PeterGibbons316 wrote: I'd pay $10/month or $100/year for a 50% boost in ISO rewards, and a 1% increase in top tier drop rates (so 5*s in LTs, 4*s in event/heroics, 3* in standard, etc.)
Linkster79 wrote: You're all thinking too big. The game is a f2p mobile app. Monthly fees have no place here, stick to what f2p does best, micro transactions. The game should be flooded with cheap, premium boosts. Random numbers here but what about 10 HP for a 2x iso boost that lasts 30 minutes? 5 HP for a boost that mitigates damage received by 30% for the next match, 75 HP to double that daily resupply for 24 hours (save that for days you get covers or cp). This game like all f2p games has a very significant pay to win section, it certainly doesn't need another paying tier that excludes a large portion of the player base that plays for free.
Linkster79 wrote: PeterGibbons316 wrote: I'd pay $10/month or $100/year for a 50% boost in ISO rewards, and a 1% increase in top tier drop rates (so 5*s in LTs, 4*s in event/heroics, 3* in standard, etc.) I wouldn't in a million years. $10US would mean £10 for us, equivalent to about $15US. Cost of living and wages aren't that much different and being honest this game is not worth anywhere near £120 a year, heck it is more than a World Of Warcraft sub. By being a canny shopper I can pick up 3 full triple home console games for £120 that would easily last me 12 months and I have the chance of recouping some of that if I were to sell them on. Perspective please folks are we really willing to drop trow and sell ourselves to the lowest bidder for a bit of ISO? It really is the job of the developer to evolves rewards and resources to match the evolution of the game, not the job of the customer to pay even more money for a resource that has long been throttled? Think about an increase of 1% drop rates for a 5*. That would increase to just a paltry 11%. 11%! And there will still be those who get the pointy end of randomness. If you had just forked out 100 notes and still had zero 5* characters after opening 50 Legendary tokens would you still be thinking value for money? Have the developers now brainwashed people into believing that randomness really is the way to progress? Just imagine that proposed 11% 5* drop rate in 6 months time when a slew of new 5*'s have diluted the pool and then imagine the odds of getting the character you want or need. Been a long hard night at work so please don't take what I say personally but a subscription service really would kill this game.