papa07 wrote: No you are wronghttp://www.d3pforums.com/viewtopic.php?f=7&t=23853#p298375
NorthernPolarity wrote: papa07 wrote: No you are wronghttp://www.d3pforums.com/viewtopic.php?f=7&t=23853#p298375 You are wrong actually. Character levels only indirectly scaling for all PvEs except Simulator, which we have directly from IceIX's mouth. The idea is that the only thing that matters is how much net damage you take during a match, so increasing your X-Force would mean you take less damage if you played normally. It CAN not affect scaling if you force yourself to take more damage to offset the scaling, but people don't like doing that. If you don't believe me, SHIELD has this guy called Beee, and his scaling is always pretty damn low because he plays all his guys and takes a ton of damage in every single PvE, but this isn't suitable for everyone since its usually more time efficient to just steamroll.
NorthernPolarity wrote: Character levels only indirectly scaling for all PvEs except Simulator, which we have directly from IceIX's mouth.
brisashi wrote: I've kept my xforce at 166 for a long time thinking raising him any higher would make pve too difficult. Am I correct in understanding that levels do not have any bearing on enemy scaling? Has this always been the case?
daibar wrote: I don't understand what the problem is with calling the changing starting levels of your opponents as scaling. The starting opponents are 'scaled' to your level. How is that not scaling? Scaling need not be purely a dynamic thing over time.
The_Valeyard wrote: Omg! Why do people pick up rumors and Spread them like truth. Granted the developers answers are spread out over many threads, so if you have not read those over the past year, you can't really blame anyone but still. The answers have been provided, so I got no clue why they are ignored in favor of baseless speculation. 1. Only the gauntlet looks at your character levels as a factor in determining your scaling. 2. There is no community scaling in gauntlet. 3. Your true health loss directly affects your scaling. Levels, boosts, temp healing, the boogieman, etc. do not directly affect your scaling. In simpler terms, let's look at boosts. If you use boosts, but suffer a massive ai cascade that kills two of your characters and seriously hurts your third, scaling will not be affected. If you use boosts and win faster and thereby take less damage than the game thinks you should have, it will impact your scaling. Not because of your levels or using boosts, but because you took less damage. 4. Because of increased health and damage output, scaling and levels are proportional. This means that if a level 166 thor fights a level 166 node he'll take proportionally the same damage and the same amount of time to beat the node as a level 94 thor fighting a level 94 node. In other words, if a higher level character is kicking the tail of a lower level node, it tells the game the node is too easy for you and scales up. Conversely, if you have a lower level character and easily beat a node it scales up. What does this mean? You'll see a mix of veteran and newer rosters in the pve leaderboard bc proportionally they are fighting the same level of difficulty opponents. Bigger picture. If you don't gain or lose an advantage by keep your character levels lower, why raise them? Because pve, which is once a week, is balanced, pvp, which is three times a week, is not balanced. You are cutting off your nose to smite your face. 5. Each pve is not tabula rasa (or however you spell it). Meaning if you do extremely well in a pve that carries over jm part to future pves. This means even if you don't level your characters, your scaling will increase until the ai finds a scaling level proportional to how well you and your characters play the nodes.
The_Valeyard wrote: You are cutting off your nose to smite your face.
famousfoxking wrote: The_Valeyard wrote: You are cutting off your nose to smite your face. Pssst, it's "cutting off your nose to spite your face". Also, you win at screennames.
The_Valeyard wrote: famousfoxking wrote: The_Valeyard wrote: You are cutting off your nose to smite your face. Pssst, it's "cutting off your nose to spite your face". Also, you win at screennames. Smite (4or) = MPQ version of Spite? You got me on that one
NorthernPolarity wrote: If you don't believe me, SHIELD has this guy called Beee, and his scaling is always pretty damn low because he plays all his guys and takes a ton of damage in every single PvE, but this isn't suitable for everyone since its usually more time efficient to just steamroll.
daibar wrote: Are people defining scaling now as only scaling over time? That seems vastly inaccurate to me. I think that is the only core of the disagreement, and everything else seems superfluous. If I am wrong then please tell me.
simonsez wrote: NorthernPolarity wrote: If you don't believe me, SHIELD has this guy called Beee, and his scaling is always pretty damn low because he plays all his guys and takes a ton of damage in every single PvE, but this isn't suitable for everyone since its usually more time efficient to just steamroll. Is it possible to rank highly while doing that? Seems like you'd run out of time and characters during a final grind.
simonsez wrote: Yeah, gauntlet has no grinding, which is what I was wondering about. Taking ISO Brotherhood as an example, I don't know how you'd grind 10 nodes 5-6 times each, while sticking to this strategy.
simonsez wrote: daibar wrote: Are people defining scaling now as only scaling over time? That seems vastly inaccurate to me. I think that is the only core of the disagreement, and everything else seems superfluous. If I am wrong then please tell me. I don't want to have this semantics argument again, but you have to realize that starting difficulty and how fast the levels increase over the course of a sub, are two distinct things, which can (and probably are) affected by different things. So just calling all of it "scaling" muddies the water. It's already confusing enough as it is.
hurcules wrote: Thing is, he doesn't just grind and get as much points as possible. As long he can distant himself far enough from 2nd or 3rd place, he can keep doing whatever he is doing. He may not even need to grind the nodes down 5-6 times at the end if he is already 10-20k away from the nearest competitor, when he knows grinding everything down to 1 can give him/her 10-15k tops.