*** Scarlet Witch (Wanda Maximoff) ***
Comments
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Buret0 wrote:I'm starting to believe that her best build is going to be 4/4/5 or 3/5/5 and that her best use is to funnel purple to another character. She can also use her green to target specific colors (or to pick up stray purple), so long as you aren't looking to use green for another purpose.
Like putting her with KK doesn't make as much sense... using her purple to produce green so that KK can use her bash means that SW's purple and green are both useless.
The same issue arises when trying to fuel Iron Fist's purple attack. You aren't going to use Hexbolt to gather more Purple.
The same issue arises with Squirrel Girl, her Green is going to be tops and her purple is situational.
GSBW might be the best choice of this type... feed her the Purple so that she can make Crit tiles and Green AP? Again,
Blade is interesting... his green is a passive. If you can get a lot of strike tiles in play, getting a bunch of purple attack tiles on the board. Problem will be keeping his attack tiles and strike tiles alive with all that purple popping up.
Loki also has a green passive, but I don't know that overloading his board shake is the best use of SW's purple.
Original Black Widow is an interesting choice... you produce a ton of purple (and likely some extra blue from the appearing CD tile), but she's really only a decent option in this situation when she's boosted IMO.
Mystique could be fun in a 5/3/5. Still need to hunt down the black that you need, but you can use hexbolt to grab those. You'll probably end up with more purple than you need, so you're going to be able to keep recasting shapeshift into masterstroke, as well as keeping one out there for stun and AP steal. Paired with Iron Fist?
Deadpool covers Red/Purple/Black... feeding him to power up Whales faster? Pair with IMHB?
Doom is trouble because you are going to break a lot of his trap tiles, but powering his purple up often might also be worthwhile.
Using powers to funnel other powers isn't useless, especially if it's cheap enough u can get your Professor X/Kamala Khan on0 -
Having used her extensively, I say definitely 5/3/5 cause the upgrade for green is negligible. Her purple is one of the best powers in the game, and getting 14 ap isn't hard to get with her blue going off. Overall the fact people are debating about her build is a testament to her awesomeness!0
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ThatOneGuyjp189512 wrote:Her purple!0
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WolfmanX25 wrote:To everyone saying they want the damage before the stun:
This would technically mean that passive abilities like Anger, Energy Absorption or Raging Tempest should still trigger, since the enemy isn't stunned yet when the damage happens. Be careful what you wish for.
That person isn't being stunned 2/3 of the time anyway, at least with damage then stun you are guaranteed to stun a live person.
The problem resides in the balance factors of the power CLEARLY weigh for a 5 turn stun. Without the 5 turn stun her damage is underwhelming for 14 AP. And since the 5 turn stun is sometimes absorbed by a dead guy, that's bad design.0 -
Fun & effective team comp for 535 Scarlet:
https://www.youtube.com/watch?v=9-QTKNGAkh80 -
Buret0 wrote:I'm starting to believe that her best build is going to be 4/4/5 or 3/5/5 and that her best use is to funnel purple to another character. She can also use her green to target specific colors (or to pick up stray purple), so long as you aren't looking to use green for another purpose.
Like putting her with KK doesn't make as much sense... using her purple to produce green so that KK can use her bash means that SW's purple and green are both useless.
The same issue arises when trying to fuel Iron Fist's purple attack. You aren't going to use Hexbolt to gather more Purple.
The same issue arises with Squirrel Girl, her Green is going to be tops and her purple is situational.
GSBW might be the best choice of this type... feed her the Purple so that she can make Crit tiles and Green AP? Again,
Blade is interesting... his green is a passive. If you can get a lot of strike tiles in play, getting a bunch of purple attack tiles on the board. Problem will be keeping his attack tiles and strike tiles alive with all that purple popping up.
Loki also has a green passive, but I don't know that overloading his board shake is the best use of SW's purple.
Original Black Widow is an interesting choice... you produce a ton of purple (and likely some extra blue from the appearing CD tile), but she's really only a decent option in this situation when she's boosted IMO.
Mystique could be fun in a 5/3/5. Still need to hunt down the black that you need, but you can use hexbolt to grab those. You'll probably end up with more purple than you need, so you're going to be able to keep recasting shapeshift into masterstroke, as well as keeping one out there for stun and AP steal. Paired with Iron Fist?
Deadpool covers Red/Purple/Black... feeding him to power up Whales faster? Pair with IMHB?
Doom is trouble because you are going to break a lot of his trap tiles, but powering his purple up often might also be worthwhile.
Nah, green is just not good, and limiting what it destroys actually makes it more predictable and thus more useful. Purple is amazing has won me many games.0 -
Phaserhawk wrote:limiting what it destroys actually makes it more predictable and thus more useful.0
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simonsez wrote:Phaserhawk wrote:limiting what it destroys actually makes it more predictable and thus more useful.
