Phaserhawk wrote: NorthernPolarity wrote: Are you still trying to optimize for PvP? I thought we had this discussion before: her build is going to matter massively more for you in the heroic PvEs that shes featured in when she actually plays a major role on your team as opposed to her PvP (both of which happen at roughly the same frequency) where all shes going to do is be a glorified punching bag while xor does all the work. She's not good enough to be in any A teams as xor support, so the only time where her build actually matters is in the heroics where you can't xor guys down. I was buidling her on PvE potential. I was looking at it from going against a level 395 where a strong shield would help you live longer, but since green generates AP it's her best skill. So then I would say 3/5/5 or 5/3/5 as the 2 best builds. I could make arguements for both, but I want to Patch combo her so I"ll go 3/5/5 now.
NorthernPolarity wrote: Are you still trying to optimize for PvP? I thought we had this discussion before: her build is going to matter massively more for you in the heroic PvEs that shes featured in when she actually plays a major role on your team as opposed to her PvP (both of which happen at roughly the same frequency) where all shes going to do is be a glorified punching bag while xor does all the work. She's not good enough to be in any A teams as xor support, so the only time where her build actually matters is in the heroics where you can't xor guys down.
Phaserhawk wrote: I ask myself this in PvP, if I saw a squirrel girl, do I care about her green going off? No because I have 3 turns to blow her out of the water. Do I care about her purple, sometimes, it's still about 2.5K damage without any special tiles on the board, do I care if she gets yellow off for full 4 protect tiles thus delaying the game? Absolutely I do not want that happening, throw in a Luke Cage and you could have a team that is litterally untouchable.
NorthernPolarity wrote: Phaserhawk wrote: NorthernPolarity wrote: Are you still trying to optimize for PvP? I thought we had this discussion before: her build is going to matter massively more for you in the heroic PvEs that shes featured in when she actually plays a major role on your team as opposed to her PvP (both of which happen at roughly the same frequency) where all shes going to do is be a glorified punching bag while xor does all the work. She's not good enough to be in any A teams as xor support, so the only time where her build actually matters is in the heroics where you can't xor guys down. I was buidling her on PvE potential. I was looking at it from going against a level 395 where a strong shield would help you live longer, but since green generates AP it's her best skill. So then I would say 3/5/5 or 5/3/5 as the 2 best builds. I could make arguements for both, but I want to Patch combo her so I"ll go 3/5/5 now. My "someone's optimizing for PvP" senses tingled when I saw Phaserhawk wrote: I ask myself this in PvP, if I saw a squirrel girl, do I care about her green going off? No because I have 3 turns to blow her out of the water. Do I care about her purple, sometimes, it's still about 2.5K damage without any special tiles on the board, do I care if she gets yellow off for full 4 protect tiles thus delaying the game? Absolutely I do not want that happening, throw in a Luke Cage and you could have a team that is litterally untouchable. . I still need to figure out how to value defense tiles in heroics though: Spidey was a godsend in the last heroic, but after match damage it didn't matter as much.
Phantron wrote: From looking at all my characters, all abilities that destroy tiles generate AP unless they specifically said they do not.
Houtro wrote: Why squirrels sound like the vampires urges from Blade? Are they evil squirrels? Any difficult finding squirrels sounds!?https://www.youtube.com/watch?v=8b-2TFrx3fg
FaustianDeal wrote: I skimmed to see if anyone else had pointed this out; not seeing it I will give credit to my teammate Gazim for mentioning it in a chat last night. The crucial difference between SG's yellow and virtually every other "ends turn" ability is that it leaves the board layout unchanged (save for converting exiting tiles into protect tiles). The other powers alter the board, and then give the AI the first move on what is, effectively, a new board. Not so here. I might just hold her yellow power in reserve; waiting for the inevitable turn where the only match available on the board is for a color I don't need.. and I can clearly see that making this move leaves behind a much better match for the AI (or would possibly result in a board reset being offered to the AI). I will throw down the yellow power to 'pass' on my turn.. let the AI take the crummy match, and then take the good match that it leaves behind.
ark123 wrote: So it turns out that when she's boosted to 200, like the loaner, yellow drops 1004 worth of shields in 4 tiles. That is a pretty ridiculous amount of armor, specially for 9 ap. I say that's her best power.
