turul wrote: The last two PVEs werent so great, so I try to summarize what should be fixed, before developers release the next PVE.Differential enemy level scaling based on player It has to be removed, even if it could be fixed. Best thing is to have easy, medium, and hard missions. Dinamically scaling by missions done is OK but should be reset on every new sub. However I dont really suggest that.Unreachable progression rewards It seems like the OSCORP Heroic doesnt provide enough point to be possible to grind out all rewards. Mathematically it may be possible, however due to missions take (quite a lot) time, refreshes overlapped each other. I think the top possible score in this circumsťance is about 30k for one who has no life. 20k for an "average grinder" ( if he had something worth to grind for at 20k). To fix this: 1) Hard reset the mission map, like in Juggernaught Heroic. 2) Scale progression rewards more wisely. 3) Compensate this failed Heroic with a 5x score multiply!Repeatables in main PVE map In TaT, one who did not collect a lot of points in the subs, could easily catch up due to man PVE missions which where repeatable and rubberbanded. Main event should not contain repeatables in these circumstances!HEROIC character selection Yes, its based on a limited set, sice its HEROIC, however a randomgenerated set would turn out more enjoyable! Based on this difficulty, a few extra choices and a few extra buffed characters would be nice.If an event turns out to be failing in the first day Remove it quickly, leave some notes on the forum.Upcoming nerfs If you still plan to funbalance Spiderman and Magneto, no matter how much most of us tell you not to, just try nerfing by adding +1 AP to balance-needed abilities and test it out. Ragnarok also should be rethinked, he is even weak when buffed. RESPEC system!PLEASE DONT WHINE IN THIS THREAD, ONLY CONSTRUCTIVE CRITICISM IS WELCOME
turul wrote: Differential enemy level scaling based on player It has to be removed, even if it could be fixed. Best thing is to have easy, medium, and hard missions. Dinamically scaling by missions done is OK but should be reset on every new sub. However I dont really suggest that. [/size][/color]
nicholasjohnconger wrote: I understand that player scaling is to promote more people placing higher and spreading the wealth, where is yhe balance to making the game unplayable/ not fun for the higher levels? If the finish line for playing towards high level is everybody level 230, I'd rather save ALL my Iso and never level up at all. Will be a much funner game that way.
Phantron wrote: they don't want the same 5 guys always winning PvE either, and even in TaT it was still usually the same 5 guys that won.
Microtom wrote: Phantron wrote: they don't want the same 5 guys always winning PvE either, and even in TaT it was still usually the same 5 guys that won. If those 5 guys are the best guys, why shouldn't they win?
nicholasjohnconger wrote: No player scaling
MikeHock wrote: nicholasjohnconger wrote: No player scaling Seriously; it's ridiculous to see people with 1 & 2 star rosters finishing higher than me because have they have played less and get to face much weaker opponents. Can we get some consistency? Ever?
Toxicadam wrote: I would imagine most of these events are already hard-coded into the patches and can only be tweaked around the fringes. So, I wouldn't expect much dramatic changes in the PvE until next patch.
Blue Shoes wrote: MikeHock wrote: nicholasjohnconger wrote: No player scaling Seriously; it's ridiculous to see people with 1 & 2 star rosters finishing higher than me because have they have played less and get to face much weaker opponents. Can we get some consistency? Ever? People who can't beaten Oscorp in regular mode shouldn't be strong enough to compete in Heroic mode. It does not make sense. You shouldn't be able to jump to new game plus. Jumping to new game plus and having the game decide to give you weaker opponents because you are strong enough yet does not make sense. If Chewbacca lives on Endor, you must acquit.
Veracity wrote: Toxicadam wrote: I would imagine most of these events are already hard-coded into the patches and can only be tweaked around the fringes. So, I wouldn't expect much dramatic changes in the PvE until next patch. It'd be grossly unfair to people who've struggled through its current state to mess with it in any substantial way this late. They need to let this run its course and then try again, hopefully with better testing and less ambition outstripping ability on the too clever for its own good algorithm front. Amid all the cries of "compensate!" I can't help but think those of us who couldn't or wouldn't play this mess are fine. If anyone should be getting compensated, it's people who spent half an hour stun-locking level 230 Dark Avengers for 80 shiny points.
Lyrian wrote: That being said, I am **DEATHLY** afraid to level up any of my covers in complete fear that I will be considered a "high-level" character and face the wall of triple 141s in PvP and the 230 in PvE. At the moment, I refuse to level any of my 3*s over 85, afraid that the system will recognize me as 3* player. I know, this is likely all in my head (to some degree), but the fear is very real and drives my in-game motivations. I will bend over backwards to find ways to lower my MMR to avoid this scenario, such as the mass genocides in TaT to lower PvE encounters down to playable levels.