notamutant wrote: I think the general consensus is not that you should have 4 at least in each, but you should either go 3/5/5 or 5/3/5, depending on if you have another good purple user that you would always use her with. You can watch my analysis video where I talk about the difference in damage output for 3 and 4 in purple. It isn't that much, and the stun being random really takes away its usefulness at only 4 covers. You need the 5 in blue no matter what.
ArkPrime wrote: The stun being random is pretty awful. I've stunned a dead guy multiple times this pvp.
raisinbman wrote: ArkPrime wrote: The stun being random is pretty awful. I've stunned a dead guy multiple times this pvp. Wellnot like they can create a 3*Storm because then ScarletStorm would be too powerful
Malcrof wrote: raisinbman wrote: ArkPrime wrote: The stun being random is pretty awful. I've stunned a dead guy multiple times this pvp. Wellnot like they can create a 3*Storm because then ScarletStorm would be too powerful There is a 3* Storm.. Mohawk.
KillerRabbit wrote: notamutant wrote: I think the general consensus is not that you should have 4 at least in each, but you should either go 3/5/5 or 5/3/5, depending on if you have another good purple user that you would always use her with. You can watch my analysis video where I talk about the difference in damage output for 3 and 4 in purple. It isn't that much, and the stun being random really takes away its usefulness at only 4 covers. You need the 5 in blue no matter what. If she's supporting Deadpool or PX then purple does seem lackluster and 5 blue seems necessary. Her own purple is not bad though. Just my opinion, but I think the problem with the random stun is a bit overstated. If you hold off from using it while one of the enemy has low health, it is pretty effective. If it were targeted, the 5 turn stun would probably be overpowered. Not disputing what the consensus is, but I do still think adding the 4th to Green and Blue can make a significant difference in her reliability as support. You are right to say the jump from 3 to 4 in purple is not very good, especially by comparison. I don't have 5 purple but the jump from 3 to 5 in purple still seems pretty big to me. I guess if you will run her with a good purple user 3/5/5 is a no brainer but that kind of pigeonholes her. It looks like you've put some work into testing so I will have to experience how much of a difference 5 blue makes. I've got the cover to try it. I think they have done a good job with her. She is best played calculatingly which is fun but probably isn't very good for the shield hopping set. I guess stuns in general are probably always inferior to straight damage for quick matches. She seems to play best with anyone who can take advantage of her green color exchange.
WolfmanX25 wrote: I find her blue ability accelerates as much as , at least in this event where two blue countdowns can randomly spawn close to other blue. I think you really want to pair her with a good blue user. Fury seems like a great choice as he has two abilities that benefit from her passive. Other blue+purple characters are Doom, who is decent, and Mystique who is all kinds of meh. Spidey also has blue and purple, but his purple is a passive. Not much choice for good blue+purple users, unfortunately. Edit: I looked at the characters, and apparently I forgot about Daredevil. His purple is situational, but since SW has her own purple ability, which you can use when there are no special tiles, it might be a decent choice.