The more I think about it, I'm leaning a little bit more towards 5/3/5 but I wish I could see her full stats at level 3 and 4. And while it isn't always a good idea too, if you opted to optimze her for only when she's featured in PvP, knowing you will be fighting SG/4hor/Xforce, her green will be non-useable, her purple would only be a direct damage skill that won't trigger the bonus damage, but her yellow, if it goes off very early, would block probably 1200 to 1500 damage with each tile with around a 300 to 375 value. That would be the most annoying in PvP, so perhaps yellow is worth the 5 levels indeed as it still play well in PvE. So it's safe to say in current meta PvP 5/5/3 is the only viable build in PvE though 5/3/5 or 3/5/5 are the better builds which then again really comes down to how you value her purple.
Red Panda wrote: The more I think about it, I'm leaning a little bit more towards 5/3/5 but I wish I could see her full stats at level 3 and 4. And while it isn't always a good idea too, if you opted to optimze her for only when she's featured in PvP, knowing you will be fighting SG/4hor/Xforce, her green will be non-useable, her purple would only be a direct damage skill that won't trigger the bonus damage, but her yellow, if it goes off very early, would block probably 1200 to 1500 damage with each tile with around a 300 to 375 value. That would be the most annoying in PvP, so perhaps yellow is worth the 5 levels indeed as it still play well in PvE. So it's safe to say in current meta PvP 5/5/3 is the only viable build in PvE though 5/3/5 or 3/5/5 are the better builds which then again really comes down to how you value her purple. Keep in mind that in her featured PVP her purple won't be totally useless since the enemy SG's will drop yellow protect tiles so you can use her purple to attack then 4hor's yellow to get rid of them, leaving charged tiles to feed into putting down your own protect tiles.
GrumpySmurf1002 wrote: or as a purple/green user to go with 'Wolverine not available'-combos like Hood/Rogers (with Hood's black accelerating her green).
simonsez wrote: GrumpySmurf1002 wrote: or as a purple/green user to go with 'Wolverine not available'-combos like Hood/Rogers (with Hood's black accelerating her green). I was having a hard time using her green with LCap, because I kept worrying each turn might trigger a cascade that would kill the countdown. Felt too risky.
Phantron wrote: FaustianDeal wrote: The crucial difference between SG's yellow and virtually every other "ends turn" ability is that it leaves the board layout unchanged (save for converting exiting tiles into protect tiles). The other powers alter the board, and then give the AI the first move on what is, effectively, a new board. Not so here. I might just hold her yellow power in reserve; waiting for the inevitable turn where the only match available on the board is for a color I don't need.. and I can clearly see that making this move leaves behind a much better match for the AI (or would possibly result in a board reset being offered to the AI). I will throw down the yellow power to 'pass' on my turn.. let the AI take the crummy match, and then take the good match that it leaves behind. Getting use out of this is literally urban legend stuff, though I think I had one such case occurring in the team up node. [...]
FaustianDeal wrote: The crucial difference between SG's yellow and virtually every other "ends turn" ability is that it leaves the board layout unchanged (save for converting exiting tiles into protect tiles). The other powers alter the board, and then give the AI the first move on what is, effectively, a new board. Not so here. I might just hold her yellow power in reserve; waiting for the inevitable turn where the only match available on the board is for a color I don't need.. and I can clearly see that making this move leaves behind a much better match for the AI (or would possibly result in a board reset being offered to the AI). I will throw down the yellow power to 'pass' on my turn.. let the AI take the crummy match, and then take the good match that it leaves behind.
Colognoisseur wrote: simonsez wrote: GrumpySmurf1002 wrote: or as a purple/green user to go with 'Wolverine not available'-combos like Hood/Rogers (with Hood's black accelerating her green). I was having a hard time using her green with LCap, because I kept worrying each turn might trigger a cascade that would kill the countdown. Felt too risky. I've been using my 3/5/5 SG with Lazy Cap and Hood in PvE when there is daken or bullseye on the other team. I don't remember losing a countdown so far but it definitely could happen. With SG it is a full rainbow with two active colors for each. I like it because I hate Bullseye tiles and this turns it back on them.
GrumpySmurf1002 wrote: It destroys a basic tile, so the only way it should happen would be through cascading. Those should be rare enough if you place them in decent spots.
simonsez wrote: GrumpySmurf1002 wrote: It destroys a basic tile, so the only way it should happen would be through cascading. Those should be rare enough if you place them in decent spots. You don't get to place them...