Cthulhu wrote: Thank you all for the feedback, as David stated Demiurge is reviewing what went wrong and we would like to know what you guys did like about the test as well. Since it's ending Friday the discussion will be done tomorrow and we should have an update early next week after making decisions. Please let us know the following: - What did you like - What do you wish was different Definitely will help for this discussion tomorrow. Thank you! Cthulhu
Cthulhu wrote: - What did you like
Cthulhu wrote: - What do you wish was different
Cthulhu wrote: Please let us know the following: - What did you like - What do you wish was different Definitely will help for this discussion tomorrow. Thank you! Cthulhu
Cthulhu wrote: Please let us know the following: - What did you like - What do you wish was different
babinro wrote: 5) Ties I'm in the minority here but I actually like this point system more than the traditional PvE take on it. Why is that? Simply put, I love knowing what place I've finished when I'm done my clear. No more wasting time grinding nodes only to drop placement in the last 15 minutes. No more 'pressure' to ruin sleep schedules. Let's be honest...this test PvE change in no way removes timers from the game. People who want to play competitively are simply on a different timer now. It just so happens that I prefer this timer driven system to the old one.