*** Sam Wilson (Falcon) *** (Updated)

[anchor=falcon3]Sam Wilson (Falcon)[/anchor] 
3 Star Rarity (Rare) Discussion link.
Character Update Post Link
At Max Level: HP: 8075 Tile damage: 79/13/70/61/12/11/3.0
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return. Dev Note: Redwing is no longer able to target other player's Redwing Countdown tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.
Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 6 Protect tiles with a strength of 11, and deals 139 damage to the enemy team.
Older version below
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.

Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
Even older version below

3 Star Rarity (Rare) Discussion link.
Character Update Post Link
At Max Level: HP: 8075 Tile damage: 79/13/70/61/12/11/3.0
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
-
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return. Dev Note: Redwing is no longer able to target other player's Redwing Countdown tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.

Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 6 Protect tiles with a strength of 11, and deals 139 damage to the enemy team.
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Level 2: Creates 7 Protect tiles with a strength of 13, and deals 195 damage to the enemy team.
Level 3: Creates 7 Protect tiles with a strength of 17, and deals 250 damage to the enemy team.
Level 4: Creates 8 Protect tiles with a strength of 21, and deals 361 damage to the enemy team.
Level 5: Creates 8 Protect tiles with a strength of 35, and deals 584 damage to the enemy team
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Level 3: Create 7 Protect tiles with a strength of 54, and deals 783 damage to the enemy team.
Level 4: Create 8 Protect tiles with a strength of 68, and deals 1131 damage to the enemy team.
Level 5: Create 8 Protect tiles with a strength of 110, and deals 1827 damage to the enemy team.
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Level 3: Create 7 Protect tiles with a strength of 63, and deals 932 damage to the enemy team.
Level 4: Create 8 Protect tiles with a strength of 80, and deals 1347 damage to the enemy team.
Level 5: Create 8 Protect tiles with a strength of 129, and deals 2176 damage to the enemy team.
Older version below
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
-
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
-
Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.

Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
-
Level 2: Creates 11 Protect tiles.
Level 3: Creates Strength 6 protect tiles
Level 4: Creates 14 Protect tiles.
Level 5: Creates Strength 9 Protect tiles

[anchor=falcon3]Falcon (Mighty Avengers)[/anchor]
3 Star Rarity (Rare) Discussion link.
At Max Level: HP: 5075 Tile damage: 67/12/52/60/11/10
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
Level Upgrades
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
Level Upgrades
Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
Level Upgrades
Older Abilities:
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 10 percent.
Level Upgrades
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 30 percent.
Level Upgrades
3 Star Rarity (Rare) Discussion link.
At Max Level: HP: 5075 Tile damage: 67/12/52/60/11/10
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
Level Upgrades
-
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
Level Upgrades
-
Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.
Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
Level Upgrades
-
Level 2: Creates 11 Protect tiles.
Level 3: Creates Strength 6 protect tiles.
Level 4: Creates 14 Protect tiles.
Level 5: Creates Strength 9 protect tiles.
Older Abilities:
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 10 percent.
Level Upgrades
-
Level 2: Improves friendly tiles by 15 percent.
Level 3: Improves friendly tiles by 20 percent.
Level 4: Improves friendly tiles by 25 percent.
Level 5: Improves friendly tiles by 30 percent.
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 30 percent.
Level Upgrades
-
Level 2: Improves friendly tiles by 40 percent.
Level 3: Improves friendly tiles by 50 percent.
Level 4: Improves friendly tiles by 60 percent.
Level 5: Improves friendly tiles by 75 percent.
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Comments
Is this the mythical purple power character that everyone has been waiting for to complete their rainbow teams, as his two passives would imply that he is **very** compatible with other 3*** characters?
What bothers me is his second ability
That is CLEARLY a red ability. Am I right? Who's with me?
1. when taken damage create green tiles (hulk)
2. when green matches lay down strike tiles (daken)
3. when purple matches lay down protect tiles (bullseye)
4. when taken a ton of damage, smack them back (classic storm)
5. when purple matches, create protect (spidey)
6. heal every turn (daken/old wolvie)
7. steal colors (hood)
He has two passives....I'm guessing he's mostly support due to colors but probably has 1 damage ability (come on, he flies an shoots things from his wings and has a gun)
If he's true to his comic character then he may get redwing (his pet bird). I would personally though like to see an ability like "jump" from the final fantasy dragoons which does double damage and removes him from the game for one turn. He does fly....
Guess we must be patient! Theorycrafting is highly recommended.
Both Yellow/Purple/Red and Yellow/Purple/Green are non-existent in the game, so either would be good.
Also, Red and Green are the two colors missing Passive powers.
That said, Purple is rare among 3* characters, so I expect him to be popular, especially if he comes in after the theoretical Mags/Spidey nerf.
Do you think he will combo with Cap?
Can you at least show starting level HP?
Oh em gee I'm very excited for him! I wonder what his passives could be that aren't already taken? What if it's a board shuffle passive, like "destroys two random basic tiles (earning ap for them) per turn"?
That could be kinda overpowered, so maybe with a "if there are a certain number of x tiles on the board" clause. I don't know how that would fit with his character, though...
Any speculative release date?
That sounds like a fun event. Testing lab. Should come with a WARNING - BUGS. Perhaps the testing version of Void is impossible to beat.
- He makes strike tiles?
- yellow heal?
- Maybe yellow matches create strike tiles, so it's damned if you do, damned if you don't when paired with Daken.