*** Scarlet Witch (Wanda Maximoff) ***
Comments
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Ok thank you very much, I didn't even try this ^^0
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I am confused, when people are talking about getting double AP, are they referring to charged tiles or regular tiles?0
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notamutant wrote:I am confused, when people are talking about getting double AP, are they referring to charged tiles or regular tiles?0
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notamutant wrote:I am confused, when people are talking about getting double AP, are they referring to charged tiles or regular tiles?
No, I tested it as well with a 4/4/5 SW and no charged tiles on the board. Selected tile gains 1x ap, tiles shattered around it gain 2x ap.0 -
notamutant wrote:I am confused, when people are talking about getting double AP, are they referring to charged tiles or regular tiles?
Assume this is the bottom of the board:
Say you dropped hexbolt on the spot now indicated by a team up tile and grabbed the tiles now represented by crits:
You would get one purple AP from the tile you selected and you would get six red AP from the red tiles and two green AP from the green tile.
Using the side wall is a great way to ensure that you get a lot of AP in the color that you need.
It is listed as a bug on the wiki, but I've never seen an official comment from a developer saying that it isn't working as intended.
http://marvelpuzzlequest.wikia.com/wiki ... a_Maximoff)
Given that it costs 8 AP, does negligible damage, and the AP generation is random, I wouldn't say that it is a bug that really needs addressing compared to other 3* 5 cover abilities.
If anything, I'd make it so that at five covers her purple can't stun a downed character, which would convince a lot more people to go from 4/5 in green to 5 in purple.0 -
In my opinion, mpq is "fixing" something just to fix it. I think hex bolt is fine the way it is and plays like a balanced ability in its current ap gain form. Therfore, I don't see any point in fixing something just because the balance came by accident instead of by design. In the end, balance is more important than original intent.
However, for players that believe hex bolt is overpowered and needs to be nerfed to its original ability wording, you are free to vote your mind as well.
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Edited to add final poll results
Item - Votes - % of Total Votes
Fix hex bolt, it's too powerful. - 2 - 4%
Don't fix hex bolt, the ability is fine as it is. - 46 - 96%0 -
Yeah, they got it wrong. The only way Hexbolt makes sense is if it turns 8 Green AP into 9 Random AP. It does next to no damage, can't do perfectly targeted tile destruction, and costs quite a bit for the small opportunity.
I've sold five or six purple SW covers that I would now like back. I'm not going to sell my SW as a result of this change, but I would like to respec her to 5/3/5.0 -
simonsez wrote:Ruinate wrote:I'm not sure anymore. Ebola said the same thing- that the random Ap gets doubled, which is a distinct difference. Maybe its an unwritten perk for going 5 in green? No idea, but I will test soon.
Welp, since there goes that... 5/3/5 after hotfix? There's a sweet purple waiting for me in Thick as Thieves.0 -
Its "fixes" like this that end up causing people to lose faith in D3. When they show they can fix something in less than 24 hours (yes, I know people have been aware of it for 2+ months) it makes us wonder why they are so slow in other areas and why the attention was focused on this issue, particularly the Hex Bolt one where it was closer to balanced BEFORE the fix.
And to add, the double cover for the next PVE is SW GREEN. LIke that is random.0 -
doesn't matter what I think, D3 fixes things like 4*thor for no reason0
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Not enough poll options, so I didn't vote. However, I think they should "fix" it simply because people decided to blab about it ON THE FORUMS. If you are wondering why you don't get nice things, this is why.
It doesn't really bother me, I just respec'd from 445 to 535 - I decided that I value the longer stun over the extra AP.0 -
notamutant wrote:I am confused, when people are talking about getting double AP, are they referring to charged tiles or regular tiles?
Charged tiles were generating 6 AP if you destroyed them. Was playing against the Rag in prologue, let him get off blue, hit 2 clumped together green charged tiles and ended up at +4 net green AP for my efforts (plus the other 5 AP). The only issue was that the game remembers who created the charged tiles and labels them as friendly / enemy, you were unable to exploit this yourself with a 4hor teammate.0 -
Ruinate wrote:Welp, since there goes that... 5/3/5 after hotfix? There's a sweet purple waiting for me in Thick as Thieves.
I've been running her as 5/3/5 for quite a while. You tend to be able to get enough AP to fire off Reality Crush twice in a match, due to Arcane Incantation. The first firing tends to occur quite early, and doesn't tend to down an opponent, so the stun does hit somebody. The second firing tends to occur when there's only one opponent left standing, which effectively ends the match.
Edited because I clearly get Ororo and Wanda confused.0 -
morph3us wrote:Ruinate wrote:Welp, since there goes that... 5/3/5 after hotfix? There's a sweet purple waiting for me in Thick as Thieves.
I've been running her as 5/3/5 for quite a while. You tend to be able to get enough AP to fire off Reality Storm twice in a match, due to Arcane Incantation. The first firing tends to occur quite early, and doesn't tend to down an opponent, so the stun does hit somebody. The second firing tends to occur when there's only one opponent left standing, which effectively ends the match.
~~~~~
also with this scarlet witch bug fixing, are they gonna clarify how charged tiles should interact with hex bolt?0 -
Anyone noticed Scarlet + Hawkeye Easter Egg?
http://youtube.com/watch?v=HamtBd-UBeI0 -
turul wrote:Anyone noticed Scarlet + Hawkeye Easter Egg?
http://youtube.com/watch?v=HamtBd-UBeI0 -
simonsez wrote:turul wrote:Anyone noticed Scarlet + Hawkeye Easter Egg?
http://youtube.com/watch?v=HamtBd-UBeI
Look at the CD tiles created at about 2:10...
Anything unusual?0 -
the match ends before 2:10... what's the egg here?0
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I think he's got the times wrong.
Arcane Incantation goes off around 1:27. There are no Speed Shot tiles on the board. Then it resolves, creating a big cascade. Once the board is stable again, there are two sets of countdown tiles. There are 3 at 2 turns, and another 3 at 1 turn. The seconds set counts down around 1:35.0 -
jojeda654 wrote:I think he's got the times wrong.
Arcane Incantation goes off around 1:27. There are no Speed Shot tiles on the board. Then it resolves, creating a big cascade. Once the board is stable again, there are two sets of countdown tiles. There are 3 at 2 turns, and another 3 at 1 turn. The seconds set counts down around 1:35.
When you get a match 5, technically it ends the turn, even if from an ability, so a cascade generating 2 will cause countdowns created by the first one to go down..that is why some were at 1 and others at 2, even though it appears to have been created on the same move, it was actually multiple "turns".
So just to clarify.. a match 5 gives you another turn.. cd tiles react to this.. even if made by a skill. SW causing a match 5 will lower Caps tiles by 1 as well.0
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