Cousin Simpson wrote: Looking at the next matchup (since I only tried the KP/Cage one a few times), what kind of a chance does a 2/2/2 Carny have against Ock?
Zikato wrote: Also here's an idea. It might be nice if you put enemy hp and/or the damage they deal with spells. So I know ahead if my spells will make a dent or will be totally ineffective.
Clyve wrote: Anyone like my odds with a 0/4/2 ? I think it might be do-able if I get lucky on denial... I think last time around he was 0/3/2 and I couldn't do it, but maybe if I max level to 147 and with Doc Ock not having a team-up my luck will change?
PeterGibbons316 wrote: Zikato wrote: Also here's an idea. It might be nice if you put enemy hp and/or the damage they deal with spells. So I know ahead if my spells will make a dent or will be totally ineffective. This is a great idea, and I have thought of doing it in the past, but that information is tough to find for all but 4* enemies until the event opens up. Since I'm typically not at my computer while I play I'm usually not able to update that info during the event. But if you guys can help to find it for me I'll definitely add an "enemy info" section with all that helpful info.
PeterGibbons316 wrote: Clyve wrote: Anyone like my odds with a 0/4/2 ? I think it might be do-able if I get lucky on denial... I think last time around he was 0/3/2 and I couldn't do it, but maybe if I max level to 147 and with Doc Ock not having a team-up my luck will change? It's going to be really, really hard. You will have to rely mostly on match damage, and really use your attack tiles to your advantage - which is hard to do because of the random nature in how they appear.
Cousin Simpson wrote: Peter, question on your recommended boosts (at least for Carnage vs. Ock): I notice that you don't mention 150% all color damage, is that because you find them unnecessary to beating the node and it's better to hold onto them when you really do need them, or that it goes without saying that they should be equipped if you have them, or something else?
Akari wrote: Cousin Simpson wrote: Peter, question on your recommended boosts (at least for Carnage vs. Ock): I notice that you don't mention 150% all color damage, is that because you find them unnecessary to beating the node and it's better to hold onto them when you really do need them, or that it goes without saying that they should be equipped if you have them, or something else? In many cases, your match damage isn't nearly as important as skill damage - especially if you're fighting with an underleveled character. In these cases, using AP boosts to get skills rolling faster is more vital. Many times, it comes down to the wire of being able to fire that one last skill to win.
Akari wrote: Many times, it comes down to the wire of being able to fire that one last skill to win.
Clyve wrote: PeterGibbons316 wrote: Clyve wrote: Anyone like my odds with a 0/4/2 ? I think it might be do-able if I get lucky on denial... I think last time around he was 0/3/2 and I couldn't do it, but maybe if I max level to 147 and with Doc Ock not having a team-up my luck will change? It's going to be really, really hard. You will have to rely mostly on match damage, and really use your attack tiles to your advantage - which is hard to do because of the random nature in how they appear. Yeah, I think if I'm going to do it, it'll require +all match damage, and +G/B match damage.
Cousin Simpson wrote: So time for the usual "Can my 4* compete in the upcoming node" question: 3/3/1 Thing. I think I screwed up by using 70K iso to champion 2* Bullseye yesterday, so I have very little to work with unless I sell all my mouldering covers.