Characters and Skills Compendium -- 141 Stats

Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
Max Tile Damage .... Crit .... Power cost ....... Max HP .. Namelink to stats (link to discussion) .. env
70/09/62/55/10/09 - 3.5 - 12/__/10/12/__/__ - 8162 - [goto=nickfury4]Nick Fury[/goto] (Director of SHIELD) 4
70/10/62/09/55/09 - 3.0 - 19/__/14/__/12/__ - 6996 - [goto=invisible4]Invisible Woman[/goto] (Classic) 4
55/62/10/09/70/09 - 4.0 - 10/15/__/__/15/__ - 9328 - [goto=wolverine4]Wolverine[/goto] (X-Force)

67/12/60/11/10/52 - 3.5 - _9/__/_8/__/__/12 - 7250 - [goto=blackpanther3]Black Panther[/goto] (Man Without Fear) 4
11/12/60/67/10/52 - 4.0 - __/12/__/11/15/__ - 5075 - [goto=blackwidow3]Black Widow[/goto] (Grey Suit) 4
67/60/52/10/11/12 - 3.0 - 19/11/12/__/__/__ - 7250 - [goto=captainamerica3]Captain America[/goto] (Steve Rogers)
08/09/09/52/67/60 - 4.0 - __/__/_5/PA/__/PA - 7250 - [goto=daken3]Daken[/goto] (Classic)
10/52/60/67/11/12 - 3.5 - __/_7/_7/11/__/__ - 5800 - [goto=daredevil3]Daredevil[/goto] (Modern)
09/09/53/41/10/47 - 3.0 - __/__/_9/__/__/12 - 5440 - [goto=doctordoom3]Doctor Doom[/goto] (Classic)
67/12/52/60/11/10 - 3.0 - PA/__/PA/12/__/__ - 5075 - [goto=falcon3]Falcon[/goto] (Mighty Avengers)
12/67/11/10/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - [goto=humantorch3]Human Torch[/goto] (Classic)
60/67/52/12/11/10 - 3.5 - 14/13/20/__/__/__ - 7250 - [goto=ironman3]Iron Man[/goto] (Model 40)
10/09/11/57/44/51 - 3.0 - __/__/__/_5/__/11 - 4148 - [goto=loki3]Loki[/goto] (Dark Reign)
52/60/67/10/11/12 - 3.2 - __/_2/_5/10/__/__ - 5800 - [goto=magneto3]Magneto[/goto] (Classic)
10/67/60/10/10/52 - 3.8 - __/_8/10/__/__/_6 - 5800 - [goto=psylocke3]Psylocke[/goto] (Classic)
10/51/10/11/51/11 - 3.0 - __/_6/__/__/10/__ - 7111 - [goto=ragnarok3]Ragnarok[/goto] (Dark Avengers)
67/12/52/60/11/10 - 3.0 - 12/__/_5/PA/__/__ - 5800 - [goto=spiderman3]Spider-Man[/goto] (Classic) 4
52/67/12/10/60/11 - 3.0 - _8/11/__/__/_7/__ - 8700 - [goto=sentry3]Sentry[/goto] (Dark Avengers)
12/60/67/11/52/10 - 3.0 - __/_9/_9/__/12/__ - 8700 - [goto=shehulk3]She Hulk[/goto] (Modern)
11/60/10/12/67/52 - 3.5 - __/_9/__/__/10/_9 - 4350 - [goto=storm3]Storm[/goto] (Mohawk)
67/12/60/11/10/52 - 4.5 - 14/__/PA/__/__/_9 - 4350 - [goto=thehood3]The Hood[/goto] (Classic)
11/60/12/10/67/52 - 3.0 - __/14/__/__/10/PA - 9788 - [goto=thehulk3]The Hulk[/goto] (Indestructible)
10/52/11/12/60/67 - 4.0 - __/_8/__/__/_8/_7 - 5800 - [goto=thepunisher3]The Punisher[/goto] (Dark Reign) 4
60/67/11/10/52/12 - 3.5 - 12/_8/__/__/14/__ - 8700 - [goto=thor3]Thor[/goto] (Modern)
52/60/12/11/67/10 - 4.0 - PA/14/__/__/_9/__ - 5800 - [goto=wolverine3]Wolverine[/goto] (Patch)

39/45/09/11/50/10 - 3.0 - 10/10/__/__/_5/__ - 5340 - [goto=ares2]Ares[/goto] (Dark Avengers)
10/11/45/50/09/39 - 4.0 - __/__/11/_8/__/PA - 3315 - [goto=blackwidow2]Black Widow[/goto] (Original)
09/08/09/41/32/37 - 4.5 - __/__/__/PA/__/16 - 2190 - [goto=bullseye2]Bullseye[/goto] (Dark Avengers)
50/45/39/09/10/11 - 3.0 - 19/11/12/__/__/__ - 4450 - [goto=captainamerica2]Captain America[/goto] (Modern)
08/09/09/32/41/37 - 4.0 - __/__/__/PA/__/PA - 2920 - [goto=daken2]Daken[/goto] (Dark Avengers)
11/39/45/50/09/10 - 4.5 - __/10/10/PA/__/__ - 2670 - [goto=hawkeye2]Hawkeye[/goto] (Modern)
11/39/50/45/09/10 - 3.2 - __/14/13/_9/__/__ - 3560 - [goto=magneto2]Magneto[/goto] (Marvel NOW!)
09/45/11/50/10/39 - 3.0 - __/11/__/_5/__/17 - 4450 - [goto=moonstone2]Moonstone[/goto] (Dark Avengers)
39/11/45/50/10/09 - 3.0 - _7/__/_9/13/__/__ - 3560 - [goto=spiderman2]Spider-Man[/goto] (Bag-Man) 4
39/11/45/09/50/10 - 3.5 - PA/__/11/__/12/__ - 2670 - [goto=storm2]Storm[/goto] (Classic)
45/50/10/09/39/11 - 3.5 - 12/_8/__/__/14/__ - 5340 - [goto=thor2]Thor[/goto] (Marvel NOW!)
39/45/09/11/50/10 - 4.0 - PA/12/__/__/_6/__ - 3560 - [goto=wolverine2]Wolverine[/goto] (Astonishing X-Men)

