**** War Machine (James Rhodes) ****

245

Comments

  • Gari
    Gari Posts: 92 Match Maker
    JUst throw out TUs every turn after you do the cd. JUggs, XF, as long as you can board shake every turn it should be scary. His Gatling is probably the best because it's basic tiles. And the crazy number of tiles it destroys.
  • KingDreadnaught
    KingDreadnaught Posts: 92 Match Maker
    Okay, someone please explain his red power to me clearly.
    "NEW TILES" means the Board's new tiles (falling down) or his own NEW Red Cd tiles...?
    If all new tiles falling down then he's legit at some point, if his own power then this is another Drax...= useless...
  • Karass
    Karass Posts: 63 Match Maker
    Okay, someone please explain his red power to me clearly.
    "NEW TILES" means the Board's new tiles (falling down) or his own NEW Red Cd tiles...?
    If all new tiles falling down then he's legit at some point, if his own power then this is another Drax...= useless...

    my best guess would be tiles falling down. The mechanics has already been implanted with ultron's drones so it wouldn't be too much of an issue for d3 at this point.
  • thanos8587
    thanos8587 Posts: 653
    OK, so the war machine looks pretty sick. what a neat toolkit. lives up to his name. icon_e_smile.gif
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
    His Solo battle in Deadpool Daily. It's going to be Howard, isn't it?
  • xxWR1GHT3OUSxx
    xxWR1GHT3OUSxx Posts: 4 Just Dropped In
    He sounds awesome imo. Can't wait.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Okay, someone please explain his red power to me clearly.
    "NEW TILES" means the Board's new tiles (falling down) or his own NEW Red Cd tiles...?
    If all new tiles falling down then he's legit at some point, if his own power then this is another Drax...= useless...

    Gotta be new tiles falling onto the board. We know that mechanic exists from ultron sentries, it would match the description, and it's about time to shift this ability into the player character space.
  • BigBZ32
    BigBZ32 Posts: 150 Tile Toppler
    I'm going to have to try him with MNMags just for fun. icon_e_biggrin.gif
  • notamutant
    notamutant Posts: 855 Critical Contributor
    I don't understand why everyone thinks he will be all that great. He seems pretty mediocre to me. A chance at a few weak attack tiles is not all that enticing.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    notamutant wrote:
    I don't understand why everyone thinks he will be all that great. He seems pretty mediocre to me. A chance at a few weak attack tiles is not all that enticing.

    I think it's hard to beat of he will be great. But the ability to generate special tiles as they enter the board is interesting and new. So I think people are excited at the new team synergies that might be possible.
  • notamutant
    notamutant Posts: 855 Critical Contributor
    Vhailorx wrote:
    notamutant wrote:
    I don't understand why everyone thinks he will be all that great. He seems pretty mediocre to me. A chance at a few weak attack tiles is not all that enticing.

    I think it's hard to beat of he will be great. But the ability to generate special tiles as they enter the board is interesting and new. So I think people are excited at the new team synergies that might be possible.

    Think about it like this: were the attack tiles ultron drones made anything more than just an annoyance? At the 4 star level, does creating 1k or so worth of attack tiles over the course of 4 turns for 9 AP really seem that strong? You need at least 3 turns to get the AP, and then another 4 turns to get maximum benefit, assuming new tiles aren't match away. It isn't bad, but it isn't great. Green has the potential to speed this up to make maybe 3k or so worth of attack tiles, but that means even more AP to save up to use at same time. Blue is okay, but nothing special, especially when not at 5 covers.
  • Melevorn
    Melevorn Posts: 137 Tile Toppler
    notamutant wrote:
    I don't understand why everyone thinks he will be all that great. He seems pretty mediocre to me. A chance at a few weak attack tiles is not all that enticing.
    I'd say it's all about the team synergies. He is a 4* who can work well with 5*'s - the basic tiles his green destroys should do the 5*'s match damage, strike-tile creators (i.e. OML) will boost the efficacy of his attack tiles, and he can remove annoying invisibility tiles which are otherwise hard to handle.

    I've often wanted a redflag.pngblueflag.pnggreenflag.png as part of my team composition - and until War Machine the only options were She-Hulk (OK but 3*) and Ragnarok (bleh). I don't know that anyone is saying he's the new Hulkbuster or Iceman, but he's definitely quite promising. Oh, and IM40 will accelerate all three of this 4*'s colours on the back of two yellow matches - that's some good speed right there.

