Buret0 wrote: I'm starting to believe that her best build is going to be 4/4/5 or 3/5/5 and that her best use is to funnel purple to another character. She can also use her green to target specific colors (or to pick up stray purple), so long as you aren't looking to use green for another purpose. Like putting her with KK doesn't make as much sense... using her purple to produce green so that KK can use her bash means that SW's purple and green are both useless. The same issue arises when trying to fuel Iron Fist's purple attack. You aren't going to use Hexbolt to gather more Purple. The same issue arises with Squirrel Girl, her Green is going to be tops and her purple is situational. GSBW might be the best choice of this type... feed her the Purple so that she can make Crit tiles and Green AP? Again, Blade is interesting... his green is a passive. If you can get a lot of strike tiles in play, getting a bunch of purple attack tiles on the board. Problem will be keeping his attack tiles and strike tiles alive with all that purple popping up. Loki also has a green passive, but I don't know that overloading his board shake is the best use of SW's purple. Original Black Widow is an interesting choice... you produce a ton of purple (and likely some extra blue from the appearing CD tile), but she's really only a decent option in this situation when she's boosted IMO. Mystique could be fun in a 5/3/5. Still need to hunt down the black that you need, but you can use hexbolt to grab those. You'll probably end up with more purple than you need, so you're going to be able to keep recasting shapeshift into masterstroke, as well as keeping one out there for stun and AP steal. Paired with Iron Fist? Deadpool covers Red/Purple/Black... feeding him to power up Whales faster? Pair with IMHB? Doom is trouble because you are going to break a lot of his trap tiles, but powering his purple up often might also be worthwhile.
ThatOneGuyjp189512 wrote: Her purple!
WolfmanX25 wrote: To everyone saying they want the damage before the stun: This would technically mean that passive abilities like Anger, Energy Absorption or Raging Tempest should still trigger, since the enemy isn't stunned yet when the damage happens. Be careful what you wish for.
Phaserhawk wrote: limiting what it destroys actually makes it more predictable and thus more useful.
simonsez wrote: Phaserhawk wrote: limiting what it destroys actually makes it more predictable and thus more useful. Can you explain that?
daibar wrote: So today's video: Arcane Incantation is getting 'fixed'! Previous results: daibar wrote: Finally got my MPQ Simulator working. Ran Arcane Incantation 100000 times, using a random blue tile on a board. Results: Type/Distribution/AverageAP YELLOW 9.06484 1.49168 RED 9.06025 1.48479 BLUE 8.41296 1.22341 PURPLE 9.97644 5.45325 GREEN 9.06341 1.50002 BLACK 9.06303 1.50009 TEAMUP 9.06995 1.47885 CRITICAL 0.28912 0.28801 TOTAL 64 14.13209 No Match (or no blue) 2.775% Critical Match: 48.420% Other: 48.805%edit - Extra possible critical match after resolution: 11.778% (still need to separate between the 3 groups, also, haven't fully tested this feature yet). A crit nearly half the time it goes off is not bad odds. New results: (change in parentheses) No Match (or no blue) 1.792% (-0.98%) Critical Match: 59.584% (+11.16%) Other: 38.624% (-10.18%) Critical move after resolution: 12.093% (+0.32%) Type/Distribution/AverageAP YELLOW 9.09107 1.60203 RED 9.09108 1.62314 BLUE 8.45823 1.33278 PURPLE 9.73676 6.31392 GREEN 9.08803 1.61594 BLACK 9.08203 1.61145 TEAMUP 9.09942 1.59981 CRITICAL 0.35338 0.36323 TOTAL 64 15.69907 Overall, about +0.1 more AP of every color, +0.9 and 11.5% more chance of a crit.
daibar wrote: Finally got my MPQ Simulator working. Ran Arcane Incantation 100000 times, using a random blue tile on a board. Results: Type/Distribution/AverageAP YELLOW 9.06484 1.49168 RED 9.06025 1.48479 BLUE 8.41296 1.22341 PURPLE 9.97644 5.45325 GREEN 9.06341 1.50002 BLACK 9.06303 1.50009 TEAMUP 9.06995 1.47885 CRITICAL 0.28912 0.28801 TOTAL 64 14.13209 No Match (or no blue) 2.775% Critical Match: 48.420% Other: 48.805%edit - Extra possible critical match after resolution: 11.778% (still need to separate between the 3 groups, also, haven't fully tested this feature yet). A crit nearly half the time it goes off is not bad odds.
Sword user wrote: daibar wrote: So today's video: Arcane Incantation is getting 'fixed'! Previous results: daibar wrote: Finally got my MPQ Simulator working. Ran Arcane Incantation 100000 times, using a random blue tile on a board. Results: Type/Distribution/AverageAP YELLOW 9.06484 1.49168 RED 9.06025 1.48479 BLUE 8.41296 1.22341 PURPLE 9.97644 5.45325 GREEN 9.06341 1.50002 BLACK 9.06303 1.50009 TEAMUP 9.06995 1.47885 CRITICAL 0.28912 0.28801 TOTAL 64 14.13209 No Match (or no blue) 2.775% Critical Match: 48.420% Other: 48.805%edit - Extra possible critical match after resolution: 11.778% (still need to separate between the 3 groups, also, haven't fully tested this feature yet). A crit nearly half the time it goes off is not bad odds. New results: (change in parentheses) No Match (or no blue) 1.792% (-0.98%) Critical Match: 59.584% (+11.16%) Other: 38.624% (-10.18%) Critical move after resolution: 12.093% (+0.32%) Type/Distribution/AverageAP YELLOW 9.09107 1.60203 RED 9.09108 1.62314 BLUE 8.45823 1.33278 PURPLE 9.73676 6.31392 GREEN 9.08803 1.61594 BLACK 9.08203 1.61145 TEAMUP 9.09942 1.59981 CRITICAL 0.35338 0.36323 TOTAL 64 15.69907 Overall, about +0.1 more AP of every color, +0.9 and 11.5% more chance of a crit. I assume that this is known, but it is a random tile on the board, not a random blue tile. Not likely to be a huge difference, but it means that it's possible to make a blue match immediately upon being put on the board.
Sword user wrote: I assume that this is known, but it is a random tile on the board, not a random blue tile. Not likely to be a huge difference, but it means that it's possible to make a blue match immediately upon being put on the board.
Ruinate wrote: So Witch, CMag, and Grey Suit is my goto team for overscaled nodes. It works very, very well for me. However in one match, i had a bad board and Grey Suit and Mag died early against a Rag + 2 villains team. This left just my 1/5/5 Witch and I was sure I was going to lose. I managed to win by Hex Bolting charged green tiles over and over. So i was thinking maybe Witch + Rag + a strike tile generator might be pretty decent. Problem is I cant really think of a good third and I don't have any usable 4*. Could a team comp like that be viable? Has anyone done it?