probably still good though.
shteev wrote: Yeah, Relic Seeker and Skysnare Spider were really, really good, at 6/6 for 12 mana. What's more, a lot of people already HAD those, so you weren't going to make any money off them! I applaud your decision to make them worse, but keep another 6/6 12 mana creature, Akoum Hellkite, exactly the same, since it's new, and you can entice suckers into buying cards with it! Please, tho, don't forget to reduce it's power when the NEXT set comes out, or you won't be able to sell any of the new cards.
Rootbreaker wrote: • Player no longer fails to draw cards from Support gems when making a Landfall match without a creature on the opponent's battlefield. Is this about prism array?
khurram wrote: ThatRandomGuy wrote: Animist's Awakening This card has always been a bit too good, so I'm happy to see it toned down. I'm a little sad I'll never get to play with the busted version, but I still think it's good enough for dedicated green-conversion decks. Relic Seeker A much deserved nerf. It's probably still good though. Out of curiosity.... do you have either Relic Seeker and Animists Awakening?
Hibernum_JC wrote: ThatRandomGuy wrote: Animist's Awakening This card has always been a bit too good, so I'm happy to see it toned down. I'm a little sad I'll never get to play with the busted version, but I still think it's good enough for dedicated green-conversion decks. As I mentioned in the patch notes, it was too strong, and it was actually limiting the design of Green moving forward. I know a lot of people will most likely be upset at this change, but it's still potent, just not as much as before.
ThatRandomGuy wrote: Animist's Awakening This card has always been a bit too good, so I'm happy to see it toned down. I'm a little sad I'll never get to play with the busted version, but I still think it's good enough for dedicated green-conversion decks.
khurram wrote: Hibernum_JC wrote: ThatRandomGuy wrote: Animist's Awakening This card has always been a bit too good, so I'm happy to see it toned down. I'm a little sad I'll never get to play with the busted version, but I still think it's good enough for dedicated green-conversion decks. As I mentioned in the patch notes, it was too strong, and it was actually limiting the design of Green moving forward. I know a lot of people will most likely be upset at this change, but it's still potent, just not as much as before. Quick question, if there are two activated gems on board and they both trigger at the same time will they convert total 5 gems to green or 10 gems?
Slytechs wrote: - 1 pack contains 1 rare, 1-2 uncommons, rest commons (with chance of Mythic from every pack) - when buying a big box / fat pack (the 600crystals one), make it have a guaranteed Mythic instead?
nerdstrap wrote: Slytechs wrote: - 1 pack contains 1 rare, 1-2 uncommons, rest commons (with chance of Mythic from every pack) - when buying a big box / fat pack (the 600crystals one), make it have a guaranteed Mythic instead? to me, I think of it this way - in mtgpq, each pack contains an uncommon, and that is a "rare" (I am still missing tons!!!). What is labeled as rare in mtgpq is an "epic", and what is labeled as a mythic is truly a mythic so you still have 4 levels - common, rare, epic, mythic but mtgpq doesn't advertise as such because #profits
khurram wrote: ... avaracious dragon, abbot are all getting buffed by getting their costs reduced...