kidicarus wrote: I'm going to do a "Babs" here by saying that the difficulty is currently too easy. Currently there are too many people hitting max points in the pve. I'm in a slice 5 bracket where 50ish (maybe?) hit max after 1st sub, 20+ after 2nd and it looks like 15 will get max in the 3rd sub. I missed clearing the yellow node in the main page on 1st sub so I'm just outside of the max pointers (although I've been 3rd for every sub). My point is, it's clearly too easy if that many are clearing all the nodes for the rewards.
revskip wrote: kidicarus wrote: I'm going to do a "Babs" here by saying that the difficulty is currently too easy. Currently there are too many people hitting max points in the pve. I'm in a slice 5 bracket where 50ish (maybe?) hit max after 1st sub, 20+ after 2nd and it looks like 15 will get max in the 3rd sub. I missed clearing the yellow node in the main page on 1st sub so I'm just outside of the max pointers (although I've been 3rd for every sub). My point is, it's clearly too easy if that many are clearing all the nodes for the rewards. The problem with your suggestion is that the rewards are random so you'd be punishing anyone who has bad RNG by not giving them CP, event tokens and the largest ISO groupings. I've had pretty good luck with pulling the CP early but was scaled out in the third sub and unable to get the event token on the final wave node because it already scaled to a place where I could get to the final wave but never with enough AP to win it. That was after 6 clears. What you are suggesting would inevitably result in people ending up with crit boost, 70 ISO, 70 ISO, 100 ISO while others end up with CP, Event Token, 500 ISO, 250 ISO, 250 ISO for the exact same amount of work. The difficulty plus grind is already set so high in this event that by your count only 5% of your bracket got all rewards on sub one, 2% on sub two, and 1.5% on sub three. Exactly how few people are you hoping to get all rewards?
"David wrote: Moore"]*Update (06/14/16) Hello, Thanks for all of your feedback so far on the current testing. We're aware that some players are reporting tied scores and a few scoring anomalies (which are being investigated). Here's word from Anthony at Demiurge: "We intentionally set up this run of Enemy of the State so that there was a finite number of points - meaning there's an absolute top score, and multiple players can hit it. When looking at previous runs of events with the new mission difficulty, we did not think that there would be many ties as almost no one played all missions until they were all drained out of points. Once the event has finished, we will look at how many ties there are and how well people performed in general."
"David wrote: Moore"]*Update (06/14/16) Hello, Thanks for all of your feedback so far on the current testing. We're aware that some players are reporting tied scores and a few scoring anomalies (which are being investigated). Here's word from Anthony at Demiurge: "We intentionally set up this run of Enemy of the State so that there was a finite number of points - meaning there's an absolute top score, and multiple players can hit it. When looking at previous runs of events with the new mission difficulty,we did not think that there would be many ties as almost no one played all missions until they were all drained out of points. Once the event has finished, we will look at how many ties there are and how well people performed in general."
"David wrote: Moore"]When looking at previous runs of events with the new mission difficulty, we did not think that there would be many ties as almost no one played all missions until they were all drained out of points.
"David wrote: Moore"]*Update (06/14/16) "We intentionally set up this run of Enemy of the State so that there was a finite number of points - meaning there's an absolute top score, and multiple players can hit it. When looking at previous runs of events with the new mission difficulty, we did not think that there would be many ties as almost no one played all missions until they were all drained out of points. Once the event has finished, we will look at how many ties there are and how well people performed in general.
DuckyV wrote: "David wrote: Moore"]*Update (06/14/16) Hello, Thanks for all of your feedback so far on the current testing. We're aware that some players are reporting tied scores and a few scoring anomalies (which are being investigated). Here's word from Anthony at Demiurge: "We intentionally set up this run of Enemy of the State so that there was a finite number of points - meaning there's an absolute top score, and multiple players can hit it. When looking at previous runs of events with the new mission difficulty, we did not think that there would be many ties as almost no one played all missions until they were all drained out of points. Once the event has finished, we will look at how many ties there are and how well people performed in general." Way to be in touch with your player base. Edit: Maybe if you engaged us more on the forums, you'd have a better idea of how we'd play said events...