IceIX wrote: Here are the overall changes that we made for Galactus on run 2. Please use this thread for comments.Ability changes - Galactus will now place fewer Countdown tiles in later rounds, with those tiles also lasting longer. At maximum, he'll be placing 2 tiles that last for 2 turns instead of up to 4 tiles with 1 turn. - Countdown tiles placed by Galactus now deal ~50% more damage each when they go off. So while there are less of them, you'll want to focus more on them in later rounds. - Cosmic tiles created by Countdown tiles going off have been reduced slightly in later rounds to a maximum of 4. - AP gained per Cosmic tile destroyed by Galactus has been greatly reduced. Now he gains a static 1 AP per tile, meaning he needs a full 28 (minus cascade gathered AP) to use his Wrath.Mission changes - Eliminated the steady rise in scaling that occurred in earlier rounds. - Galactus Minion nodes now have an Anniversary token in place of their old Standard token drop - Galactus Boss nodes now have a +All AP Boost in place of the Crit Multiplier Boost - Personal progression reward tiers have been reduced starting at tier 3 by around ~14%-24%. That Legendary Token should be *far* more achievable now, especially with the difficulty changes above.Essentials Black Panther, Cyclops (Classic), Gamora, Hawkeye (Any), Hulk (Indestructible), Luke Cage, Squirrel Girl, Steve Rogers (Any), Storm (Any) Overall, this is going to make the Galactus rounds more based on damage taken from Cosmic tiles for players with rosters that don't have quite as much health, but leave Cosmic Wrath to be a real threat in later rounds. That being said, even if a player completely fails to take down any Cosmic tiles on the first run in a later round, it's not an instant Cosmic Wrath as it was before. In test, this allowed for *greatly* increased roster variability in earlier rounds and a still very wide roster choice in later rounds. Some strategies that worked before will remain the same (sap Galactus's AP, massive board shake, etc), others aren't so board luck based. Edit: Added essentials for this run. Squirrel Girl needs to go against Galactus. It's canon.
Monged4life wrote: 3* Cyclops boosted again? He was boosted last week... Not that I'm complaining, it just seems questionable. Also has Bagman ever been boosted before? I've never noticed it... Does that mean Devil Dino gets boosted sometimes?
rainkingucd wrote: My strategy last time that worked really well: MoStorm, Hulk, IF. IF chips away, Hulk takes the damage till there's loads of green on the board, and MoStorm just keeps turning that into more AP. Eventually you've got over 12 black & some Purple, and IF throws his ... erm, iron fist. Will see if that strategy works again with a boosted Hulk. I imagine by later rounds it should still.
Figure15 wrote: Is it like last time where your nodes don't refresh when you move to a new round?
Malcrof wrote: Most worried that many of us will not have nova until many hours after event starts due to being in slice 4 or 5.
Tatercat wrote: Figure15 wrote: Is it like last time where your nodes don't refresh when you move to a new round? Afraid so.
TxMoose wrote: rainkingucd wrote: My strategy last time that worked really well: MoStorm, Hulk, IF. IF chips away, Hulk takes the damage till there's loads of green on the board, and MoStorm just keeps turning that into more AP. Eventually you've got over 12 black & some Purple, and IF throws his ... erm, iron fist. Will see if that strategy works again with a boosted Hulk. I imagine by later rounds it should still. mine was a similar strategy but I used cap instead of fist. cap can overwrite with red/blue and delay while hulk -> storm green can build up. hopefully the damage still triggers hulk correctly.
Arphaxad wrote: Does anyone know if you have 20 people playing on Galactus, and you kick one, can you still add another person?
bbillrich wrote: Arphaxad wrote: Does anyone know if you have 20 people playing on Galactus, and you kick one, can you still add another person? If they have started playing galactus they are locked in till the end of the event. I guess you could drop them for the pvps but they will stay in the galactus event. Other problem is you could only replace them with someone else who hasn't started the event yet. If they have started they are considered a solo alliance (atleast that's my understanding)