Sure. Assuming you go 5 in green you can blow up 4 of any type, but now you essentially destroy the tile you picked plus a random 3 out of 9. But, at level 3 you get limited, say I really need 2 purple and say I'm playing in that insane King pin node where it's yellow all day. Because I can't blow up CD or web tiles, I can remove them from my 9 possible and blow up 2 out of 7 or 3 out of 7 thus increasing chances of getting the color you need. Yes 5 is more powerful, but not necessarily better in all regards0 -
Ah ok, by "limiting" I thought you meant limiting from 4 to 3, not losing the CD destruction component. Nitpick: there are 8 possible tiles you're destroying, not 9, because you wouldn't count the center tile you're already destroying.0
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Also dont forget about the double AP gain from the 4 extra tiles that green destroys.0
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So today's video: Arcane Incantation is getting 'fixed'!
--edit earlier results were off.
New results:
Old ability:YELLOW 9.07797 0.56719
RED 9.0776 0.56849
BLUE 8.30317 0.48247
PURPLE 10.0726 4.46239
GREEN 9.07572 0.56816
BLACK 9.07929 0.56062
TEAMUP 9.07785 0.56993
CRITICAL 0.2358 0.20351
TOTAL 64 7.77925
No match: 11.318%
Critical Match: 41.075%
Other match: 47.067%
Odds of crit move after resolve: 12.506%
No Match (or no blue) 7.381% (-3.9%)
Critical Match: 54.563% (+13.5%)
Other: 38.056% (-9.0%)
Critical move after resolution: 12.051% (-0.5%)
Type/Distribution/AverageAP
YELLOW 9.10366 0.70694
RED 9.1154 0.6998
BLUE 8.37021 0.60436
PURPLE 9.76106 5.40909
GREEN 9.10011 0.70523
BLACK 9.1232 0.70704
TEAMUP 9.11336 0.70338
CRITICAL 0.313 0.27699
TOTAL 64 9.53584
About +0.13 AP of all colors, +0.95 +13% overall crit chance.
There wasn't quite a 50% chance of getting a crit when it resolves, but there is now.0 -
daibar wrote:So today's video: Arcane Incantation is getting 'fixed'!
Previous results:daibar wrote:Finally got my MPQ Simulator working. Ran Arcane Incantation 100000 times, using a random blue tile on a board.
Results:
Type/Distribution/AverageAP
YELLOW 9.06484 1.49168
RED 9.06025 1.48479
BLUE 8.41296 1.22341
PURPLE 9.97644 5.45325
GREEN 9.06341 1.50002
BLACK 9.06303 1.50009
TEAMUP 9.06995 1.47885
CRITICAL 0.28912 0.28801
TOTAL 64 14.13209
No Match (or no blue) 2.775%
Critical Match: 48.420%
Other: 48.805%
edit - Extra possible critical match after resolution: 11.778% (still need to separate between the 3 groups, also, haven't fully tested this feature yet).
A crit nearly half the time it goes off is not bad odds.
New results: (change in parentheses)
No Match (or no blue) 1.792% (-0.98%)
Critical Match: 59.584% (+11.16%)
Other: 38.624% (-10.18%)
Critical move after resolution: 12.093% (+0.32%)
Type/Distribution/AverageAP
YELLOW 9.09107 1.60203
RED 9.09108 1.62314
BLUE 8.45823 1.33278
PURPLE 9.73676 6.31392
GREEN 9.08803 1.61594
BLACK 9.08203 1.61145
TEAMUP 9.09942 1.59981
CRITICAL 0.35338 0.36323
TOTAL 64 15.69907
Overall, about +0.1 more AP of every color, +0.9 and 11.5% more chance of a crit.
Great, so I took her all the way to level 166 and now they are going to nerf her best move?
...three months from now when they realize how crazy her passive just became.
Also thanks for the link to the thread, I hadn't heard a lot of that stuff yet.0 -
**** THEY BUFF HER???? OMG SHE GOING TO GET NERF SO HARD0
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daibar wrote:So today's video: Arcane Incantation is getting 'fixed'!
Previous results:daibar wrote:Finally got my MPQ Simulator working. Ran Arcane Incantation 100000 times, using a random blue tile on a board.
Results:
Type/Distribution/AverageAP
YELLOW 9.06484 1.49168
RED 9.06025 1.48479
BLUE 8.41296 1.22341
PURPLE 9.97644 5.45325
GREEN 9.06341 1.50002
BLACK 9.06303 1.50009
TEAMUP 9.06995 1.47885
CRITICAL 0.28912 0.28801
TOTAL 64 14.13209
No Match (or no blue) 2.775%
Critical Match: 48.420%
Other: 48.805%
edit - Extra possible critical match after resolution: 11.778% (still need to separate between the 3 groups, also, haven't fully tested this feature yet).
