daibar wrote: Boosted, I believe CStorm does 2588 damage, so CStorm's more effected boosted than SW not boosted. I do agree that Magstorm was a minor problem for D3. People would take that team in and crush nodes, not bothering to invest in many other 2*s. People say Magstorm was nerfed because it was nerfed; don't want to rehash the character thread, but it's here. It still 'works', but it's just not as good and you'll take more damage. Same with Magstique (I refuse to call that combo winfinite because you could and often did lose to high level match damage, and it wasn't always infinite). It still works, but now it's slower and in the time it takes to set up, you could have lost the match or set up some other more powerful combo with other characters. Using SW as a tiny blue battery is interesting. I'd love to try to use her with Mystique as well, but SW eats health packs when I bring her out.
Buret0 wrote: Her purple may not hit as hard as Storm's blue, but she can hang around in battle for a lot longer.
daibar wrote: I think there's enough people arguing she's underpowered and enough arguing that she's overpowered that they won't touch her unless her usage numbers suddenly skyrocket. I'm finding her stun on her AOE usually useless unless I'm down to 1 character, in which case it's free turns. Also, since the correction was moved to another thread: CStorm Lvl 94: 1838 dmg, 501 dmg/AP CStorm Lvl 134: 2588 dmg, 705 dmg/AP (old boosted level) CStorm Lvl 150: 2888 dmg, 787 dmg/AP (new boosted level) SW Lvl 166: 2198 dmg, 471 dmg/AP So even without being boosted, CStorm is already doing more damage per AP. I think she's allowed this power because she's a 2* and has really low HP (much like OBW). Also, no one is really afraid of CStorm's yellow though it's annoying to newer players. It's rare that people use 5 yellow covers. Considering SW's placement in the latest rankings (29th) I don't see any changes for her any time soon. Considering her very weak Green and semi-weak Purple abilities, they'll let her keep her strong Blue passive.
traedoril wrote: So I am running her at lvl 166 with 5/3/5. Is this properly covered? I find her green lacking (though it does return ap) and 5 purple every 5 turns (it gets matched by either the ai or random match every other turn on average) adds up really quickly. Comments?
simonsez wrote: traedoril wrote: So I am running her at lvl 166 with 5/3/5. Is this properly covered? I find her green lacking (though it does return ap) and 5 purple every 5 turns (it gets matched by either the ai or random match every other turn on average) adds up really quickly. Comments? I'm on record in this thread as saying 5 in green was a lousy upgrade over 3 in green, but after using her a lot, the purple is completely useless. I've never needed to use it ever, but there have been times when an undercovered green has hurt. Specifically, if I need some purple to get GSBW/PX going again, and I use the green to try to pop one, and it misses.
traedoril wrote: simonsez wrote: traedoril wrote: So I am running her at lvl 166 with 5/3/5. Is this properly covered? I find her green lacking (though it does return ap) and 5 purple every 5 turns (it gets matched by either the ai or random match every other turn on average) adds up really quickly. Comments? I'm on record in this thread as saying 5 in green was a lousy upgrade over 3 in green, but after using her a lot, the purple is completely useless. I've never needed to use it ever, but there have been times when an undercovered green has hurt. Specifically, if I need some purple to get GSBW/PX going again, and I use the green to try to pop one, and it misses. I am in the opposite boat. I use her purple alot, (especially against hulk). The aoe against non-hulk teams is decent and I try and pair it with an ability that will kill 2 characters instead of just one, namely Rage of the Black Panther. I almost never use her green. It is to sporadic on where it pops.
traedoril wrote: I am in the opposite boat. I use her purple alot, (especially against hulk).
Xenoberyll wrote: i don't think the chaotic nature of the stun is the issue here, it's that the stun comes before the damage and that the stun is too often rendered useless because the one that gets hit is also the one who'd die anyways.