GT-47LM wrote: I just now realized that by tiles with wolverines icon actually meant the tile with his claws rather than his strike tiles lol. So hypothetically speaking, if I were to team himBy the way, can you show me where you got his max stats please?
Phantron wrote: GT-47LM wrote: I just now realized that by tiles with wolverines icon actually meant the tile with his claws rather than his strike tiles lol. So hypothetically speaking, if I were to team himBy the way, can you show me where you got his max stats please? His max stats are earlier in the thread (page 2 on my computer, assuming you didn't change your settings). I checked Thor's stats and it looks like Thor will get black (11) over Wolverine (10). Still, it's hard to imagine anyone that isn't a boosted character can possibly survive expected damage from 4 colors bearing his icon (4/7 * 64 * 216 = 7899). Can someone from D3 clarify if a special tile takes away from that? They don't have anyone's emblem on them too.
Spencer75 wrote: Y'all were kind of terrible to the OP Even after he posted screenshots people were claiming they were photoshop...yeesh
GT-47LM wrote: Yeah, I fixed my post to how I wanted it now. That is way too strong, even with Thor taking black, which could be easily fixed just by replacing him. It was probably something the devs just forgot to take into consideration. Thanks for telling me where I could find it.
Rye555 wrote: Wait if he gets 15 health with less than 10 tiles and 59 health in all situations dosent he really get 64 health a turn? That's 8.4% of his health!
walkyourpath wrote: Curious what everyone is thinking in terms of optimal builds here. I'm inclined to lean towards 5/3/5. Sure, 5 red deals the most damage when you build your team around it to maximize Patch tiles on the board. But, if Rag taught us anything, it's that building teams around one skill inevitably leads to heartbreak. I think 5/3/5 is probably a more future-proof build. Also, I'm imagining building towards a Hulk/Patch/IW team - being able to immediately lock down and neutralize all the generated enemy strike tiles after placing would be pretty sweet. Even if you can't, then at least the defenders are more likely to proc Hulks black passive with regular matches to generate more green for Patch (or IW). A high-level Force Field crush with strike tile damage behind it could be an awesome finisher, assuming each bubble burst benefits from the strike tiles.
zpzpz wrote: Interesting observation. only an assumption but Since the board is 8 X 8 = 64. 64 / 7 = 9. avg of each color 9 tiles on board. green 6 out of 9 tile means very good chance of breaking at least 3 of those 6 strikes?