19/07/22/25/06/07 - 4.0 - __/__/_9/10/__/__ - 1540 - [goto=blackwidow1]Black Widow[/goto] (Modern)
19/22/07/25/06/07 - 4.5 - __/_7/__/_8/__/__ - 1320 - [goto=hawkeye1]Hawkeye[/goto] (Classic)
27/31/24/08/07/07 - 3.5 - _8/10/19/__/__/__ - 2700 - [goto=ironman1]Iron Man[/goto] (Model 35)
07/22/06/07/25/09 - 3.0 - __/_6/__/__/_6/__ - 3520 - [goto=juggernaut1]Juggernaut[/goto] (Classic)
07/27/07/08/31/24 - 3.5 - __/_5/__/__/10/_9 - 1620 - [goto=storm1]Storm[/goto] (Modern)
06/07/07/19/25/22 - 3.5 - __/__/__/_7/__/12 - 2640 - [goto=venom1]Venom[/goto] (Dark Avengers)
06/07/19/25/07/22 - 4.0 - __/__/__/20/__/13 - 1540 - [goto=yelena1]Yelena Belova[/goto] (Dark Avengers)

True healers have their health underlined. Healing rates.

Color breakdown for powers. [Characters] in brackets have strong tiles in this set of colors.
111/111/111/___/___/___ - Captain America, Iron Man, [Magneto (Classic)]
111/111/___/___/111/___ - Ares, Wolverine, Thor, Sentry
111/___/111/111/___/___ - Spider-Man, Falcon, Nick Fury
111/___/111/___/111/___ - Invisible Woman, Storm (Classic)
111/___/111/___/___/111 - Black Panther, The Hood
___/111/111/111/___/___ - Magneto, Daredevil, Hawkeye (Modern)
___/111/111/___/111/___ - She-Hulk
___/111/111/___/___/111 - Psylocke
___/111/___/111/111/___ - Black Widow (Grey Suit)
___/111/___/111/___/111 - Moonstone
___/111/___/___/111/111 - The Punisher, Storm (Modern), The Hulk, Human Torch
___/___/111/111/___/111 - Black Widow (Original), Daken (Classic), [BWGS], [Doctor Doom]
___/___/___/111/111/111 - [Loki], [Bullseye], [Daken]
111/111/___/111/___/___ - Nobody
111/111/___/___/___/111 - Nobody
111/___/___/111/111/___ - Nobody
111/___/___/111/___/111 - Nobody
111/___/___/___/111/111 - Nobody
___/___/111/111/111/___ - Nobody
___/___/111/___/111/111 - Nobody

Wiki links for Legendary 4, Rare 3, Gold 3, Uncommon 2, Common 1
Character Rankings from best to worst.
Secret/Undocumented Cover Bonuses
Goon Compendium and thread.

When IW, BP, BWGS, Spidey, Punisher, or Bagman are on a team, they get 4 points per environment tile. Otherwise the team gets 3 points per environment tile.
Magneto Classic and Black Widow Gray Suit have a known disparity between their powers and tile damage.
Void and Iron Patriot have been hinted at as characters that will eventually be added. IceIX: "We've got another X-Men coming somewhat soon, as well as another 2* (!) character to give a break from the 3* rush that has happened recently. Other than that, we've got some others that are starting into the pipe but not far enough along (or that I'm allowed to) tease."

Last updated 27 June 2014. Upvote if you use this.
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  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    edited March 2014
    [anchor=nickfury4]Nick Fury (Director of S.H.I.E.L.D.)[/anchor]
    4 Star Rarity (Legendary)
    At Max Level: HP: 8162 Tile damage: 70/9/62/10/55/9/3.5x/4
    Avengers Assemble! - Yellow 12 AP
    With the world in peril, Director Fury summons Earth's mightiest heroes. The Sentinel of Liberty, Captain America, is first on the scene.
    Level Upgrades
      Level 2: Iron Man heeds the call, weapons primed. (Requires but does not consume 5 Red AP) Level 3: ??? Level 4: ??? Level 5: ???
    Max Level: ???
    Demolition - Blue 10 AP
    Fury directs his agents to set traps at reported enemy locations. Creates 2 trap tiles that, when matched by the enemy, detonate in unison dealing 348 damage each (but not generating AP). If you match a trap it detonates dealing 174 damage. Enemies cannot see the trap.
    Level Upgrades
      Level 2: Creates 3 traps. Level 3: ??? Level 4: ??? Level 5: ???
    Max Level: ???
    Escape Plan - Purple 12 AP
    Enemy intel stolen, Nick Fury leads his team to safety. Deals 210 damage and creates a 3 turn Countdown that, when activated, steals 3 AP from the enemy's strongest color before converting to a 42 Strike tile.
    Level Upgrades
      Level 2: Increases Strike tile strength to 147. Level 3: 882 damage. Level 4: Steals 9 AP. Level 5: Reduces Countdown to 2 turns.
    Max Level: 3238 damage, 2 turn Countdown tile stealing 9 AP and leaving a 539 strength Strike tile.


    [anchor=invisible4]Invisible Woman (Classic)[/anchor]
    4 Star Rarity (Legendary) Discussion link. Wiki link.
    At Max Level: HP:6996 Tile damage: 70/10/62/9/55/9
    Grant Invisibility - Yellow 18 AP
    The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tile into an Invisibility tile. While it's on the board, the invisible character can't be targeted.
    Level Upgrades
      Level 2: Costs 1 AP less Level 3: Costs 1 AP less Level 4: Costs 1 AP less Level 5: Costs 1 AP less
    Force Bubbles - Blue 13 AP
    Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile with a strength of 42.
    Level Upgrades
      Level 2: Locks 5 chosen tiles. Level 3: Increases Protect tile strength to 92. Level 4: Locks 8 chosen tiles. Level 5: Increases Protect tile strength to 185.
    Max Level: 678 Protect Tile
    Force Field Crush - Green 9 AP
    Invisible Woman shatters a 3x3 area around 1 random Force Bubble, dealing 42 damage and unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn.
    Level Upgrades
      Level 2: Unlocks or places 2 Force Bubbles Level 3: Each unlocked Force Bubble does 84 damage Level 4: Unlocks or places 3 Force Bubbles Level 5: Each unlocked Force Bubble does 168 damage
    Max Level: 616 damage for each released bubble

