PeterGibbons316 wrote: I'm a little disappointed that they apparently have decided to just press on through the rotation, regardless of how new the character is. With the botched Cyclops release, not many people have covers for him. I luckily pulled my 4th red from the DDQ vault this week to take him to 4/2/1, level 152 - so I'll probably be able to finish this one. But this means that my X-23, Ghost Rider, and Chulk which have 7 covers combined aren't going to have a chance. I really think this was the time to reset the rotation and give people enough of a chance to earn covers for the newer characters before most of the player-base gets frustrated with near-impossible battles.
Ralph-Wiggum wrote: This is my first time using my Cyclops (4/1/1) and have some questions: 1) his red ability says that if you have over 10 Team-Up AP it "uses that instead". My reading was that it would use the 10 team-up instead of 10 red AP. But when I used the power it drained 10 AP of both. Is that how it's supposed to work? And 2) it also says that red power will destroy a chosen row. When I used it it just destroyed the one time I selected. I know this because if it had destroyed the chosen row it would've made a cascade to give me 3 more red AP which would have allowed me to fire off my ability again. Instead, it destroyed just the one tile, I didn't get the red AP, and HB repulsor punched me to death the next turn. Are these bugs or working as intended?
ShionSinX wrote: Ralph-Wiggum wrote: This is my first time using my Cyclops (4/1/1) and have some questions: 1) his red ability says that if you have over 10 Team-Up AP it "uses that instead". My reading was that it would use the 10 team-up instead of 10 red AP. But when I used the power it drained 10 AP of both. Is that how it's supposed to work? And 2) it also says that red power will destroy a chosen row. When I used it it just destroyed the one time I selected. I know this because if it had destroyed the chosen row it would've made a cascade to give me 3 more red AP which would have allowed me to fire off my ability again. Instead, it destroyed just the one tile, I didn't get the red AP, and HB repulsor punched me to death the next turn. Are these bugs or working as intended? 1) instead of dealing damage and destroying one tile it deals extra damage and destroys the row. Base cost is always the same 10 red. 2) it doesn't generates ap, only blue does that.