I have notice some discrepances in the Human Torch (Classic) matching damage
10/67/11/09/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - Human Torch (Classic) In the main section
11/67/12/10/52/60 in the character section
I have updated the Excel with this info and added some Maximum values for damage/protect skills. I'm still missing the max values for IW, maybe someone with her at level cap could give us this info
Regards
0
Nonce Equitaur 2Age UnconfirmedPosts: 2,269Chairperson of the Boards
I have notice some discrepances in the Human Torch (Classic) matching damage
10/67/11/09/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - Human Torch (Classic) In the main section
11/67/12/10/52/60 in the character section
I have updated the Excel with this info and added some Maximum values for damage/protect skills. I'm still missing the max values for IW, maybe someone with her at level cap could give us this info
I don't know what his low tiles will be. There is a 1 in 6 chance of being right.
I've notice that Black Panther black power damages per Level are wrong. These are the postnerfed values:
Rage of the Panther - Black 12 AP
Prideful Black Panther pounces, ravaging his opponents but provoking retaliation. Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color.
Level Upgrades:
Level 2: Deals 272 Damage.
Level 3: Deals 349 damage.
Level 4: Deals 427 damage.
Level 5: Deals 504 damage.
Max Level: 3162 damage [Strongest color is the color that has highest damage rating during scoring. If there are more than one color of the same power damage, the enemy will gain 5 AP for that one as well].
Nonce Equitaur 2Age UnconfirmedPosts: 2,269Chairperson of the Boards
Added Falcon and Daken. I also stole first posts for the 3* characters -- if you are one of these first posters, feel free to edit that first post however you like -- I just care about the stat block. You can remove my name and any details that aren't needed.
Data from IceIX: Falcon:http://www.d3pforums.com/viewtopic.php?f=13&t=6458
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 10 percent.
Level Upgrades
Level 2: Improves friendly tiles by 15 percent.
Level 3: Improves friendly tiles by 20 percent.
Level 4: Improves friendly tiles by 25 percent.
Level 5: Improves friendly tiles by 30 percent. More changes will be done in the future so his abilities scale with his level.
Nick Fury:http://www.d3pforums.com/viewtopic.php?f=14&t=6444&start=40#p121901
Fury directs his agents to set traps at reported enemy locations. Creates 2 trap tiles that, when matched by the enemy, detonate in unison dealing 348 damage each (but not generating AP). If you match a trap it detonates dealing 174 damage. Enemies cannot see the trap. (single target, before was 'to each')
Excel updated with Falcon/Daken/Nick available data.
Regards
0
Nonce Equitaur 2Age UnconfirmedPosts: 2,269Chairperson of the Boards
Added Nick Fury
0
Nonce Equitaur 2Age UnconfirmedPosts: 2,269Chairperson of the Boards
Added some Falcon data and some upcoming character info.
Comments
I have notice some discrepances in the Human Torch (Classic) matching damage
10/67/11/09/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - Human Torch (Classic) In the main section
11/67/12/10/52/60 in the character section
I have updated the Excel with this info and added some Maximum values for damage/protect skills. I'm still missing the max values for IW, maybe someone with her at level cap could give us this info
Regards
I don't know what his low tiles will be. There is a 1 in 6 chance of being right.
Hawkeye's skills look.... a bit weird?
-- Yep -- corrected
https://www.dropbox.com/s/9f7h0ua8iz9g5 ... pload.xlsx
Regards
Rage of the Panther - Black 12 AP
Prideful Black Panther pounces, ravaging his opponents but provoking retaliation. Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color.
Level Upgrades:
Level 2: Deals 272 Damage.
Level 3: Deals 349 damage.
Level 4: Deals 427 damage.
Level 5: Deals 504 damage.
Max Level: 3162 damage [Strongest color is the color that has highest damage rating during scoring. If there are more than one color of the same power damage, the enemy will gain 5 AP for that one as well].
Regards
I thought they're attack tiles ?
5075 HP
12Y/67R/11B/52G/10P/60B/3.0x/3
Abilities at Level 5
Fireball - 2891 damage
Inferno - 8x 192 strength Attack tiles
Flame Jet - 231 damage per AP, max 2083
Updated in the Excel
It doesn't always seem to be consistent.
I have a black panther that is 1/1/1 max level of 20
I have a psylocke that is 2/1/0 max level of 28
What is the rhyme and reason to this being different?
Thanks in advance
Falcon: http://www.d3pforums.com/viewtopic.php?f=13&t=6458
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 10 percent.
Level Upgrades
Level 2: Improves friendly tiles by 15 percent.
Level 3: Improves friendly tiles by 20 percent.
Level 4: Improves friendly tiles by 25 percent.
Level 5: Improves friendly tiles by 30 percent.
More changes will be done in the future so his abilities scale with his level.
Nick Fury: http://www.d3pforums.com/viewtopic.php?f=14&t=6444&start=40#p121901
Fury directs his agents to set traps at reported enemy locations. Creates 2 trap tiles that, when matched by the enemy, detonate in unison dealing 348 damage each (but not generating AP). If you match a trap it detonates dealing 174 damage. Enemies cannot see the trap. (single target, before was 'to each')
Excel updated with Falcon/Daken/Nick available data.
Regards