    [anchor=wolverine4]Wolverine (X-Force)[/anchor]
    4 Star Rarity (Legendary) Discussion link. Wiki link
    At Max Level: HP:9328 Tile damage: 55/62/10/9/70/9
    X-Force - Green 15 AP
    Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
    Level Upgrades
      Level 2: 5x5 slash. Level 3: Also affects Strike and Protect tiles. Level 4: 7x7 slash. Level 5: Affects all tile types.
    Max Level: Damage increased by 15 per Strike tile
    Enraged Slash - Red 15 AP
    Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
    Level Upgrades
      Level 2: +25% damage Level 3: Slashes rows above and below the selected tile instead of one row. Level 4: +25% damage Level 5: Slashes three rows centered on the selected tile.
    Max Level: 2313 damage
    Recovery - Yellow 10 AP
    Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
    Level Upgrades
      Level 2: Reduces countdown to 3 turns. Level 3: +20% base heal. Level 4: +40% base heal. Level 5: +300% base heal. Increases countdown to 7.
    Max Level: Heals 4626HP and additional 153HP per yellow AP
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    edited April 2014
    [anchor=blackpanther3]Black Panther (Man Without Fear)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 7250 Tile damage: 67/12/60/11/10/52
    Battleplan - Yellow 9 AP
    Converts one random basic Yellow tile into a strength 9 Strike tile for each 15 environment AP the team has, consuming the AP in the process. (min 1 tile)
    Level Upgrades
      Level 2: Increase strike tile strength to 13. Level 3: Increase strike tile strength to 16. Level 4: Increase strike tile strength to 20. Level 5: Increase strike tile strength to 23.
    Max Level: Strength 153 strike tiles
    Defense Grid - Blue 8AP
    Places a Blue Countdown tile that converts a basic color tile to a strength 9 Protect tile every 2 turns. If 3 or more Protect tiles are in play, conversion is suspended.
    Level Upgrades
      Level 2: Max 3 protect tiles out at a time Level 3: Increases Protect strength to 14. Level 4: Max 5 protect tiles out at a time Level 5: Increases Protect strength to 18.
    Max Level: Strength 118 protect tiles
    Rage of the Panther - Black 12 AP
    Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color. [Strongest color is the color that has highest damage rating during scoring. If there are more than one color of the same power damage, the enemy will gain 5 AP for that one as well.]
    Level Upgrades
      Level 2: Deals 272 Damage. Level 3: Deals 349 damage. Level 4: Deals 427 damage. Level 5: Deals 504 damage.
    Max Level: 3162 damage

    [anchor=blackwidow3]Black Widow (Grey Suit)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP:5075 Tile damage: 11/12/60/67/10/52
    Sniper Rifle - Green 15 AP
    Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
    Level Upgrades
      Level 2: +25% base damage. Costs 16 AP. Level 3: Destroys more tiles. Costs 17 AP. Level 4: +25% base damage. Costs 18 AP. Level 5: Damages all enemies. Costs 19 AP.
    Max Level: 3336 + tile damage
    Pistol - Red 12 AP
    Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
    Level Upgrades
      Level 2: Fires 2 shots. Costs 13 AP. Level 3: Target size increased, destroying 2x3 tiles. Costs 14 AP. Level 4: Fires 3 shots. Costs 15 AP. Level 5: Target size increased, destroying 3x3 tiles. Costs 17 AP.
    Deceptive Tactics - Purple 11 AP
    Black Widow eliminates potention enemy assets while preparing her own attack. Converts 2 basic color tiles (except for Green) into Green tiles.
    Level Upgrades
      Level 2: +1 target tile. Level 3: +1 target tile.. Level 4: +1 target tile. Level 5: +1 target tile.


    [anchor=captainamerica3]Captain America (Steve Rogers)[/anchor]
    3 Star Rarity (Rare) - Gold character Discussion link. Wiki link.
    At Max Level: HP: 7250 Tile damage: 67/60/52/10/11/12
    Sentinel of Liberty - Yellow 19 AP
    Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 24.
    Level Upgrades
      Level 2 – Increases Protect Strength to 31. Level 3 – Increases Protect Strength to 38. Level 4 – Increases Protect Strength to 47. Level 5 – Transform 4 tiles.
    Max Level: Protect Strength 289 per tile for 1156 protection
    Star Spangled Avenger - Red 11 AP
    The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
    Level Upgrades
      Level 2 – 209 damage. Returns 9 Red AP. Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles. Level 4 – 437 damage. Returns 10 Red AP. Level 5 – 551 damage. Can target any tile.
    Max Level: 3439 damage
    Peacemaker - Blue 12 AP
    Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
    Level Upgrades
      Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9 Blue AP. Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27. Level 4 - Returns 10 Blue AP. Protect strength increased to 37. Level 5 - Can target any tile. Protect strength increased to 48.
    Max Level: 291 protect??

    [anchor=daken3]Daken (Classic)[/anchor]
    3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
    At Max Level: HP: 7250 Tile damage: 8/9/9/60/67/52
    Pheremone Rage - Purple Passive
    (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 7.
    Level Upgrades
      Level 2: +20% Strike tile strength Level 3: +20% Strike tile strength Level 4: +40% Strike tile strength Level 5: Creates 2 Strike tiles at 90% base strength..
    Max Level: 2 Strength 57 Strike tiles
    Healing & Heat - Black Passive
    (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
    Level Upgrades
      Level 2: Heals 5% per turn. Level 3: 8 Blue tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 7 Blue tiles to avoid “Heat”.
    Max Level: Heals 508 HP/"Heat" 218 damage
    Chemical Reaction - Blue 5 AP
    Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
    Level Upgrades
      Level 2: Increases cleared strike tile damage to 58. Level 3: Converts up to 3 Strike tiles (623 Base Damage + 358 per Strike tile * 3 tiles = 1697 damage). Level 4: Converts up to 4 Strike tiles (623 Base Damage + 358 per Strike tile * 4 tiles = 2055 damage). Level 5: Increases cleared Strike tile damage to 70 (623 Base Damage + 435 per strike tile * 4 tiles = 2363 damage).


