NorthernPolarity wrote: Phantron wrote: Red really wouldn't matter too much unless you have Captain America because it'd only matter if you have a case that looks something like That is, being able to see the trap would always let you know which red to destroy, but there's a 25% chance you might miss the trap if you can't see it. You obviously will immediately try to make all the available red matches as soon as it hits and since only Captain America can do precise tile elimination at a reasonable price it'd only matter against him. Sure you can think of some farfetched scenario like if you have Twin Pistols and you guessed wrong on which red to hit so we get the benefit out of the trap being hidden, but these are very farfetched scenarios. I think you're greatly underestimating the value of it being a trap on defense, because theres a large opportunity of spending your turn to match-3 red if the trap wasn't there, especially if you don't have a good red on your team (rare as you normally say outside of ladythor). Just as an easy example, lets say that there's a red match-3 available with 9 red tiles on board: do you go for the 33% chance to destroy the trap, or do you ignore it? If it was a cd, you'd obviously destroy it since you know it will be destroyed, but since its a trap, you might decide to either not go for it and have it be there, dealing additional dmg, or go for it and have it not be there, leading you to make a potentially suboptimal match. Let's just say the opponent magically always have 3 1 strength strike tiles to steal. At 7 purple AP that's 3 match range and probably not better than Battleplan or Judgment by a meaningful amount if at all, and of course that's ignoring both Battleplan/Judgment doesn't need this borderline nonsensical board state to be used. Even compared to Settlement it's not necessarily better because Settlement works on more stuff, and assuming you're not making your own special tiles, it's pretty much the same as stealing 2 strike tiles too and yet Settlement is a very borderline ability. I think the point is that you use it right after a judgement or battleplan. Battleplan is 525 damage worth of strike tiles in value (damn seriously? that's pretty good). Stealing 3 battleplan tiles gives you ~1k damage in strike tiles while removing theirs, which also has additional value. Even in the case of the daken sniperinos, + 600 damage in strike tiles for you and - 150 damage for them is clearly above the curve. I would think that her ability is better than settlement simply because settlement messes with your own tiles if you cast it with tiles out, and elektra's doesnt. Agreed that she seems like a filler 3*. Dino probably has more utility than her, unfortunately.
Phantron wrote: Red really wouldn't matter too much unless you have Captain America because it'd only matter if you have a case that looks something like That is, being able to see the trap would always let you know which red to destroy, but there's a 25% chance you might miss the trap if you can't see it. You obviously will immediately try to make all the available red matches as soon as it hits and since only Captain America can do precise tile elimination at a reasonable price it'd only matter against him. Sure you can think of some farfetched scenario like if you have Twin Pistols and you guessed wrong on which red to hit so we get the benefit out of the trap being hidden, but these are very farfetched scenarios.
Let's just say the opponent magically always have 3 1 strength strike tiles to steal. At 7 purple AP that's 3 match range and probably not better than Battleplan or Judgment by a meaningful amount if at all, and of course that's ignoring both Battleplan/Judgment doesn't need this borderline nonsensical board state to be used. Even compared to Settlement it's not necessarily better because Settlement works on more stuff, and assuming you're not making your own special tiles, it's pretty much the same as stealing 2 strike tiles too and yet Settlement is a very borderline ability.
dkffiv wrote: Her purple should really steal all strike tiles + improve them, then give opponent 3 **** ones. Against a non-strike tile team you end up giving your opponent 5 tiles for your 1 for 2 purple casts and due to the random placement your tile tends to get matched and they still have one or two of the freebies you gave them. Would also make her very scary against Daken/Blade teams.
NorthernPolarity wrote: So after seeing her abilities... ...In PvP, everyone is using XF / LadyThor, so the only time you would ever run her in PvP is in Daken / Blade's tournament. You aren't going to get reliable strike tiles any other way, and thus would never use her over XF / LadyThor. In PvE, she is good against... Daken / Blade nodes, and pretty terrible otherwise. 5 purple seems obvious by this reasoning. You can go 3/5/5 to make her "better in general", but she still ends up mediocre compared to XF / Ladythor, so you might as well optimize her as the counter to strike tiles and go 5 covers in the 1 ability that she has better than anyone else. TLDR: she snipes Daken / Blade, and is pretty poor otherwise compared to XF / LadyThor.
Demiurge_Miles wrote: I noticed there was some confusion going on... Hopefully that will help your discussion. If you're not sure you like her, just wait till you can play with her! Hopefully she can win your appreciation.
thedarkphoenix wrote: Wouldn't you just use her purple make 3 strike tiles and then use her purple again and make 3 crazy powerful strike tiles? Granted that would make it a 14 cost AP power but if the strike titles really are THAT strong then it's not that bad. I mean deadpools whales are also 14 purple ap.
NorthernPolarity wrote: thedarkphoenix wrote: Wouldn't you just use her purple make 3 strike tiles and then use her purple again and make 3 crazy powerful strike tiles? Granted that would make it a 14 cost AP power but if the strike titles really are THAT strong then it's not that bad. I mean deadpools whales are also 14 purple ap. Well first of all, unless you have a trap, it's gonna be 2 strike tiles. Secondly, max level elektra steals + adds 200 power, which means that if you're casting it twice, you're getting a whopping 500 damage worth of strike tiles for 14AP (700 if you have a trap out?). By comparison, BP gives you 575 in tiles for 9 AP.
