The FAQ Project
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I'd also suggest, once the 'project' is completed, pasting it in a new post, locked and stickied, with a link to this page for feedback.0
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No one swears by moonstone as a best charcter, they swear about getting her.0
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Pretty sure these are the threads that show up on the forums, so addressing them/keeping them to 1 thread, would probably keep all the discussion to the front 2 pages
20 ISO (needs to go, 4/4 rewards need to be given before 20 ISO)
Absence of dev input (esp with problems with launching of new events)
Brackets (fairness, counts)
Cascades (AI cheats, confirmation bias)
Characters buffs (X-Force, IM40, etc)
Community (mood, outrage, silence)
Connection error / server outages
Critical Boosts (needs to go)
DDQ 4* (AI's tu, too hard, too easy, who's fighting who)
Defensive team (how to set)
Facebook (Unfair to Steam, how to connect)
Goodbye threads
Hate for Heroics/7 day events
Hitting 1k/1.3k in PVP (how to, how much HP used)
Legendary tokens (7 day grindfests, RNG of tokens)
Mercs (Unfair, fair)
Mods (complaints, overmodding)
RNG (cover/rewards distribution)
Scaling (5* affecting, underleveling)
Slow transition (3*/4*/5*)
Standard tokens and 4*
Trade covers (for covers/HP/CP)0 -
BlackSheep101 wrote:drcassino wrote:if the enemy team has two purple abilities, one costing 5 AP, and the other costing 14 AP, it will fire off the cheaper ability every time the enemy team has accumulated 5 purple AP.
That true, but each turn while the AI has 5AP or more but under 14AP means there's another chance the AI will cast the 5AP ability. The AI also doesn't actively go hunting for specific colours. In this case to get that extra 9AP is at least 3 turns. 3 Turns (or more) where the AI will roll the RNG to cast 5AP. I would say, there's a very high chance the AI never makes it to 14AP. The only scenario is when the AI had a huge cascade and went from 4AP to 14AP, only then is there an equal chance of any of the two abilities firing off.0 -
Pongie wrote:BlackSheep101 wrote:drcassino wrote:if the enemy team has two purple abilities, one costing 5 AP, and the other costing 14 AP, it will fire off the cheaper ability every time the enemy team has accumulated 5 purple AP.
That true, but each turn while the AI has 5AP or more but under 14AP means there's another chance the AI will cast the 5AP ability. The AI also doesn't actively go hunting for specific colours. In this case to get that extra 9AP is at least 3 turns. 3 Turns (or more) where the AI will roll the RNG to cast 5AP. I would say, there's a very high chance the AI never makes it to 14AP. The only scenario is when the AI had a huge cascade and went from 4AP to 14AP, only then is there an equal chance of any of the two abilities firing off.
I think there's always an equal opportunity for each ability, however if the ability that is selected requires more AP than the AI has, then no ability is fired. Thus if it took 6 turns to go from 5 AP to 14 AP, then it's a .5*.5*.5*.5*.5*.5=.015 chance. Even less if it takes more turns.0 -
It'd be nice if you could also link to the thread that answers the question. No matter how many times you tell people something is true, and no matter how many times you tell them it was confirmed by a dev, they don't believe it until they read it with their own eyes.
Edit: Here is the 4* still being a part of standards since I had to go dig it up for someone.
viewtopic.php?f=7&t=32692&p=408320#p4083200 -
WHO swears by Moonstone?0
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One I see a lot in newbie areas is "Can I play on more than one device?"
If someone could type/link to a good answer it would be appreciated. My tablet isn't in a good way.0 -
udonomefoo wrote:Watch me create a singularity, causing this thread to collapse upon itself:
"How does scaling work?"
That should probably be divided into multiple questions!
"I've been playing for a while, and I'm noticing that my PvE fights are getting tougher. What's causing that?"
and
"What can I do to manage my roster to keep scaling from increasing too quickly?"
for a start0 -
Here's Will's post where he basically gives the PVP scoring formula:
viewtopic.php?style=1&f=7&t=30147&p=362583#p3625830 -
What about:
Its weekend and Ultorn/Galactus/Apocalypse will come, will the server crash?
Answer:
Yes it will, but stay calm, breath out, eat a snack and look again a hour or two later and everything works again0 -
boldfacedfemme wrote:Because I'm sooo sick of seeing this question:
Why have 4* been removed from standard tokens?!!