    [anchor=daredevil3]Daredevil (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5800 Tile damage: 10/52/60/67/11/12
    Radar Sense - Purple 11 AP
    Daredevil's heightened senses let him strike first, terrifying the enemy. Creates an Environment Trap tile that, when matched by an enemy, steals 2 AP from all colors. If you match the tile, it steals 1 Purple AP and changes locations. Enemies cannot see the tile.
    Level Upgrades
      Level 2: Steals 3 AP on enemy match. Level 3: Steals 4 AP on enemy match. Level 4: Steals 5 AP on enemy match. Level 5: Steals 6 AP on enemy match.
    Equalizer - Blue 7 AP
    Billy Club in hand, Daredevil prowls the battlefield, waiting to even the odds. Create a Blue trap tile that, when matched by an enemy, stuns for 2 turns. if you match the tile, it generates 1 Blue AP and changes locations. Enemies cannot see the tile.
    Level Upgrades
      Level 2: Stuns for 3 turns. Level 3: Stuns for 4 turns. Level 4: Stuns for 5 turns. Level 5: Stuns for 6 turns.
    Ambush - Red 7 AP
    Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 473 damage. If you match the tile, the enemy takes 24 damage and it changes locations. Enemies cannot see the tile.
    Level Upgrades
      Level 2: 662 damage on enemy match. Level 3: 851 damage on enemy match. Level 4: 1041 damage on enemy match. Level 5: 1230 damage on enemy match.
    Max Level: Enemy takes 7712 damage on enemy match / Enemy takes 148 damage on player match

    [anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5440 Tile damage: 9/9/53/41/10/47
    Summon Demons - Black 12 AP
    Doctor Doom summons a cadre of demonic creatures, replacing 2 basic Red tiles with Attack tiles.
    Level Upgrades
      Level 2: Summons 3 demons. Level 3: Summons 4 demons. Level 4: Summons 5 demons. Level 5: Summons 6 demons.
    Max Level: 185 damage per Attacktile (1110 damage total)
    Technopathic Strike - Blue 9 AP
    Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
    Level Upgrades
      Level 2: Transforms 7 tiles. Level 3: Transforms 8 tiles. Level 4: Transforms 9 tiles. Level 5: Transforms all basic Blue tiles.


    [anchor=falcon3]Falcon (Mighty Avengers)[/anchor]
    3 Star Rarity (Rare) Discussion link.
    At Max Level: HP: 5075 Tile damage: 67/12/52/60/11/10
    Inspiration - Yellow Passive
    Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
    Level Upgrades
      Level 2: Improves friendly tiles by 8. Level 3: Improves friendly tiles by 10. Level 4: Improves friendly tiles by 13. Level 5: Improves 3 friendly tiles by 13.
    Max Level: Improves 3 friendly tiles by 79.
    Redwing - Blue Passive
    Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
    Level Upgrades
      Level 2: Redwing can change Attack Tiles. Level 3: Redwing strikes when the team has 5 Blue AP. Level 4: Redwing can change countdown tiles. Level 5: Redwing returns after only 3 turns.
    Bird Strike - Purple 12 AP
    Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
    Level Upgrades
      Level 2: Creates 11 Protect tiles. Level 3: Creates Strength 6 protect tiles Level 4: Creates 14 Protect tiles. Level 5: Creates Strength 9 Protect tiles
    Max Level: Create 14 protect tiles with 51 strength for each tile.

    [anchor=humantorch3]Human Torch (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5075 Tile damage: 12/67/11/10/52/60
    Fireball - Red 8 AP
    Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
    Level Upgrades
      Level 2: 248 damage. Level 3: 319 damage Level 4: 389 damage Level 5: 460 damage
    Max Level: 2891 damage.
    Inferno - Black 10 AP
    Eager to impress, the Human Torch erupts into flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into attack tiles that do 12 damage each turn, but deplete the team's Blue, Purple, and Yellow AP by 30%.
    Level Upgrades
      Level 2: 17 damage. Level 3: 22 damage Level 4: 26 damage Level 5: 31 damage
    Max Level: 8x 192 Strike tiles
    Flame Jet - Green 5 AP
    The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP per turn.
    Level Upgrades
      Level 2: 20 for each Green AP. Max 176 damage a turn. Level 3: 25 for each Green AP. Max 227 damage a turn. Level 4: 31 for each Green AP. Max 277 damage a turn. Level 5: 36 for each Green AP. Max 328 damage a turn.
    Max Level: 231 per AP, max 2083

    [anchor=ironman3]Iron Man (Model 40)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 7250 Tile damage: 60/67/52/12/11/10
    Unibeam - Red 13 AP
    Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color.
    Level Upgrades
      Level 2: 10% damage Level 3: Drains 3 AP from other colors. Level 4: 10% damage Level 5: Drains 2 AP from other colors.
    Max Level: 3559 damage
    Ballistic Salvo - Blue 20 AP
    Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors.
    Level Upgrades
      Level 2: 10% damage Level 3: Reduces non-Blue AP drain to 2. Level 4: 10% damage Level 5: Stuns current target for 2 turns.
    Max Level: 2669 damage
    Recharge - Yellow 6 AP
    Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize.
    Level Upgrades
      Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP. Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP. Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP. Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.


    [anchor=loki3]Loki (Dark Reign)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 4148 Tile damage: 10/9/11/57/44/51
    Trickery - Black 15 AP
    Loki’s trickery turns the enemy’s tools against them, converting enemy Protect tiles to friendly Strike tiles and enemy Strike tiles to friendly Protect tiles.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Illusions - Purple 5 AP
    You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
    Level Upgrades
      Level 2: Changes the location of 18 colored tiles. Level 3: Changes the location of 22 colored tiles. Level 4: Changes the location of 26 colored tiles. Level 5: Changes the location of 32 colored tiles.


    [anchor=magneto3]Magneto (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5800 Tile damage: 52/60/67/10/11/12
    Magnetic Field - Blue 9 AP
    Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Max Level: Damage reduced by 59 per Protect tile
    Magnetized Projectile - Red 6 AP
    Magneto propels magnetized projectiles at his enemies destroying 5 random tiles and dealing an extra 21 damage.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Max Level: 133 extra damage
    Magnetic Translocation - Purple 10 AP
    Exploiting metals buried in the earth, Magneto lifts and moves huge sections of the battlefield, dropping them violently. Swaps up to 5 random Blue tiles with Red tiles. Does 38 damage for each swap.
    Level Upgrades
      Level 2: Swaps up to 6 tiles. Level 3: Swaps up to 7 tiles. Max damage 457 per swap. Level 4: Swaps up to 9 tiles. Max damage 546 per swap. Level 5: Swaps up to 13 tiles. Max damage 636 per swap.


