*** Sam Wilson (Falcon) *** (Updated)
Comments
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TazFTW wrote:Daken and/or Wolverine eh? So...
- He makes strike tiles?
- yellow heal?
- Maybe yellow matches create strike tiles, so it's damned if you do, damned if you don't when paired with Daken.0 -
There is no lazy Falcon! Huzzah!
He sounds very interesting - now is it going to be another 10 day event just to get him? Unstable-Unstable-ISO ?0 -
Please for the love of god knock him down to 2*s....
Falcon is one of my favorite superheroes. But I cannot handle having to collect another 3* character after the nonstop slough of them that is being spit at us0 -
Since he shares 2 passives colors with Spidey, my best bet would be that the nerfbat is coming with him, and he will probably be added to make up for it in some way.
Spidey Stun will go up to 6, and falcon blue passive will be for each blue match, get an extra blue AP. A bit like OBW's espionage.
To sum it up, if you wanna play new Spidey like the old one, you will need to sacrifice 2 spots for the same result.0 -
IceIX wrote:gobstopper wrote:Would be more suitable as 2*, just like Daredevil
I was thinking this means more along the lines of a green generator maybe. Something to feeds dakens passive and or bezerker rage.0 -
IceIX wrote:gobstopper wrote:Would be more suitable as 2*, just like Daredevil
It just doesn't make sense stylistically, if the stars correlate to relative power level in comic book canon, for Falcon and Daredevil to be 3*. Plus Daredevil is more like Bagdevil anyways in this game = 2* or 4*0 -
Hey iceIX. You said you wouldn't want him teamed with dakan or wolvie. Can we pretend that by not calling him patches you were making a subtle hint that xforce will finally receive his long promised buff? Plz? There are cookies involved? (I mean..I will rejoice by eating cookies)0
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Daken/Wolvie are strike tile generators, so the scariest thing to pair with that is Espionage-like double-dipping on damage, attack tile generation, or team damage. A passive that spits out attack tiles combined with Daken's passive spitting out strike tiles would be a lot of pain at 141.0
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I'm thinking he passively heals team for an amount equal to the number of strike tiles.0
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I personally love the sudden influx of new 3* covers. Gives us more team options so we aren't always facing the same 2-3 teams in PvP.0
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IceIX wrote:gobstopper wrote:Would be more suitable as 2*, just like Daredevil
Any chance we will see more ** aka 2 star characters any time soon?0 -
Vairelome wrote:Daken/Wolvie are strike tile generators, so the scariest thing to pair with that is Espionage-like double-dipping on damage, attack tile generation, or team damage. A passive that spits out attack tiles combined with Daken's passive spitting out strike tiles would be a lot of pain at 141.0
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Vairelome wrote:Daken/Wolvie are strike tile generators, so the scariest thing to pair with that is Espionage-like double-dipping on damage, attack tile generation, or team damage. A passive that spits out attack tiles combined with Daken's passive spitting out strike tiles would be a lot of pain at 141.
That seems a good call - Redwing (his pet falcon) would make for a good double-dip mechanic.
Also: I haven't seen anyone mention it yet, but about OBW's precious blue power...
"Anti-Gravity Device - Blue 11 AP
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage."
Falcon has various forms of flight harness throughout his career - it doesn't make much real-life logic, but in MPQ if anti-gravity = countdown increasing & healing might a flight harness also produce one/both effects?0 -
So in another thread about AI Ice wrote this:IceIX wrote:Riggy wrote:But the actual pool of scripts inside of a given fight is fairly static. At most, you'd see 3 heroes x 3 abilities + 3 enemies x 3 abilities + (some arbitrary number of core game mechanics, such as match 4/5, post-drop look ahead). So while the number of scripts overall is definitely increasing, it seems like that number is static for a given combat.
Is it possible to encapsulate those scripts and then for a given combat pass only the relevant ones into the "weighting engine"? Seems like a simple (naive ) approach to keep the engine from getting bogged down.
It's not an impossible or unsolveable problem by any means, simply one that's a recipe for accidental oversights and the bugs attendant with them. Which would of course re-enact its little drama every time a mechanic was introduced.
Now, given earlier comments about pairing with Daken/ Wolvie should we all be very afraid?0 -
Maybe he increases the strength of attack/protect tiles by a factor of 1x, 2x, 3x, 4x, 5x based on level? Double the effect of teammate passives?0
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Not interested, next! Honestly. To sure he is worth the 500 hp for roster. Who is next, Bucky ?0
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Well, it isn't Angel, but I'm happier with this than Human Torch. Or those stupid 3 star - 2 star outfit changes. The tricky question is, will I end up getting a good amount of these.....Which if Human Torch or Black Panther is any indication, I don't have high hopes.0
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There's insufficient data to comment on the guy yet, he might come up as a very potent support, but as for the flavour part... boooring. When will we get some new villains? They are outnumbered and outgunned right now and I'm all into fair play.0
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IceIX wrote:Providing a placeholder here for later. As per usual with pre-release info, it's always up for change.
[anchor=daken3]Falcon (Modern)[/anchor]
3 Star Rarity (Rare)
At Max Level: HP: ??? Tile damage: 11/4/10/8/4/4
When character are shown in the threads, when does these character's get release? A week or a month after?0
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