bongo king wrote: If both teams have daredevil can yousee all trap tiles? If not why.
MissMarvelBoobs wrote: TRAP.this is new style of play. and this is definitely most interesting hero i've seen so far.inducing fear to the enemy team if the trap matched by urself , it doesn't destroyed, but instead change location. red and environment trap is good. especially AI loves to match env tiles. only work best at blue/red hero...and cascading
soenottelling wrote: O God...what you could do with 12 blue ap and a magneto. 7 to get the blue tile down, matches all give +1 blue so as long as you don't get a blue in a weird corner alone you will be using his blue even longer than usual. Match 5s now build ap...match 4s are even as long as you are matching the blue tile of course). That red damage is pretty intense for an opponent match as well. Overall though, he probably will be worrisome to play against if you play a high level one without buffs but generally his skills are not passives and so it takes him too ling imo to really become a problem. While his def is still one of the better ones at a glance I don't know how great his others moves really will be. In a way, like doom, he isn't bad it just takes so long for him to rev up. .his abilities are based on the machine lucking into matching your tile ftp do the real damage too so that's a lot of time between placing the tile and activation. As an irritating third to cover purple he will probably work fine though. Not everyone should be a tank or a cannon. I like them adding new layers to a game that is honestly a bit tiring given how much I've played the last 2 months. So daredevil is much appreciated.
beezer37_84 wrote: MissMarvelBoobs wrote: TRAP.this is new style of play. and this is definitely most interesting hero i've seen so far.inducing fear to the enemy team if the trap matched by urself , it doesn't destroyed, but instead change location. red and environment trap is good. especially AI loves to match env tiles. only work best at blue/red hero...and cascading Yeah, he seems pretty awesome. Hopefully this gets the ball rolling and a lot more unique abilities coming our way.
MissMarvelBoobs wrote: after trap. we need status debuff abilities,poison abilities,reflect damage,mind control that would be awesome. scarlet witch abilities maybe?
Forge wrote: beezer37_84 wrote: MissMarvelBoobs wrote: TRAP.this is new style of play. and this is definitely most interesting hero i've seen so far.inducing fear to the enemy team if the trap matched by urself , it doesn't destroyed, but instead change location. red and environment trap is good. especially AI loves to match env tiles. only work best at blue/red hero...and cascading Yeah, he seems pretty awesome. Hopefully this gets the ball rolling and a lot more unique abilities coming our way. I hope when they roll out a telepath that they'll have a passive that allows him/her to see trap tiles (along with something else that's less conditional in its usefulness).
Spoit wrote: Forge wrote: beezer37_84 wrote: MissMarvelBoobs wrote: TRAP.this is new style of play. and this is definitely most interesting hero i've seen so far.inducing fear to the enemy team if the trap matched by urself , it doesn't destroyed, but instead change location. red and environment trap is good. especially AI loves to match env tiles. only work best at blue/red hero...and cascading Yeah, he seems pretty awesome. Hopefully this gets the ball rolling and a lot more unique abilities coming our way. I hope when they roll out a telepath that they'll have a passive that allows him/her to see trap tiles (along with something else that's less conditional in its usefulness). Maybe make it so it doesn't set stuff off? Trap tiles, bullseye/draken, maybe even the hulks passive?
Eddiemon wrote: I'm curious as to how his tiles work in a cascade. If his bomb triggers and kills the last opponent does the damage continue? What if it stuns the opponent? Cascade insurance would be nice
soenottelling wrote: Eddiemon wrote: I'm curious as to how his tiles work in a cascade. If his bomb triggers and kills the last opponent does the damage continue? What if it stuns the opponent? Cascade insurance would be nice Both good questions. Another from an off. Cascade perspective is what happens if you match a blue and then cause a cascade...do you get the first match and then a new tile is added at the end of the cascade or right after the tile is destroyed by your match?
beezer37_84 wrote: Psychic Confusion - 10 blue ap [insert telepath name here] confuses the opposition. Converts a random tile to a confusion tile of the same color. While the tile is on the board enemies cannot use their passive abilities during your team's turn. Level 2: While the tile is on the board enemy traps are clearly marked. Level 3: Costs 1 less ap Level 4: While the tile is on the board enemies cannot use their passive abilities. Level 5: While the tile is on the board enemy passives which create/alter tiles will benefit your team.