    [anchor=psylocke3]Psylocke (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5800 Tile damage: 10/67/60/12/11/52
    Psychic Knife - Red 8 AP
    Psylocke gains momentum, fluidly chaining attacks together. Deals 59 damage and creates a strength 12 Red Strike tile whenever fewer than 3 exist. Costs 1 less for each Red Strike Tile (min cost 5)
    Level Upgrades
      Level 2: Increases Strike tile strength to 19 Level 3: 94 damage Level 4: Increases strike tile strength to 31 Level 5: 153 damage
    Max Level: Deals 965 damage, creates a 192 strength red strike tile.
    Bewilder - Blue 10 AP
    Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool.
    Level Upgrades
      Level 2: Steals up to 12AP Level 3: Steals up to 15AP Level 4: Steals up to 19AP Level 5: Countdown reduced from 3 turns to 2 turns.
    Psi-Katana - Black 6 AP
    Psylocke carves the enemy up with her psionic katana. Deals 59 damage and leaves the enemy bleeding, converting a basic Black tile to an Attack tile that deals 14 damage to the current target each turn.
    Level Upgrades
      Level 2: Deals 94 damage Level 3: Increases attack tile damage to 22 Level 4: 153 damage Level 5: Increases attack tile damage to 36
    Max Level: Deals 965 damage and leaves the enemy bleeding. Converts a black tile into a 231 attack tile that damages the current opponent each turn.

    [anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 7111 Tile damage: 10/51/10/11/51/11
    Godlike Power - Green 10 AP
    Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Thunderclap - Red 6 AP
    Ragnarok calls upon the storm, dealing 71 damage to the current target and changing 2 tiles of any color to Green.
    Level Upgrades
      Level 2: Convert 3 tiles. Level 3: Dealing 128 damage. Level 4: Convert 4 tiles. Level 5: Dealing 185 damage.
    Max Level: 633 damage

    [anchor=sentry3]Sentry (Dark Avengers)[/anchor]
    3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
    At Max Level: HP: 8700 Tile damage: 52/67/12/10/60/11
    Supernova - 11 Red AP
    The Sentry projects an epic energy blast. Damages the enemy team for 189 before shattering up to 4 random Red tiles. Each tile damages the enemy team for 35 and allies for 35 but does not generate AP. This ability ends the turn.
    Level Upgrades
      Level 2: Damage to allies reduced to 28 per red tile destroyed. Level 3: Destroys up to 7 Red tiles.
    Max: 1186 + 2740 enemies/1246 allies
    Level 4: Damages the enemy team for 243. Max: 1527 + 3081 enemies/1246 allies
    Level 5: Destroys up to 9 tiles, with damage to allies reduced to 18 per tile. Max: 1527 + 3525 enemies/1053 allies
    World Rupture - 7 Green AP
    Sentry flies into the heart of the battlefield, sending waves of kinetic energy rippling outward. Creates Countdown tiles that do 24 damage to enemies and 12 to allies. Countdown tiles are created on a board-centered X pattern.
    Level Upgrades
      Level 2: Reduces ally damage to 10 Level 3: Impact extends further towards the corners Level 4: Reduces ally damage to 9.
    Max: 648 allies / 1776 enemies + 12*(ally strike - enemy protect).
    Level 5: Impact extends further. Max: 864 allies / 2368 enemies + 16*(ally strike - enemy protect).
    Sacrifice - 8 Yellow AP
    The Sentry sacrifices himself for the good of the team. He takes 237 damage, but converts a random basic Yellow tile into a Strike tile with a strength of 59.
    Level Upgrades
      Level 2: Creates a strike tile with a strength of 65 Level 3: Sentry takes 201 damage.
    Max: Takes 1261 for 401 strike tile.
    Level 4: Creates Strike tile with a strength of 74. Max: Takes 1261 for 467 strike tile.
    Level 5: Sentry takes 178 damage, for a 91 strike tile. Max: Takes 1112 for 575 strike tile.

    [anchor=shehulk3]She-Hulk (Modern)[/anchor]
    3 Star Rarity (Rare)
    At Max Level: HP: 8700 Tile damage: 12/60/67/52/11/10/3.0x/2
    Settlement - Blue 9 AP
    She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7.
    Level Upgrades
      Level 2: Increases Friendly Strike Tiles to strength 17 Level 3: Replaces up to 3 Tiles (Odd tiles are always Friendly) Level 4: Increases Friendly Strike Tiles to strength 23 Level 5: Can also replace Countdown Tiles
    Max Level: Up to 3 Tiles of strength 139/44
    Reprieve - Green 12 AP
    She-Hulk charges into battle, catching her foes off guard and giving allies a chance to rest. Reduces one color of the enemies' AP reserves to zero, then gives allies a burst of 59 health.
    Level Upgrades
      Level 2: Also cuts a second AP color by 25 percent Level 3: Gives allies a burst of 83 health Level 4: Gives allies a burst of 125 health Level 5: Also cuts a second AP color by 50 percent
    Max Level: Restores 787 health
    Power Of Attorney - Red 9 AP
    She-Hulk strikes the ground, causing the earth to shift under her enemies' feet. Destroys 10 tiles from the bottom of the board and deals 83 Damage to the enemy team. Does not generate AP.
    Level Upgrades
      Level 2: Deals 120 Damage Level 3: Causes a bigger shock-wave, destroying 13 Tiles Level 4: Deals 172 Damage Level 5: Destroys 16 Tiles and deals 224 Damage
    Max Level: Destroys 16 Tiles and deals 1401 Damage

    [anchor=storm3]Storm (Modern)[/anchor]
    3 Star Rarity (Rare) - (Gold Character) Discussion link
    At Max Level: HP: 4350 Tile damage: 11/60/10/12/67/52
    Lightning Strike - Green 10 AP
    Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
    Level Upgrades
      Level 2: Shatters 9 tiles. Level 3: Shatters 10 tiles. Level 4: Shatters 12 tiles. Level 5: Shatters 14 tiles.
    Mistress of the Elements - Red 9 AP
    Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them.
    Level Upgrades
      Level 2: Deals 14 Damage for each tile shattered. Level 3: Level 4: Max: 133 damage for each tile Level 5: Max: 192 damage for each tile
    Hailstorm - Black 9 AP
    Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.
    Level Upgrades
      Level 2: Converts 20 tiles. Level 3: Converts 20 tiles. Level 4: Converts 25 tiles. Level 5: Converts 32 tiles.
    Max Level: Makes 32 strength 34 Attack tiles

    [anchor=spiderman3]Spider-Man (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5800 Tile damage: 67/12/52/60/11/10
    Web Bandages - Yellow 12 AP
    Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he converts them to bandages, healing his team for an additional 149.
    Level Upgrades
      Level 2: Increases base healing to 199. Level 3: Increases base healing to 256. Level 4: Increases base healing to 312. Level 5: Increases base healing to 369.
    Max level 141 5/5: Heals for 2314 with an additional 934 with 3 Web tiles.
    All Tied Up - Blue 5 AP
    Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board.
    Level Upgrades
      Level 2: +1 turn of stun if 3 Web tiles exist Level 3: +1 turn of stun if 2 Web tiles exist Level 4: +1 turn of stun if 1 Web tile exists Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.
    Spider-Sense - Purple Passive
    (PASSIVE) Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.
    Level Upgrades
      Level 2: Creates up to 2 Purple Protect tiles. Level 3: Increases base Protect Strength by 25% Level 4: Creates up to 3 Purple Protect tiles. Level 5: Increases base Protect Strength by 25%
    Max Level 141 5/5: 104/133/163/193 Protect tiles depending on Web tiles on board.

