Ralph-Wiggum wrote: If you continued quoting the text is " If you have 10 or more Team-Up AP, instead drain 10 Team-Up AP, deal xxxx damage and destroy a chosen row". That "instead drain 10 Team-Up AP" is the confusing part. It should read, "also drain 10 Team-Up AP...".
itstime1234 wrote: rkd80 wrote: 4/3/2 Cyke here. Leveled him to 180. Took 4 tries. The primary issue with Cyke is that his power output at 4 red is just not great for the cost, where at 5 the red is an amazing nuke. Since that is his only damage output worth mentioning against HB's 17k+ health, you have to be careful. Absorbing at least one rep. punch in the face is probably going to be a must here because you can't block both. Black is more dangerous than red, whatever you do - do not let him get black. Once I realized that, then boosted TUs/Y+R and damage on Y/R. Still went down to the wire with me blasting him 4 times, FOUR. It was a long drawn out battle. Leg token: Yellow antman. Useless, but more useful than my usual SL/IW/XF nonsense. I have a 4/3/1 and beat him on my 3rd try with only r/y and all color boosts. As long as you deny black and keep taking the red, I found it easy. Placing yellow just racks up the red like no other. I even used his unboosted red to set up team up tile matches to get more. This was a great match up since it really involved thinking and strategy. Loads of fun.
rkd80 wrote: 4/3/2 Cyke here. Leveled him to 180. Took 4 tries. The primary issue with Cyke is that his power output at 4 red is just not great for the cost, where at 5 the red is an amazing nuke. Since that is his only damage output worth mentioning against HB's 17k+ health, you have to be careful. Absorbing at least one rep. punch in the face is probably going to be a must here because you can't block both. Black is more dangerous than red, whatever you do - do not let him get black. Once I realized that, then boosted TUs/Y+R and damage on Y/R. Still went down to the wire with me blasting him 4 times, FOUR. It was a long drawn out battle. Leg token: Yellow antman. Useless, but more useful than my usual SL/IW/XF nonsense.
Arimis Thorn wrote: itstime1234 wrote: rkd80 wrote: 4/3/2 Cyke here. Leveled him to 180. Took 4 tries. The primary issue with Cyke is that his power output at 4 red is just not great for the cost, where at 5 the red is an amazing nuke. Since that is his only damage output worth mentioning against HB's 17k+ health, you have to be careful. Absorbing at least one rep. punch in the face is probably going to be a must here because you can't block both. Black is more dangerous than red, whatever you do - do not let him get black. Once I realized that, then boosted TUs/Y+R and damage on Y/R. Still went down to the wire with me blasting him 4 times, FOUR. It was a long drawn out battle. Leg token: Yellow antman. Useless, but more useful than my usual SL/IW/XF nonsense. I have a 4/3/1 and beat him on my 3rd try with only r/y and all color boosts. As long as you deny black and keep taking the red, I found it easy. Placing yellow just racks up the red like no other. I even used his unboosted red to set up team up tile matches to get more. This was a great match up since it really involved thinking and strategy. Loads of fun. I've got a 4/2/1 Cyke and have yet to pull it off. Leveled to 135 and not sure boosting to 150 will make a big difference. I think I've only gotten HB down around 10K before he was able to collect 9 red, at which point I just quit out. I've been boosting R/Y and all colors plus R/Y damage, but no luck so far. However your posts give me hope, so I'll keep at it and pray for favorable boards.
PeterGibbons316 wrote: Arimis Thorn wrote: itstime1234 wrote: rkd80 wrote: 4/3/2 Cyke here. Leveled him to 180. Took 4 tries. The primary issue with Cyke is that his power output at 4 red is just not great for the cost, where at 5 the red is an amazing nuke. Since that is his only damage output worth mentioning against HB's 17k+ health, you have to be careful. Absorbing at least one rep. punch in the face is probably going to be a must here because you can't block both. Black is more dangerous than red, whatever you do - do not let him get black. Once I realized that, then boosted TUs/Y+R and damage on Y/R. Still went down to the wire with me blasting him 4 times, FOUR. It was a long drawn out battle. Leg token: Yellow antman. Useless, but more useful than my usual SL/IW/XF nonsense. I have a 4/3/1 and beat him on my 3rd try with only r/y and all color boosts. As long as you deny black and keep taking the red, I found it easy. Placing yellow just racks up the red like no other. I even used his unboosted red to set up team up tile matches to get more. This was a great match up since it really involved thinking and strategy. Loads of fun. I've got a 4/2/1 Cyke and have yet to pull it off. Leveled to 135 and not sure boosting to 150 will make a big difference. I think I've only gotten HB down around 10K before he was able to collect 9 red, at which point I just quit out. I've been boosting R/Y and all colors plus R/Y damage, but no luck so far. However your posts give me hope, so I'll keep at it and pray for favorable boards. I beat him with a 4/2/1 @ max level. It was down to the wire with both of us at 800 or so health and I just outmatched the AI for a win. Took me less than 10 tries, so not nearly as bad as some of the other more recent events.
Infrared wrote: ^^^ For my 3/2/3 Cyclops, it was luck and board control. But mostly luck.