Buret0 wrote: KillerRabbit wrote: notamutant wrote: I think the general consensus is not that you should have 4 at least in each, but you should either go 3/5/5 or 5/3/5, depending on if you have another good purple user that you would always use her with. You can watch my analysis video where I talk about the difference in damage output for 3 and 4 in purple. It isn't that much, and the stun being random really takes away its usefulness at only 4 covers. You need the 5 in blue no matter what. If she's supporting Deadpool or PX then purple does seem lackluster and 5 blue seems necessary. Her own purple is not bad though. Just my opinion, but I think the problem with the random stun is a bit overstated. If you hold off from using it while one of the enemy has low health, it is pretty effective. If it were targeted, the 5 turn stun would probably be overpowered. Not disputing what the consensus is, but I do still think adding the 4th to Green and Blue can make a significant difference in her reliability as support. You are right to say the jump from 3 to 4 in purple is not very good, especially by comparison. I don't have 5 purple but the jump from 3 to 5 in purple still seems pretty big to me. I guess if you will run her with a good purple user 3/5/5 is a no brainer but that kind of pigeonholes her. It looks like you've put some work into testing so I will have to experience how much of a difference 5 blue makes. I've got the cover to try it. I think they have done a good job with her. She is best played calculatingly which is fun but probably isn't very good for the shield hopping set. I guess stuns in general are probably always inferior to straight damage for quick matches. She seems to play best with anyone who can take advantage of her green color exchange. The random stun wouldn't be so bad if it could only target the living. When you set it up to do the last 1,500 damage to two characters, the ability isn't a great damage dealer if the stun doesn't land on a living target. When you consider the AP cost on a *** SW purple hit compared to a ** Thor green hit, you need that stun to hit in order to get any kind of balance. The damage should be assigned first and the only valid stun targets should be the living. Otherwise you have to just hope and pray that the stun hits a living target. Thankfully she's a huge tank right now. You can generate the purples quickly if you target them out with hexbolt and if your arcane incantation's are surviving. Of course, you could always just hexbolt yellows and greens over and over with Thor.
wymtime wrote: I have not maxed covered her yet, but in her PVP I felt she went is best used as a purple AP generator for KK or IF. .
Lerysh wrote: Sorry Phaserhawk, but you are wrong. The damage comes after the stun, which is how you can stun someone who then dies immediately which is what everyone is complaining about. Stun comes first on 2* Storm as well, so it's not unexpected but it does play a bit of havoc with the random stun. Basically just use as soon as possible and not necessarily as a finisher. Also Buret0, did you seriously just suggest using Hex Bolt to gather green AP for Thor? Really?
raisinbman wrote: wymtime wrote: I have not maxed covered her yet, but in her PVP I felt she went is best used as a purple AP generator for KK or IF. . shhh they're gonna nerf cmon don't say it
Arith wrote: I have her at 5/5/3 simply from unlucky drops and want 5 blue, problem is I'm not sure about green. At 5 it doesnt take out cd tiles and I've yet to cast hex where it takes out 4 surrounding enemy tiles. On top of that it does **** dmg and is fairly weak at ap generation. So even if purple is a bit bugged isn't it the better ability?
Buret0 wrote: The random stun wouldn't be so bad if it could only target the living. When you set it up to do the last 1,500 damage to two characters, the ability isn't a great damage dealer if the stun doesn't land on a living target. When you consider the AP cost on a *** SW purple hit compared to a ** Thor green hit, you need that stun to hit in order to get any kind of balance. The damage should be assigned first and the only valid stun targets should be the living. Otherwise you have to just hope and pray that the stun hits a living target. Thankfully she's a huge tank right now. You can generate the purples quickly if you target them out with hexbolt and if your arcane incantation's are surviving. Of course, you could always just hexbolt yellows and greens over and over with Thor.
ShionSinX wrote: Buret0 wrote: The random stun wouldn't be so bad if it could only target the living. When you set it up to do the last 1,500 damage to two characters, the ability isn't a great damage dealer if the stun doesn't land on a living target. When you consider the AP cost on a *** SW purple hit compared to a ** Thor green hit, you need that stun to hit in order to get any kind of balance. The damage should be assigned first and the only valid stun targets should be the living. Otherwise you have to just hope and pray that the stun hits a living target. Thankfully she's a huge tank right now. You can generate the purples quickly if you target them out with hexbolt and if your arcane incantation's are surviving. Of course, you could always just hexbolt yellows and greens over and over with Thor. You just forgot to mention that Thor needs to either build up green AP or Yellow AP to make green AP for CotS while SW can just sit there and make free purple matches, not rarely criticals, and fire her . But yeah, damage -> stun and not stun -> damage should be addressed; even tho its how cStorm works, SW is a 3* and should be stronger when directly compared to a 2*.