    [anchor=thehood3]The Hood (Classic)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 4350 Tile damage: 67/12/60/11/10/52
    Twin Pistols - Yellow 18 AP
    Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, earning AP and dealing damage. Ends the turn.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Doesn’t end the turn.
    Dormammu’s Aid - Blue Passive
    (PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color.
    Level Upgrades
      Level 2: Requires 10 tiles. Level 3: Also steal Red and Green. Level 4: Requires 9 tiles. Level 5: Also steal Black and Yellow
    Intimidation - Black 9 AP
    The Hood demands results, threatening his allies so they work faster. Damages the target for 100 and reduces the timer on 1 random friendly Countdown tile(s) by 1.
    Level Upgrades
      Level 2: Affects 2 Countdown tiles. Level 3: Affects 3 Countdown tiles. Level 4: Affects 4 Countdown tiles. (and more damage?) Level 5: Affects all Countdown tiles.
    Max Level: 1186 damage

    [anchor=thehulk3]The Hulk (Indestructible)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 9788 Tile damage: 11/60/12/10/67/52
    Thunderous Clap - Green 10 AP
    The Hulk claps and a sonic shockwave rips through the battlefield. Does 118 damage to the target and destroys 3 tiles plus one for every two Green AP the team has. Does not generate AP.
    Level Upgrades
      Level 2: Does 127 damage to the target and destroys 4 tiles plus one for every two Green AP. Level 3: Does 139 damage to the target and destroys 5 tiles plus one for every two Green AP. Level 4: Does 151 damage to the target and destroys 6 tiles plus one for every two Green AP. Level 5: Does 163 damage to the target and destroys 8 tiles plus one for every two Green AP.
    Max Level: Does 1023 damage.
    Smash - Red 14 AP
    The Hulk smashes, consuming up to 10 of the team's Green AP and damaging the target for 284 plus 19 for each Green AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
    Level Upgrades
      Level 2: 312 base damage. 24 damage for each Green AP remaining. Level 3: 341 base damage. 29 damage for each Green AP remaining. Level 4: 369 base damage. 36 damage for each Green AP remaining. Level 5: 398 base damage. 48 damage for each Green AP remaining.
    Max Level: 2492 base damage. 298 damage for each Green AP remaining.
    Anger - Black Passive
    The Hulk is angry! When damaged for over 5% of his health, a random basic Black tile becomes a 1 turn Countdown that changes 1 basic tile(s) to Green.
    Level Upgrades
      Level 2: Increases Green tiles created to 2. Level 3: Increases Green tiles created to 3. Level 4: Increases Green tiles created to 4. Level 5: Increases Green tiles created to 5, damages allies for 20 and enemies for 39.
    Max Level: Damages allies for 74 and enemies for 148.

    [anchor=thepunisher3]The Punisher (Dark Reign)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5800 Tile damage: 10/52/11/12/60/67
    Molotov Cocktail - Black 7 AP
    The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
    Level Upgrades
      Level 2: Increases Attack tile damage to 15. Level 3: Increases initial team damage to 89. Level 4: Increases Attack tile damage to 18. Level 5: Reduces Countdown to 1.
    Max Level: 668 damage, 66 damage per Attack tile
    Judgement - Green 8 AP
    The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
    Level Upgrades
      Level 2: Increases Strike tile strength to 14. Level 3: Creates 2 Strike tiles. Level 4: Increases Strike tile strength to 17. Level 5: Creates 3 Strike tiles.
    Max Level: Damage increased by 104 per Strike tile
    Retribution - Red 8 AP
    The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.
    Level Upgrades
      Level 2: Increases base damage to 177. Level 3: Downs target if their health is below 30% of max. Level 4: Increases base damage to 236. Level 5: Downs target if their health is below 40% of max.
    Max Level: 1482 damage

    [anchor=thor3]Thor (Modern)[/anchor]
    3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
    At Max Level: HP: 8700 Tile damage: 60/67/11/10/52/12
    Mjolnir’s Might - Red 8 AP
    Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
    Level Upgrades
      Level 2: 135 damage. Level 3: 187 damage. Level 4: 239 damage. Level 5: 291 damage.
    Max Level: 1817 damage
    Thunder Strike - Yellow 12 AP
    A lightning bolt pierces the sky and rips into the target, dealing 154 damage. A storm is brewing; 4 Green tiles are added to the board.
    Level Upgrades
      Level 2: Converts 5 tiles. 200 damage. Level 3: Converts 6 tiles. 246 damage. Level 4: Converts 7 tiles. 293 damage. Level 5: Converts 9 tiles. 339 damage.
    Max Level: Deals 2121 damage and Converts 9 tiles to green.
    Call The Storm - Green 14 AP
    Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 236 damage to the target and 118 damage to other enemies.
    Level Upgrades
      Level 2: 330 damage to target. 165 damage to other enemies. Level 3: 424 damage to target. 212 damage to other enemies. Level 4: 520 damage to target. 260 damage to other enemies. Level 5: 614 damage to target. 307 damage to other enemies.
    Max Level: 3854 damage to target. 1927 damage to other enemies.