A crit nearly half the time it goes off is not bad odds.
New results: (change in parentheses)
No Match (or no blue) 1.792% (-0.98%)
Critical Match: 59.584% (+11.16%)
Other: 38.624% (-10.18%)
Critical move after resolution: 12.093% (+0.32%)
Type/Distribution/AverageAP
YELLOW 9.09107 1.60203
RED 9.09108 1.62314
BLUE 8.45823 1.33278
PURPLE 9.73676 6.31392
GREEN 9.08803 1.61594
BLACK 9.08203 1.61145
TEAMUP 9.09942 1.59981
CRITICAL 0.35338 0.36323
TOTAL 64 15.69907
Overall, about +0.1 more AP of every color, +0.9 and 11.5% more chance of a crit.
I assume that this is known, but it is a random tile on the board, not a random blue tile. Not likely to be a huge difference, but it means that it's possible to make a blue match immediately upon being put on the board.0 -
Sword user wrote:daibar wrote:So today's video: Arcane Incantation is getting 'fixed'!
Previous results:daibar wrote:Finally got my MPQ Simulator working. Ran Arcane Incantation 100000 times, using a random blue tile on a board.
Results:
Type/Distribution/AverageAP
YELLOW 9.06484 1.49168
RED 9.06025 1.48479
BLUE 8.41296 1.22341
PURPLE 9.97644 5.45325
GREEN 9.06341 1.50002
BLACK 9.06303 1.50009
TEAMUP 9.06995 1.47885
CRITICAL 0.28912 0.28801
TOTAL 64 14.13209
No Match (or no blue) 2.775%
Critical Match: 48.420%
Other: 48.805%
edit - Extra possible critical match after resolution: 11.778% (still need to separate between the 3 groups, also, haven't fully tested this feature yet).
A crit nearly half the time it goes off is not bad odds.
New results: (change in parentheses)
No Match (or no blue) 1.792% (-0.98%)
Critical Match: 59.584% (+11.16%)
Other: 38.624% (-10.18%)
Critical move after resolution: 12.093% (+0.32%)
Type/Distribution/AverageAP
YELLOW 9.09107 1.60203
RED 9.09108 1.62314
BLUE 8.45823 1.33278
PURPLE 9.73676 6.31392
GREEN 9.08803 1.61594
BLACK 9.08203 1.61145
TEAMUP 9.09942 1.59981
CRITICAL 0.35338 0.36323
TOTAL 64 15.69907
Overall, about +0.1 more AP of every color, +0.9 and 11.5% more chance of a crit.
I assume that this is known, but it is a random tile on the board, not a random blue tile. Not likely to be a huge difference, but it means that it's possible to make a blue match immediately upon being put on the board.
Also the buff to the passive will make this the second best passive in the game easily.0 -
Sword user wrote:I assume that this is known, but it is a random tile on the board, not a random blue tile. Not likely to be a huge difference, but it means that it's possible to make a blue match immediately upon being put on the board.
Sorry, In my excitement over rushed the sim anyways. Have had a flaw in the simulation pointed out to me; turns out it's overestimating the crit probability. It's still over 50%.0 -
This seems to be live already.0
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So Witch, CMag, and Grey Suit is my goto team for overscaled nodes. It works very, very well for me. However in one match, i had a bad board and Grey Suit and Mag died early against a Rag + 2 villains team. This left just my 1/5/5 Witch and I was sure I was going to lose. I managed to win by Hex Bolting charged green tiles over and over. So i was thinking maybe Witch + Rag + a strike tile generator might be pretty decent. Problem is I cant really think of a good third and I don't have any usable 4*. Could a team comp like that be viable? Has anyone done it?0
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Ruinate wrote:So Witch, CMag, and Grey Suit is my goto team for overscaled nodes. It works very, very well for me. However in one match, i had a bad board and Grey Suit and Mag died early against a Rag + 2 villains team. This left just my 1/5/5 Witch and I was sure I was going to lose. I managed to win by Hex Bolting charged green tiles over and over. So i was thinking maybe Witch + Rag + a strike tile generator might be pretty decent. Problem is I cant really think of a good third and I don't have any usable 4*. Could a team comp like that be viable? Has anyone done it?
My go to team has been Deadpool/Cage with SW in pve. Deadpool's whales does more damage than SW purple plus you have the protect tile and a yellow nuke from Cage. I've been able to tear through most nodes with this team except the nodes that are scaled out of control.0 -
She's pretty amazing with any purple user. I was cleaning up with her and Fury, Escape Plan everywhere! Hex Bolt is nice in a pinch too when you need those last couple AP.0
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