Tilesmasher wrote: I feel like his blue is an "A" grade power, but in order to get it you have to hurt him way too much in green.. it has to be green at 3 because I'm not going to lose the fortified tile at 5 red. I'll have to see how he works in game, but I only see 5/5/3 or 5/3/5. I'll say that it's better for his outlook to have some arguing about powers as opposed to everyone agreeing he plain sucks.
Vhailorx wrote: Blue does stand out a bit in the 4* space (can't think of many other big blue nukes there).
Skygazing wrote: Vhailorx wrote: Blue does stand out a bit in the 4* space (can't think of many other big blue nukes there). That's because there's just one, and it's arguably way better. Bobby's blue is 664 vs 684 per AP so there's only a marginal damage difference, but in most situations his is just better. The stun is ridiculous, plus it's modular, so even if you can't make it to 12 AP you get a 4-turn stun for 6. I feel like that's going to be way more relevant in most matches, as opposed to protect and invisibility tile destruction. It's good, but definitely more niche. Leaning towards 3/5/5 general use; red seems like it could be fun but for now I'd argue that spending that AP on some of the bigger threats like HB or Nova is the better way to go.
Vhailorx wrote: I don't really think of iceman's blue as a nuke since it's main value is as the very best stun power in the game! The damage is just icing. . . (and iceman is the best 4* there is. There is no argument, it's inarguably way better than War machine's blue, and possible superior to any other single 4* power in the game. Seriously, if I could have 1 4* cover at level 5, this is probably the one. It serves two purposes, does heavy enough damage to matter throughout 4* land and even for the beginning of 5* land, and only costs 6ap. Not really worth comparing him to War Machine, who looks to be second tier at best)
Skygazing wrote: I actually think Bobby is the best 4* too, don't know why people put Jean ahead of him.
KGB wrote: Skygazing wrote: I actually think Bobby is the best 4* too, don't know why people put Jean ahead of him. Because the AI can't use Bobby correctly because it doesn't save 12 Blue or target the stun against the deadliest enemy. Jean's passive against match-5 on defense makes her deadly against tile transforming characters that normally generate lots of match-5's. Her other 2 powers are AOEs that give her strike/attack/protect tiles or remove them from the enemy team so the AI can't mess up using them either Against non-tiling moving goons in PvE Bobby is clearly the superior character. KGB
Quebbster wrote: I assume you are talking about this ability:Aerial Assault 9 AP War Machine soars skyward to rain down bullets below! Creates a 4-turn Red Countdown tile that deals 741 damage if one does not exist. While this tile is on the board, new tiles have a 15% chance of being strength 41 Attack tiles on War Machine’s turn. If so, I see no requirement for War Machine to make the match. Any new tile during his turn has a chance to be an attack tile.
Orion wrote: Quebbster wrote: I assume you are talking about this ability:Aerial Assault 9 AP War Machine soars skyward to rain down bullets below! Creates a 4-turn Red Countdown tile that deals 741 damage if one does not exist. While this tile is on the board, new tiles have a 15% chance of being strength 41 Attack tiles on War Machine’s turn. If so, I see no requirement for War Machine to make the match. Any new tile during his turn has a chance to be an attack tile. It says new tiles. It doesn't say anything about it being your turn. I would say if the AI gets a huge cascade, you might end up with 6 or 7 new attack tiles.
AsylumTKJ wrote: Orion wrote: Quebbster wrote: I assume you are talking about this ability:Aerial Assault 9 AP War Machine soars skyward to rain down bullets below! Creates a 4-turn Red Countdown tile that deals 741 damage if one does not exist. While this tile is on the board, new tiles have a 15% chance of being strength 41 Attack tiles on War Machine’s turn. If so, I see no requirement for War Machine to make the match. Any new tile during his turn has a chance to be an attack tile. It says new tiles. It doesn't say anything about it being your turn. I would say if the AI gets a huge cascade, you might end up with 6 or 7 new attack tiles. War Machine soars skyward to rain down bullets below! Creates a 4-turn Red Countdown tile that deals 741 damage if one does not exist. While this tile is on the board, new tiles have a 15% chance of being strength 41 Attack tiles on War Machine’s turn
Vhailorx wrote: KGB wrote: Skygazing wrote: I actually think Bobby is the best 4* too, don't know why people put Jean ahead of him. Because the AI can't use Bobby correctly because it doesn't save 12 Blue or target the stun against the deadliest enemy. Jean's passive against match-5 on defense makes her deadly against tile transforming characters that normally generate lots of match-5's. Her other 2 powers are AOEs that give her strike/attack/protect tiles or remove them from the enemy team so the AI can't mess up using them either Against non-tiling moving goons in PvE Bobby is clearly the superior character. KGB It's true that jg is basically ai-proof. But so is 3* thor. Neither one is too of the heap anymore because they are just too slow on their own. And power creep has left their health and damage totals much less intimidating than they were 6 or 8 months ago. Jg is still top tier but not best overall any more. And moving back to war machine discussion: his blue does still stand out in the 4* space, but neither of his other powers really do. They seems functional and interesting, but hardly best-in-color material. Hence my speculation that he will be mid tier.
Pylgrim wrote: His red sadly suffers from the "it's a cool and potentially powerful ability, but why wouldn't I just use Repulsor Punch instead?" syndrome. Blue is definitely unique and will be an asset after the second run of Duck Season leaves lots of people with a max-covered Howard.