    [anchor=wolverine3]Wolverine (Patch)[/anchor]
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 5800 Tile damage: 52/60/12/11/67/10
    Berserker Rage - 9 Green AP
    Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies)
    Level Upgrades
      Level 2: Deals 284 damage. Level 3: Creates 3 Strike tiles for each team. Level 4: Creates 4 Strike tiles for each team. Level 5: Creates 6 Strike tiles for each team.
    Max Level: Deals 1780 damage, 148 damage per Strike tiles for allies and enemies.
    Best There Is - Red 14 AP
    Wolverine deals 16 damage for each tile on the board that bears his icon.
    Level Upgrades
      Level 2: Create a Red Strike tile for each team. Level 3: Creates 2 Red Strike tiles for each team. Level 4: 22 damage for each icon. Level 5: 35 damage for each icon.
    Max Level: Deals 216 damage per tile, 148 Strike tiles for allies, 74 for enemies
    Healing Factor - Yellow Passive
    (PASSIVE) (PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
    Level Upgrades
      Level 2: Requires 11 or more Yellow tiles. Level 3: Requires 10 or more Yellow tiles. Level 4: Also recovers 15 health if there are fewer than 10 Yellow tiles. Level 5: Recovers 59 health in all circumstances.
    Max Level: Restores 371 health per turn.
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    edited March 2014
    [anchor=ares2]Ares (Dark Avengers)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 5340 Tile damage: 39/45/9/11/50/10
    Onslaught - 7 Green AP
    Ares charges into battle, seething with fury. He channels his rage into one might blow, depleting the team's green AP and doing 14 damage for each. His warmongering incites the enemy, granting them 1 green AP for every 2 consumed.
    Level Upgrades
      Level 2: 19 Damage for each Green AP Level 3: Minimum Green AP cost reduced to 6. Level 4: 24 damage for each Green AP. Level 5: Minimum Green AP cost reduced to 5.
    Max Level: 207 damage per green AP
    Rampage - Red 10 AP
    Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team for 50 damage, or 100 if he is below 20% of his max health.
    Level Upgrades
      Level 2: 68 Damage or 135 if Ares is below 20% of his max health. Level 3: 135 damage if Ares is below 25% of max health. Level 4: 85 damage or 170 if Ares is below 25% of max health. Level 5: 170 damage if Ares is below 30% of max health.
    Max Level: 757 damage, or 1513 if Ares is below 30% of max health.
    Sunder - 10 Yellow
    Ares sacrifices his body to strike a crippling blow. deals 150 damage to the enemy and 100 to himself. It takes time for Ares to recover, converting a random basic color tile to a 3 turn countdown tile that does 50 damage and heals him for 63.
    Level Upgrades
      Level 2: deals 225 base damage. Level 3: Increases Countdown tile healing to 82. Level 4: Increases Countdown tile damage to 75. Level 5: Reduces Countdown to 2.
    Max Level: 2003 to enemy, 890 to self. 2 turn CD is 668 to enemy, 723 heal

    [anchor=blackwidow2]Black Widow (Original)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 3315 Tile damage: 10/11/45/50/9/39
    Aggressive Recon - Purple 5 AP
    Natasha goes undercover to find her opponent's secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
    Level Upgrades
      Level 2: Steals 3 AP. Costs 2 AP more. Level 3: Also steals Black AP. Costs 1 AP more. Level 4: Steals 4 AP. Costs 2 AP more. Level 5: Also steals Purple AP. Costs 1 AP more.
    Anti-Gravity Device - Blue 11 AP
    Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.
    Level Upgrades
      Level 2: Add 3 to timers. Level 3: Costs 2 AP less. Level 4: Adds 4 to timers. Level 5: 50% heal with enemy countdown timers present.
    Max Level: Heals 1139HP
    (Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
    Espionage - Black Passive
    (PASSIVE) Black Widow steals enemy secrets. When she attacks by making a Purple match and the enemy has Purple AP, she steals 1 from them.
    Level Upgrades
      Level 2: Also steals 1 Blue AP when making a Blue match. Level 3: Also steals 1 Black AP when making a Black match. Level 4: Also deals 6 damage when making a Purple, Blue, or Black match. Level 5: Increases damage to 12 when making a Purple, Blue, or Black match.
    Max Level: 112 additional damage

    [anchor=bullseye2]Bullseye (Dark Avengers Hawkeye)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 2190 Tile damage: 9/8/9/41/32/37
    Adamantium Bones - Purple Passive
    (PASSIVE) Bullseye’s skeleton is infused with the strongest metal on earth. If there are fewer than 3 friendly Purple Protect tiles, create one whenever anyone matches Purple tiles.
    Level Upgrades
      Level 2: Creates up to 4 Protect tiles. Level 3: Creates up to 5 Protect tiles. Level 4: Creates up to 7 Protect tiles. Level 5: No cap on Protect tiles.
    Max Level: Damage reduced by 37 per Protecttile
    Murderous Aim - Black 18 AP
    Bullseye has really taken to this bow and arrow shtick. Turns a selected (non-Countdown) tile into a Critical tile and deals 1000 damage if there are now 4 or more Critical tiles.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Damage if 3 or more Critical tiles. Level 4: Costs 1 AP less. Level 5: Creates 2 Critical tiles. Damage if 4 or more Critical tiles.
    Max Level: 7300 damage

    [anchor=captainamerica2]Captain America (Modern)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 4450 Tile damage: 50/45/39/9/10/11
    Sentinel of Liberty - Yellow 19 AP
    Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 13.
    Level Upgrades
      Level 2 – Increases Protect Strength to 7. Level 3 – Increases Protect Strength to 8. Level 4 – Increases Protect Strength to 10. Level 5 – Transform 4 tiles.
    Max Level: Damage reduced by 150 per Protecttile
    Star Spangled Avenger - Red 11 AP
    The Captain hurls his trusty shield into battle. Hits the target for 50 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
    Level Upgrades
      Level 2 – Returns 9 Red AP. Level 3 – Can target Strike, Protect, Attack, and Web tiles. Level 4 – Returns 10 Red AP. Level 5 – Can target any tile.
    Max Level: 614 damage
    Peacemaker - Blue 12 AP
    Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
    Level Upgrades
      Level 2 – Returns 9 Blue AP. Level 3 – Can target Strike, Protect, Attack, and Web tiles. Level 4 – Returns 10 Blue AP. Level 5 – Can target any tile.


