Stan317 wrote: I HATE D3! They are constantly nerfing characters and changing the game to their benefit. This is not the same game I invested $1500 into over my 250 days of playing. Simple bait and switch! Well thanks for waking me up with the team up mess. I have removed the game from my device, never to play any D3 game again!
scottee wrote: SnowcaTT wrote: scottee wrote: The "conspiracy to sell more health packs" is the worst theory in the game. They've already shown their numbers, and they know nobody buys health packs, and that nobody will, regardless of the changes. They don't, and will not, expect to make money from health packs. As stated above, if first change didn't sell more, this one will. If no one buys them and people are complaining this is trying to sell more health packs, that means they are unable to play longer. Making changes to your game that makes people play less is pretty much the opposite of what you should want. If they miraculously quintupled the amount of the health packs people bought, it would still be such a small portion of their revenue that it certainly would not have been worth it. They know this. They actually DO want to make sure people don't play too much. I know this is hard for people to see from their perspective, but it's the reason so many mobile games use this sit-and-wait-to-regenerate mechanic. If there were no health packs, there are some crazy people out there (you know who you are) who would play for 18 hours a day. They would have gotten so much content, that they would run out of things to do in the game and the team would not be able to put out enough content to keep up. Tons of mobile games work this way. That's they D3 meticulously checks how much ISO and HP people are earning per week. It's because they want people to progress at a certain rate. You might say, "You can't tell me how to play a game! I'll play however I want!" And it may or may not be fair, but that's the reasoning, and it's industry wide.
SnowcaTT wrote: scottee wrote: The "conspiracy to sell more health packs" is the worst theory in the game. They've already shown their numbers, and they know nobody buys health packs, and that nobody will, regardless of the changes. They don't, and will not, expect to make money from health packs. As stated above, if first change didn't sell more, this one will. If no one buys them and people are complaining this is trying to sell more health packs, that means they are unable to play longer. Making changes to your game that makes people play less is pretty much the opposite of what you should want.
scottee wrote: The "conspiracy to sell more health packs" is the worst theory in the game. They've already shown their numbers, and they know nobody buys health packs, and that nobody will, regardless of the changes. They don't, and will not, expect to make money from health packs.
emaker27 wrote: IceIX spoke to this months back. During playtesting, people thought the AI was cheating and the game wasn't fun since people were losing. So they made the AI stupider so people could actually win at a decent rate.
Typhon13 wrote: The op has one point. The ai always gets a good ability for its TU. I've seen sentry, panther, storm, torch, ares, etc, but no moonstone, spidey, Loki, bullseye, any 1*. If we get stuck with yelenas from pve and loaner abilities from pvp, so should the ai. Granted, its only been a short time, so I'm not going to get too excited about this until its been a week or two, but so far to suggest that the ai's TUs are random would be ****.