Malcrof wrote: Posted this in worst day as well Finishing every node, collecting every single point , including the opening repeatable in EotS, while maintaining t3 and yesterday somehow 90 points below the leaders.. and no-one can figure out how.. losing any chance at t10 Have screenshots of everything.. but it isn't just me, others have shown me screenshots of magic extra points, missing 10 - 30 points from nowhere, etc.. So, they found a way to break some of the ties.. with a glitch..
Vomit Fountain wrote: The whole point of this is to end grinding, right?
DTStump wrote: Vomit Fountain wrote: The whole point of this is to end grinding, right? My best guess is that the point is actually very different from that - it is actually to encourage a larger amount of players to grind, thus enhancing the likelihood that people buy stuff. From that point of view, Story events have to be attractive to the average player (e.g. no timers), they shouldn't be too difficult to avoid scaring average players away (e.g. scaling fixes), while still putting enough pressure on health pack needs (e.g. increasing number of possible rewards to make players play more for the best ones). In a nutshell, I think developers would prefer finely-tuned systems that make players want to buy health packs, tokens and roster slots, without making them go away in disgust. The grind is never going to end.
ngoni wrote: There's no reason to repeat a wave node the same number of times as a normal one. Just scale up the rewards and reduce the required wins accordingly.
Cthulhu wrote: Please let us know the following: - What did you like - What do you wish was different Cthulhu