seizeman wrote: 21. How is my "strongest color" determined? A team's strongest color is the color with the highest match damage value on that team. Typically, this will be the highest match color of the character with the highest level on the team, and may change as characters on that team are downed. In the event of a tie - as happens when more than one character on a team are of the same level - the order of the characters on the team comes into play. First priority is given to the character in the middle on the character selection screen, then the left, then the right. Enemy teams made up entirely of goons do not have a set strongest color, so abilities that target or drain the enemy's strongest color (such as Blade's Nightstalker) may target multiple colors over the course of a match, even if no enemies are downed. It looks like the tie situation does not always work as expected. I try to optimize my 2* steam of Thor, OBW, and Classic Storm so that Storm never makes any matches. However, I have noticed that sometimes even if the damage values are equal and Thor is in the center position, Storm ends up making the green matches. As in now Thor level 122 and Storm level 89 both have green 52. No matter how I position the characters, green tiles have Storm logo. It is as if the game actually uses non-integer values for calculating the damage and the comparisons are done with those.
21. How is my "strongest color" determined? A team's strongest color is the color with the highest match damage value on that team. Typically, this will be the highest match color of the character with the highest level on the team, and may change as characters on that team are downed. In the event of a tie - as happens when more than one character on a team are of the same level - the order of the characters on the team comes into play. First priority is given to the character in the middle on the character selection screen, then the left, then the right. Enemy teams made up entirely of goons do not have a set strongest color, so abilities that target or drain the enemy's strongest color (such as Blade's Nightstalker) may target multiple colors over the course of a match, even if no enemies are downed.
The Smoking Ace wrote: I have a good one as I can't seem to find it anywhere. Do legendary tokens expire if you never use them? Is so what is the deadline to use it before it expires? Thanks.
Vhailorx wrote: I thought I had seen something to this effect somewhere on these forums in the past, but I can't find it now in any of the obvious places (events, tips and guides, etc). Am I missing something?
Vhailorx wrote: Is there a list of upcoming 1k cover rewards? I thought I had seen something to this effect somewhere on these forums in the past, but I can't find it now in any of the obvious places (events, tips and guides, etc). Am I missing something?Mod Edit, added question to the post, moved to FAQ
jffdougan wrote: The Smoking Ace wrote: I have a good one as I can't seem to find it anywhere. Do legendary tokens expire if you never use them? Is so what is the deadline to use it before it expires? Thanks. Tokens don't expire. Event-based tokens will eventually rotate out, but you can still access them, and they're good the next time those events roll around.
broll wrote: This FAQ needs an acronym list. I've been coming here for a few months now and still find new acronyms daily that I have no idea what them mean. For example TU??
drcassino wrote: Good idea! I'll start here:
tizian2015 wrote: Please add for the "cupcakematter":viewtopic.php?f=7&t=50586&start=40#p564503 "Cupcaking" is not intended gameplay and we're working on some ways in which we can take care of the issue in the near future.
34. Is there an action order within each turn in the game? The order of actions within each turn is as follows: 1. Passive abilities activate - this includes abilities like Scarlet Witch's Arcane Incantation, Luke Cage's Unbreakable, and Iron Fist's Exquisite Technique. - This step is skipped on the player's very first turn of the game, which is why these abilities activate for the AI Turn 1, but not the player until Turn 2. 2. Goons generate AP (if present) 3. Countdown Tiles tick down 4. Active turn - the active player (or AI) get to use abilities - the active player (or AI) gets to match a tile - matching a tile moves onto the next phase 5. Attack tiles activate - This includes hidden attack tiles, like Elektra's Ballet of Death. 6. Turn ends - priority hands over to the other player I tend to think of 1-3 as the Start phase, 4 as the Main phase, and 5-6 as the End phase. Most of this stuff is more a technicality, but it does explain why IF/Cage/SW don't get a tile placed until Turn 2 for the player. It's also a bit relevant if you're thinking about a character like Human Torch, where you have two similar abilities (Flame Jet and Inferno), in terms of when the abilities actually hit for damage.