Heartburn wrote: i had to think about this for a little bit. for the one star stage i used the 2 power heroes and iron man to get through relative quickly so i do think there is a purpose for them. but she is awful, it is a relief to find her on the enemy team when facing high level nodes. if they give her a good 3rd power it could upset the scales, but there are more important things i would have them spend their time on.
Xenoberyll wrote: My answer is another question, do you want to fight another, stronger 1star villain scaled to 395 in PVE?
Haetron wrote: Unless, you know, she's just buried so deep into the code everything would unravel.
SnowcaTT wrote: Time to stop making 4*'s. Turn one of those 4* plans into classic spiderman that replaces bagman as 2*, give all the 1*'s third abilities that have been cooked up as 4* ideas....
CT1888 wrote: Don't give the 1*s a third ability, create the new 1* Bruce Banner, who which hit upgrades to 2* Purple Trouser Hulk, when he gets hit big, he turns into 3* Hulk, who when he gets hit very big turns into 4* World War Hulk and drops a meteor on your head. There you go D3, totally new mechanic for you!
GurlBYE wrote: Her and moonstone have me really suspicious as to whether or not all the 1 and 2 star %'s actually are even.
Haetron wrote: SnowcaTT wrote: Time to stop making 4*'s. Turn one of those 4* plans into classic spiderman that replaces bagman as 2*, give all the 1*'s third abilities that have been cooked up as 4* ideas.... That's great, but what are your thoughts about Yelena and her value to the playerbase, current and future, as a playable character?
CT1888 wrote: to newbies, she is sunny and new, a characters to chase that you can level and a carrot to buy HP (I know I was frustrated early doors at having various venom, Juggernaut and Yalena covers that I couldn't afford to roster). To the 2* players that have rostered her, she is the lesson that letting go of old characters isn't always that bad, so move onwards and upwards. To everyone else she is 100 iso, along with venom/juggs/iron man/storm/hawkeye. The pool of 1*s is hardly bursting at the seams, it can cope with her. Her presence doesn't slow down the 2* transition.
SnowcaTT wrote: No 1* has value to the playerbase beyond getting a few wins under your belt, so you can pick up the 2*'s. After that, one is sufficient for DDQ and never needed for anything else. No new player should be wasting their precious early iso in hawkeye or venom either, imo - with the exception of Juggy the two-ability characters are pretty useless (that included the 2*'s and 3*'s when they only had two abilities). Yelena is the one 1* I never bothered to level when I was a newbie, obviously the worst of the bunch. 1* abilities should be cheap to fire off - the health of these characters compared to the ability drain of that health is much more important. Needs a serious fix. The prologue was so long ago for me I forget her place in the story - but I don't know Daken's either, other than to be annoying when he is level 300+ in PVE's. I honestly feel the 1* transition is now so short, and so worthless in the long run (HP costs to keep these characters makes them un-keepable) that they should be discarded - moved into the 2* tier and everything shifted back one star.
Yelena is no longer limited! And her ascended 5* version is a better Mr Sinister (although they'd go well together). What a journey she's been on these last 10+ years.
5* ascended Yelena stats:
Health: 49854 Match damage: 1003/891/780
PURPLE: 12 AP Level 3: Steals 2 AP of each colour except Purple, deals 19208 damage Level 4: Steals 2 AP of each colour except Purple, deals 20422 damage Level 5: Steals 2 AP of each colour, deals 23182 damage
BLACK: 6 AP Level 3: Turns one enemy special tile into a crit tile, deals 12457 damage Level 3: Turns one enemy special tile into a crit tile, deals 13401 damage Level 3: Turns 2 enemy special tiles into crit tiles, deals 14627 damage
BLUE: PASSIVE Level 3: Creates Blue trap tiles that deal 8030 damage when matched Level 3: Creates Blue trap tiles that deal 8760 damage when matched Level 3: Creates Blue trap tiles that deal 10147 damage when matched