LordXberk wrote: I wasn't around for the 4* Wolvie or Thoress nerfs, but I can guess the boards went nuts. I can only image how crazy people would get if they nerfed OML. Especially players that have spent $1,000s or $10,000s to acquire them. That's a ton more money than anyone could've possibly spent on XFW or Thora since you could buy them outright for ~$100 (10 covers for 2,500 HP each), so it's hard for me to see them nerfing them w/o pissing off the largest of the whales.
fight4thedream wrote: Yes: But not simply because he is OP'd out the whazoo. I just feel character-wise, this is another failed project where the in-game character does not reflect the comic character well. Once again abilities have been shoe-horned on a character to meet design goals. I mean "Living Legend" really? Honestly, the Apocalypse version of Wolverine is a better fit for these powers. No: I would rather they buff the other 5* characters, Silver Surfer in particular, than nerf. A lot of people have invested a lot of time and money in getting their OML, they shouldn't be punished for the development team's design decisions. And once again I have said too much.
aesthetocyst wrote: fight4thedream wrote: ...in MPQ, he has the best healing factor, not just among all versions of Wolverine, but in the game. Arguably his current healing power should actually belong to X-Force Wolverine since that version is a team leader which would justify his healing being tied to his team mates, and OML should have X-Force's healing since it is not certain you will actually heal and he attacks when the tile is matched. Disagree on mechanics and on lore. He has the best healing in the game because he is a . Recall the old saw, rarity does not indicate power level. If they release a 5* Aunt May, syhe will pound 2* Wolvie. XFW, Patch, 2wolvie all heal regardless of allies because Logan in his prime was a loner. OML keeps only going because he has family, and because his allies are threatened. If there were a 5* Young Wolvie, presumably he would heal at least as well, and again, regardless of allies. Lastly .. OML is at heart a tough old tinykitty.
fight4thedream wrote: ...in MPQ, he has the best healing factor, not just among all versions of Wolverine, but in the game. Arguably his current healing power should actually belong to X-Force Wolverine since that version is a team leader which would justify his healing being tied to his team mates, and OML should have X-Force's healing since it is not certain you will actually heal and he attacks when the tile is matched.
aesthetocyst wrote: Recall the old saw, rarity does not indicate power level. If they release a 5* Aunt May, syhe will pound 2* Wolvie. :
babinro wrote: Why does OML need a nerf exactly? I'm typically on board with character balance threads including nerfs but I don't see it with OML. Yes he's considered the best 5* and thus best character in the game but he's not actually a broken character. Phoenix kills things quicker than OML and her revival skill is pretty reliable making her a wonderful true healer as well. Green Goblin can spike damage a character to death from full health very quickly. If you get an OML enemy team down to just OML and he's easy to take out with other 5*'s. On offense OML needs a LOT of time to setup. Beyond the 9 black and 12 yellow you need to prep him to transform. Doing so right away can easily lead to match loss because he no longer has true healing and his yellow AoE damage is WEAK for 5* tier play. As a 5* tier player fighting against others of the same tier I typically won't transform OML until 16 yellow, 8+ red and 16 black. Because of that AP investment I typically don't transform him at all. He's just a damage sponge that produces strikes. OML stands out because he's super powerful with very few covers against 4* enemies. Something that's not true with any other 5*. His true healing is amazing against 4* teams as well. These are NOT reasons to nerf a character though.
aesthetocyst wrote: So, again, if they trotted out a 5* Aunt May, you better believe that, in this game at least, she would pound a 2* Wolvie. With match damage alone. She could leave the rolling pin at home. Only needs that vs. 4*s or higher, haha.
slidecage wrote: they nerf OLd man then i demand they nerf every 5 star i dont own.
aesthetocyst wrote: Can't speak for everyone, but I don't run my fledgling 5s in LRs and early PVP as scarecrows. I run them because they are most efficient choice vs. seeds and trivials. Saves vets time and helps newer players with single-cover 5s quickly clear the lowhanging fruit while preserving their main roster. Not to mention vets with single-cover 5s like me
HaywireII wrote: Passive: Prevents enemy team from regenerating health (20% to 100% at 1 to 5 covers).
Calnexin wrote: HaywireII wrote: Passive: Prevents enemy team from regenerating health (20% to 100% at 1 to 5 covers). I think it would be awesome if they introduced a 1* character as a counter. That old bald doctor with a syringe who's always menacing Wolverine in flashbacks. Put him in there with three powers directly geared toward countering the more powerful abilities. If you're attacking, he's going to be the last man standing in most cases, because anyone else would tank for him. On defense, he's useless - first one taken out because he's annoying with low health.
aesthetocyst wrote: fight4thedream wrote: If they release a 5* Aunt May, syhe will pound 2* Wolvie.
fight4thedream wrote: If they release a 5* Aunt May, syhe will pound 2* Wolvie.