Azoth658 wrote: I'm definitely on board (no pun intended) with multiple PVP events. But how about keeping the 3* events as they are (no change at all to frequency or limitations) Adding a new 4* event but with restrictions similar to heroic PVE: 4* and 5* characters only. Seed teams are all 4*s with one of each cover Event progression rewards suitable to 4* players (more ISO, 200 = random 3*, more gold tokens, 800 = featured 4*, 1000 = classic legendary token, top reward equals latest legendary token) The above would create an enviroment in PVP where top tier 4* and 5* players will focus their time allowing for 3* players to reach better rewards in the 3* event with pushing themselves. Lastly the addition of a new 2* event similar in restriction to the 4* event above. 1* and 2* characters only. Event progression rewards suitable to 2* players
Malcrof wrote: 4* would be 4* pvp's. All the 4* pvp events exist, but for some reason, the 4* ones seems to never, EVER, be re-run! It's a waste to 1 and done them, so let's put them to use! Change the rewards to 1k for current event cover, 1300 for next event cover, 1500 for LT in these next tier events. Thoughts?
Malcrof wrote: Azoth658 wrote: I'm definitely on board (no pun intended) with multiple PVP events. But how about keeping the 3* events as they are (no change at all to frequency or limitations) Adding a new 4* event but with restrictions similar to heroic PVE: 4* and 5* characters only. Seed teams are all 4*s with one of each cover Event progression rewards suitable to 4* players (more ISO, 200 = random 3*, more gold tokens, 800 = featured 4*, 1000 = classic legendary token, top reward equals latest legendary token) The above would create an enviroment in PVP where top tier 4* and 5* players will focus their time allowing for 3* players to reach better rewards in the 3* event with pushing themselves. Lastly the addition of a new 2* event similar in restriction to the 4* event above. 1* and 2* characters only. Event progression rewards suitable to 2* players That would totally rock, especially replacing 1 and 2* random covers with 2* and 3*, so we can still work on championing while grinding the 4* pvp's. With your permission, i would like to add some of that to my OP
DayvBang wrote: One potential problem with this is figuring out how to handle alliance scoring. What if it becomes obvious that certain tiers are easier to pump the score in than others, and alliances concerned with their placement start flooding a lower tier in order to focus on alliance rewards? It might not be a huge deal, but it's a complex system to introduce.
Azoth658 wrote: DayvBang wrote: One potential problem with this is figuring out how to handle alliance scoring. What if it becomes obvious that certain tiers are easier to pump the score in than others, and alliances concerned with their placement start flooding a lower tier in order to focus on alliance rewards? It might not be a huge deal, but it's a complex system to introduce. I can't imagine this being too much of a problem if the alliance rewards matched the tier. Why bother focusing on two star event if all you can win is one three star for example
DayvBang wrote: One potential problem with this is figuring out how to handle alliance scoring.