    EDIT: He should also work well with Phoenix, as well as OML. Overlaps on active reds, but her purple will boost his attack tiles and accelerate his red, her red creates strike tiles to work with his attack tiles, and his boardshake should increase the chances of triggering her purple passive.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Yeah, no one said he was great. I don't even know if he is as good as winter soldier (which like as a second tier utility 4*).

    But semu-passive attack tile generation could be interesting when combine with anyone who makes strikes and could benefit from double dipping. Or anyone who consumes friendly special tiles.

    But especially in pvp I suspect he will is to countdown dependent to be especially good.

    (note that my opinions for all 4*s newer than xpool are based almost entirely up paper stats)
  • Melevorn
    Melevorn Posts: 137 Tile Toppler
    Vhailorx wrote:
    But especially in pvp I suspect he will is too countdown dependent to be especially good.
    I'm not so sure. The red countdown is fortified which should help a bit, and the green creates three 1-turn countdowns of which at least one (even two) should survive.

    Obviously requires a 5/3/5 build for that - but I think that's his default build for all situations unless up against a Protect spam specialist.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Melevorn wrote:
    Vhailorx wrote:
    But especially in pvp I suspect he will is too countdown dependent to be especially good.
    I'm not so sure. The red countdown is fortified which should help a bit, and the green creates three 1-turn countdowns of which at least one (even two) should survive.

    Obviously requires a 5/3/5 build for that - but I think that's his default build for all situations unless up against a Protect spam specialist.

    Nah, 1 turn countdowns are still countdowns. You have to relinquish control of the board to get value from them. That sort of power won't ever compete with direct damage in PvP where speed is everything. I am eve skeptical of winter soldier's red, which Can be immediately matched for maximum effect.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    The damage on his blue (~684 per AP) is quite good for a 4*, even without the other affects. I can't see doing anything less than 5 blue.

    I'm saying 3/5/5 is optimal. As notamutant said, the mechanic of his red is cool but its reliability is likely weak, and you already max the other damage at 3 red. Difference of a 100dmg or 200dmg attack tiles (or even 5-6 of them) is fairly negligible in the grand scheme of things.
  • Sandwichboy
    Sandwichboy Posts: 193 Tile Toppler
    The damage on his blue (~684 per AP) is quite good for a 4*, even without the other affects. I can't see doing anything less than 5 blue.

    I'm saying 3/5/5 is optimal. As notamutant said, the mechanic of his red is cool but its reliability is likely weak, and you already max the other damage at 3 red. Difference of a 100dmg or 200dmg attack tiles (or even 5-6 of them) is fairly negligible in the grand scheme of things.

    at 33% chance, firing off green will net you on average 6 attack tiles. Then add in an average of 1 per turn from just match 3s for four turns for another 4 tiles. That's 2190 damage a turn. The fact that it's fortified seriously increases it's reliability, and it's low cost means it's very easy to keep going. At 3 covers that's doing less than half that damage.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    at 33% chance, firing off green will net you on average 6 attack tiles. Then add in an average of 1 per turn from just match 3s for four turns for another 4 tiles. That's 2190 damage a turn. The fact that it's fortified seriously increases it's reliability, and it's low cost means it's very easy to keep going. At 3 covers that's doing less than half that damage.

    17AP for ~2190 per turn is less efficient than 3Storm's black. (1248 per turn for 9AP). That's also assuming your green CD tiles 100% survive the next turn (which they won't necessarily). If even one fails, it's really poor use of AP.

    His blue is just too strong/reliable for all the ambiguity of the cool red/green combo, not to mention red/green are too easily covered by other stronger characters. Of course with championing a lot of optimal conversations are moot anyway, but you'll get the most use out of a 5 blue build, IMO.
  • Tilesmasher
    Tilesmasher Posts: 127 Tile Toppler
    But if you **** green or red you get even less of a return on those powers.. and he's built around them. So which power do you keep at 3 that doesn't make him useless?
  • notamutant
    notamutant Posts: 855 Critical Contributor
    But if you **** green or red you get even less of a return on those powers.. and he's built around them. So which power do you keep at 3 that doesn't make him useless?

    That's the point. He is useless partially no matter what. You either sacrifice his big damage blue attack, or sacrifice his board shake and attack tile creation. Either way, he is a one trick pony. Personally, I would him rather be a one trick blue pony than a one trick green and red, since at least blue only takes one AP type and is more reliable than countdowns.