JCzarnik wrote: The best I've found is a 4/4/4 250, level 5 : steals 2 enemy strike tiles, steal 3rd if friendly trap is present, strength +199. Converts 3 random basic into strength 18 enemy strike tiles (Level 250) level 5 4 traps that generate AP and deal 840 damage, if Elektra would take damage (Level 250) level 5 random red trap tile that deals 1126 damage at the beginning of every turn (Level 250)
Phantron wrote: NorthernPolarity wrote: thedarkphoenix wrote: Wouldn't you just use her purple make 3 strike tiles and then use her purple again and make 3 crazy powerful strike tiles? Granted that would make it a 14 cost AP power but if the strike titles really are THAT strong then it's not that bad. I mean deadpools whales are also 14 purple ap. Well first of all, unless you have a trap, it's gonna be 2 strike tiles. Secondly, max level elektra steals + adds 200 power, which means that if you're casting it twice, you're getting a whopping 500 damage worth of strike tiles for 14AP (700 if you have a trap out?). By comparison, BP gives you 575 in tiles for 9 AP. It's easier to just look at what other purple powers are available for that cost. For 12 purple AP, you get Escape Plan. For 14 purple AP, you got Whales. Even if you get 20 uses out of your strike tiles, 400*20 = 8000 damage and is still less than what Whales do up front. Likewise Escape Plan is almost certainly going to do more than 8000 damage on average under this assumption (strike tile always survive to do 20 hits once they made it to the board), though the number of hits on the strike tile doesn't even matter because Escape Plan's strike tile is bigger. The only case Escape Plan would do worse is if the CD gets destroyed but that's a well-known risk.
onimus wrote: JCzarnik wrote: The best I've found is a 4/4/4 250, level 5 : steals 2 enemy strike tiles, steal 3rd if friendly trap is present, strength +199. Converts 3 random basic into strength 18 enemy strike tiles (Level 250) level 5 4 traps that generate AP and deal 840 damage, if Elektra would take damage (Level 250) level 5 random red trap tile that deals 1126 damage at the beginning of every turn (Level 250) So basically, she is who we thought she was. A low tier character with no surprise cherries at level 5. Swing and a miss, D3. It's a testament to how bad she is that I can't find a single person who bought out all of her covers. Hell, I can't even find a 1/1/1 Electra. So I obviously am not looking in the right spots.
NorthernPolarity wrote: onimus wrote: JCzarnik wrote: The best I've found is a 4/4/4 250, level 5 : steals 2 enemy strike tiles, steal 3rd if friendly trap is present, strength +199. Converts 3 random basic into strength 18 enemy strike tiles (Level 250) level 5 4 traps that generate AP and deal 840 damage, if Elektra would take damage (Level 250) level 5 random red trap tile that deals 1126 damage at the beginning of every turn (Level 250) So basically, she is who we thought she was. A low tier character with no surprise cherries at level 5. Swing and a miss, D3. It's a testament to how bad she is that I can't find a single person who bought out all of her covers. Hell, I can't even find a 1/1/1 Electra. So I obviously am not looking in the right spots. Harsh. She's low tier compared to XF / LadyThor, but who isn't low tier compared to XF / LadyThor? Try actually placing her on a tier list: she probably ends up somewhere in mid-mid high tier. 10k hp, and an average red/black ability, and a situationally powerful purple ability must make her at least say, as good as a standard mid-tier character like Punisher.
onimus wrote: NorthernPolarity wrote: onimus wrote: JCzarnik wrote: The best I've found is a 4/4/4 250, level 5 : steals 2 enemy strike tiles, steal 3rd if friendly trap is present, strength +199. Converts 3 random basic into strength 18 enemy strike tiles (Level 250) level 5 4 traps that generate AP and deal 840 damage, if Elektra would take damage (Level 250) level 5 random red trap tile that deals 1126 damage at the beginning of every turn (Level 250) So basically, she is who we thought she was. A low tier character with no surprise cherries at level 5. Swing and a miss, D3. It's a testament to how bad she is that I can't find a single person who bought out all of her covers. Hell, I can't even find a 1/1/1 Electra. So I obviously am not looking in the right spots. Harsh. She's low tier compared to XF / LadyThor, but who isn't low tier compared to XF / LadyThor? Try actually placing her on a tier list: she probably ends up somewhere in mid-mid high tier. 10k hp, and an average red/black ability, and a situationally powerful purple ability must make her at least say, as good as a standard mid-tier character like Punisher. Beast and Storm aren't all that bad until you compare them to other 3 stars either. Power and balance are relative. And when you have 2 uber strong 4 stars, another strong 4 star and another 4 star with spammable damage and extremely high health, just another 4 star with, as you said, an average red and black ability and a situationally powerful purple, won't do much for the game. Compared to 3 stars, Elektra is mid tier. But will cost over twice as much ISO and twice as much HP to get her maxed. When you consider her covers will be, by design, difficult to get, and the ISO price is insane, you got a character that no one but the most hard core players will bother hunting down and leveling.
NorthernPolarity wrote: Im much happier with that analysis than your original one, which pegged her as beast tier. To be fair, mohawk is significantly better than most forum people are giving her credit for: she has been a pve staple for me these past couple events, and is basically one of the best support chars available for ladythor. Agreed on her being not worth it, but hey, at least a pve b or c teamer is better than beast tier.
gamar wrote: I don't have her black and the intro node is non repeatable but it seems like ALL her black traps activate the first time she's damaged? That's different than the dscriptions say and is way worse. Can anyone confirm?