Veracity wrote: Mawtful wrote: Veracity wrote: I'll await (or do, if I get a chance) further testing, but I doubt Wolverine or Daken can overwrite them. They write their strike tiles onto an open basic red only, which is basically how Wolverine wrecks Daken or vice versa. I played one of the prologue missions with Daken in it and his Strikes were overwriting. There's a little "Trap Disarmed!" that pops up over the tile. Ew. Ok, so a new **Wolverine sitting on about 12-18 red can basically forget the red traps exist. Won't help AI Wolverine much, but gives players using him one fairly easy out. Anyone confirmed a match-3 caused by Gravity Warp triggers them? I would assume so, but think I'll check. Can only trigger my own, though, because if I wait for the AI to use Gravity Warp properly by accident I'll get back to you in April. Edit: it does, unsurprisingly. Also got a Muscle to trigger one and stun himself from a cascade off his Tommy Gun, which was tactically questionable, but amusing.
Mawtful wrote: Veracity wrote: I'll await (or do, if I get a chance) further testing, but I doubt Wolverine or Daken can overwrite them. They write their strike tiles onto an open basic red only, which is basically how Wolverine wrecks Daken or vice versa. I played one of the prologue missions with Daken in it and his Strikes were overwriting. There's a little "Trap Disarmed!" that pops up over the tile.
Veracity wrote: I'll await (or do, if I get a chance) further testing, but I doubt Wolverine or Daken can overwrite them. They write their strike tiles onto an open basic red only, which is basically how Wolverine wrecks Daken or vice versa.
gosuGANK wrote: http://marvelpuzzlequest.wikia.com/wiki/Daredevil_(Man_Without_Fear) tl;dr Max Level: Enemy match deals 7712 damage / Player match deals 148 damage to enemy
Celerity wrote: Does the trap count as a special tile that can be moved by Gravity Warp?
Veracity wrote: Celerity wrote: Does the trap count as a special tile that can be moved by Gravity Warp? Good question, but I can't check that with them both on the same team, because Gravity Warp has never moved allied tiles, it just falls back to the break one tile and do damage effect (which is more useful than most give it credit for if you're playing slowly enough to look for crit opportunities off it, but I digress). In the unlikely event I run into phantron's Patch/Moonstone/somebody PvP team he said he was trying I'll check there, but otherwise it'll have to wait until new PvE. She's always around, shouldn't be long. I assume she came out after the Prologue? Hadn't really registered her absence there, but can't find her in it.
Toxicadam wrote: Thanos wrote: He's more of a niche player. too often his traps ended up in the corners and did nothing. His abilities should be a little cheaper so they can me used more often to make up for this. And the traps do go away when he dies. Loki could be a big help in that regard, but he overlaps with DD on purples. But DD's purple is his weakest ability. Patch, Loki, DD? Could work, but not much in the way of defense.
Thanos wrote: He's more of a niche player. too often his traps ended up in the corners and did nothing. His abilities should be a little cheaper so they can me used more often to make up for this. And the traps do go away when he dies.
starsrift wrote: gosuGANK wrote: http://marvelpuzzlequest.wikia.com/wiki/Daredevil_(Man_Without_Fear) tl;dr Max Level: Enemy match deals 7712 damage / Player match deals 148 damage to enemy That can't be legit. Looks more like someone just did a straight-line linear interpretation of his level 1->2 covers. Looks like he's a 5/3/5 guy though, unless the blue stun goes to an all stun at max.
starsrift wrote: Dare I suggest Loki/DD/IW? IW forces opponent to match your traps with her bubbles...?
ungassis wrote: He's red got owned by Daken. It's overriden by the srike tiles and does not trigger any damage.
Jurippe wrote: I don't know about the rest of you. But when Daken matched my trap, I'm the one who took the damage. Quickly sifting through posts, everyone seems to think if the opponent activates the trap, damage, stun, AP steal goes to the enemy.
Mawtful wrote: I played one of the prologue missions with Daken in it and his Strikes were overwriting. There's a little "Trap Disarmed!" that pops up over the tile.