mikeydollar7 wrote: sms4002 wrote: Let's see some bank statements showing how much hp you are buying per pvp. It could def make sense, remember the first sentry pvp? mickey got up to 1300 on the first day because of the delay in attacks and points so they were hitting seed teams for 25 points all the way to the top. If you could somehow manipulate that, it would allow for crazy scores. Sure - want my tax return and drivers licence too? That sentry pvp was during their server glitch when everyone else was making out like bandits on the previous pvp (it was the overlapping friday ones) which i had already shielded out. So I gained on sentry and got left behind on the other one. Not everyone wants to play the game the way x-men do, but this is like accusing late bracket entrants of "cheating" their way to a bracket win with only 10 minutes play. If you don't like the game mechanics that's fine but we didn't design it..... And if we did have our own laggy server then our scores would be much higher than they are
sms4002 wrote: Let's see some bank statements showing how much hp you are buying per pvp. It could def make sense, remember the first sentry pvp? mickey got up to 1300 on the first day because of the delay in attacks and points so they were hitting seed teams for 25 points all the way to the top. If you could somehow manipulate that, it would allow for crazy scores.
Psykopathic wrote: Oh yes absolutely! Because the devs definitely would not have been able to notice us scoring big without spending money on shields. And even if there was a server where we could magically protect ourselves we would still need the shields. Nothing there makes sense at all. #gullible Do you think anything through or do you just like to show how jealous you are every chance you get? Get a life dude. If you wouldn't spend so much time worrying about what everyone else is doing you might actually enjoy yourself.
BrokenQuoteI'mNotGoingToFix wrote: BrokenQuoteI'mNotGoingToFix wrote: Most of what has been written on this forum about how cheating works is inaccurate. So glad you chimed in to give us this vague non-answer, not like it's important or upsetting or anything that the top team in the game may be running circles around any anti-cheating mechanic you may have in place.
BrokenQuoteI'mNotGoingToFix wrote: Most of what has been written on this forum about how cheating works is inaccurate.
_RiO_ wrote: Demiurge_Will wrote: Most of what has been written on this forum about how cheating works is inaccurate. Oh come on! Other threads on these forums have had links to sites that were offering trainers for download that would hand players one-hit-kill and infinite health. Trainers that are being maintained with each and every patch release of the game and that have updates released no later than a day after official patches! It's bloody freaking ridiculous!! Don't you think it's about damn time your people did something about that **** instead of dismissing the entire argument because 'most of what has been written' here was inaccurate?
Demiurge_Will wrote: Most of what has been written on this forum about how cheating works is inaccurate.
GothicKratos wrote: If companies like Activision can't keep people from cheating, hacking, modding, spoofing, etc what part of your faltering IQ begs you to fathom a nowhere-near-AAA company can?