Answer: They haven't but the chances are so minute that they no longer list it.0 -
Zen808 wrote:Here's Will's post where he basically gives the PVP scoring formula:
viewtopic.php?style=1&f=7&t=30147&p=362583#p362583
I completely forgot about that.. guessing we need to figure out why you can lose 75 points if someone beats you... when it should be 1/20 -
Q: Points seem so low in the first sub of the brand new PvE. Will it even be possible to reach the legendary token progression?
A: Yes, so far all legendary tokens have been within reach for anyone playing three clears a day and joining before the end of day 1. If you cannot do all nodes (due to not having an essential character) you may have to grind a bit extra at the end of the sub, but it is by no means impossible.0 -
rossmon wrote:drcassino wrote:BlackSheep101 wrote:drcassino wrote:if the enemy team has two purple abilities, one costing 5 AP, and the other costing 14 AP, it will fire off the cheaper ability every time the enemy team has accumulated 5 purple AP.
OK - if you could re-write so it's accurate, I'd appreciate it.
How does the AI decide which ability to fire?
If the AI has only one power in a color, it will use it when it has the AP to. If there are more than one power in the color, then it gives equal chance to each power (or no power if there is not enough AP for the 'chosen' power). The player will often see the cheaper power more often, because each turn that the AI has enough AP for a power results in an RNG draw. Example: GSBW and Ares on the same team. When the AI has 3 green AP, nothing happens. When the AI has 6, it draws between GSBW and Ares. If Ares wins, then Onslaught. If GSBW wins, then nothing happens. Next turn same happens. It's unlikely for GSBWs to occur, just like it's unlikely to flip heads 5 times in a row, but it can happen.
Nice fix. Thanks.0 -
What is true healing?
Most abilities that heal characters other than the character using the healing ability provide a "burst" of healing. These healing bursts last only as long as the current battle, and once the battle is over, the burst healed character's health will no longer reflect the healing. Some characters have "true healing" abilities, almost all of which target only the character using the ability. Unlike burst healing, true healing remains after the battle. Note that true healing supercedes burst healing: so, if a character with true healing abilities (like Wolverine) is burst healed, then true heals, their health within the battle will increase until it is full, at which point true healing will replace the health that was replaced through burst healing.
What's the controversy about true healing?
Originally, all healing was true healing, which allowed players to use burst healing to continue using injured characters, rather than health packs. The distinction between true and burst healing required some players to adjust their strategies, and potentially use more health packs than they would have before the change.
[and, because I've seen more than one person say that they didn't realize that health packs regenerate]
How do I get more Health Packs?
Health packs are awarded in both PVE and PVP, as well as in daily resupplies. Additionally, if you have fewer than 10 health packs at any point, your health packs regenerate, to a maximum of ten, at a rate of one health pack every 36 minutes.0 -
More of a fun tip then a FAQ but
"What tiles does the AI try to match? Why did the AI match it's own countdown tile?
The AI has two critiera for a match.
1. Does it make a 4 of a kind?
2. Does it power up one of my abilities?
So, in order, the AI goes for matches that are:
1. 4 of a kind in a color that powers up their abilities
2. 4 of a kind, other
3. Match 3 that powers up their abilities
4. Any remaining match
Because of this, the AI tends to ignore enemy and friendly special tiles, and miss out on cross 5 of a kinds. Any cascades caused by the AI's matches are not created by any cheating, but are just dumb luck.0 -
Malcrof wrote:Zen808 wrote:Here's Will's post where he basically gives the PVP scoring formula:
viewtopic.php?style=1&f=7&t=30147&p=362583#p362583
I completely forgot about that.. guessing we need to figure out why you can lose 75 points if someone beats you... when it should be 1/2
It all depends on how much points you have.Start with the points change given by the Elo rating system, with a k-value of 75.
If the loser’s score is <=1000, multiply their loss by (their score / 1000).
If the winner was the defender, divide their gain by 3.
Round the result.
This means if you're at 500, the most you could lose is half (loss*(500/1000)). If you are at 250, the most you could lose is 19. Over 1000 you lose 100% of the points gained by the winning, attacking, opponent.0 -
Q: What is the answer to Life, the Universe and Everything?
A: 420 -
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