    [anchor=daken2]Daken (Dark Avengers Wolverine)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 2920 Tile damage: 8/9/9/32/41/37
    Pheremone Rage - Purple Passive
    (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
    Level Upgrades
      Level 2: +10% Strike tile strength Level 3: +10% Strike tile strength Level 4: +20% Strike tile strength Level 5: Creates 2 Strike tiles at 90% base strength.
    Max Level: Creates 2 Strike tiles of strength 24.
    Healing & Heat - Black Passive
    (PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
    Level Upgrades
      Level 2: Heals 4% per turn. Level 3: 7 Yellow tiles to avoid “Heat”. Level 4: Heals 5% per turn. Level 5: 6 Yellow tiles to avoid “Heat”.
    Max Level: Heals 146HP/"Heat" 88 damage

    [anchor=hawkeye2]Hawkeye (Modern)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 2670 Tile damage: 11/39/45/50/9/10
    Electric Arrow - Blue 10 AP
    Hawkeye shoots a charged arrow, placing a Blue Countdown tile on the board. It activates after 4 turns, dealing 200 to the current target and stunning them for 2 turns.
    Level Upgrades
      Level 2: Stuns enemy for 3 turns. Level 3: Reduces countdown to 3 turns. Level 4: Stuns enemy for 4 turns. Level 5: Reduces countdown to 2 turns.
    Max Level: 2456 damage
    Blast Arrow - Red 10 AP
    Hawkeye shoots an explosive arrow, placing a Red Countdown tile. After 4 turns, it deals 120 damage to all enemies.
    Level Upgrades
      Level 2: +25% damage. Level 3: Reduces countdown to 3 turns. Level 4: +25% damage. Level 5: Reduces countdown to 2 turns.
    Max Level: 1645 damage
    Avoid - Purple Passive
    (PASSIVE) If there are more than 8 Purple tiles on the board, Hawkeye leaps out of the way of attacks, moving to the back of the team.
    Level Upgrades
      Level 2: Requires 7 Purple tiles. Level 3: Requires 6 Purple tiles. Level 4: Requires 5 Purple tiles. Level 5: Requires 4 Purple tiles.


    [anchor=magneto2]Magneto (Marvel NOW!)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 3560 Tile damage: 11/39/50/45/9/10
    Iron Hammer - Blue 6 AP
    Magneto forms a mass of sharpnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.
    Level Upgrades
      Level 2: Increases tiles destroyed to 13, +1 AP Cost. Level 3: Increases tiles destroyed to 21, +1 to countdown timer, +2 AP Cost. Level 4: Increases tiles destroyed to 29, +1 to countdown timer. Level 5: Increase area of effect to entire board, +1 to Countdown timer, +4 AP Cost.
    Polarity Shift - Purple 11 AP
    Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: +1 tile affected (total 4). Level 4: Costs 1 AP less. Level 5: +1 tile affected (total 5).
    Magnetic Flux - Red 8 AP
    Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.
    Level Upgrades
      Level 2: Reduces countdown to 2, +1 AP cost. Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost. Level 4: Reduces countdown to 1. Level 5: Destroy a 5x5 block, +3 AP cost.
    Max Level: 1936 damage

    [anchor=moonstone2]Moonstone (Dark Avengers Ms. Marvel)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 4450 Tile damage: 9/45/11/50/10/39
    Gravity Warp - Purple 8 AP
    Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.
    Level Upgrades
      Level 2: Can warp Red Special tiles. Collapse damage increased to 86. Level 3: Can warp Yellow Special tiles. Collapse damage increased to 98. Level 4: Can warp Blue Special tiles. Collapse damage increased to 109. Level 5: Can warp any Special tile. Collapse damage increased to 120.
    Max Level: 1069 damage
    Photon Blast - Red 11 AP
    Moonstone concentrates photons into destructive blasts of radiation, harnessing ambient energy to intensify the effect. Does 25 base damage and 13 damage for each Red tile on the board.
    Level Upgrades
      Level 2: 14 damage per Red tile. Level 3: 16 damage per Red tile. Level 4: 18 damage per Red tile. Level 5: 23 damage per Red tile.
    Max Level: 392 base damage and 200 damage for each Red tile on board
    Control Shift - Black 17 AP
    Moonstone shifts control of a random enemy Countdown tile to her team, targeting the enemy. If there are no Countdown tiles, stuns the target for 1 turn.
    Level Upgrades
      Level 2: Chosen tile’s Countdown reduced to a maximum of 3 turns. Level 3: Stun lasts 2 turns. Level 4: Chosen tile’s Countdown reduced to a maximum of 2 turns. Level 5: Always stuns target.


    [anchor=spiderman2]Spider-Man (Bag-Man)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 3560 Tile damage: 39/11/45/50/10/9
    Switcheroo - Purple 13 AP
    Spider-Man pulls the old switcheroo, swapping 2 basic colored tiles and turning them to Web tiles.
    Level Upgrades
      Level 2: Also swaps Strike and Protect tiles. Level 3: Also swaps Web and Attack tiles. Level 4: Swaps all tiles that have a color. Level 5:Swaps 2 pairs of tiles. Costs 18 AP.
    Web-Slinger - Blue 9 AP
    Slings a web that wraps 1 tile(s) in a sticky cocoon. These locked tiles stick in place and their special effects are neutralized. The locked effect is removed and tile effects resume if it is matched or otherwise destroyed.
    Level Upgrades
      Level 2: Locks 2 tiles. Costs 11. Level 3: Locks 3 tiles. Costs 13. Level 4: Locks 4 tiles. Costs 15. Level 5: Locks 5 tiles. Costs 17.
    Snarky Remark - Yellow 7 AP
    The wise-cracking web-head befuddles his foe, increasing the timer on a selected Countdown tile by 1 plus 1 for every Web tile (up to 10). Turns all Web tiles to basic tiles.
    Level Upgrades
      Level 2: Increases timer by 2 plus 1 for each Web tile. Level 3: Increases timer by 3 plus 1 for each Web tile. Level 4: Increases timer by 4 plus 1 for each Web tile. Level 5: Affects 2 Countdown tiles.


    [anchor=storm2]Storm (Classic)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 2670 Tile damage: 39/11/45/9/50/10
    Lightning Storm - Green 12 AP
    Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
    Level Upgrades
      Level 2: Shatters 1 more tile. Level 3: Shatters 1 more tile. Level 4: Shatters 2 more tiles. Level 5: Shatters 1 tile for every Green AP.
    Wind Storm - Blue 11 AP
    Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
    Level Upgrades
      Level 2: 156 damage. Level 3: Stuns target for 3 turns. Level 4: 188 damage. Level 5: Stuns target for 4 turns.
    Max Level: 1670 damage
    Raging Tempest - Yellow Passive
    (PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 19 damage to all enemies. If every team member is below 50% health, damage increases to 125.
    Level Upgrades
      Level 2: 23 base damage. 150 damage if team below 50% health. Level 3: 27 base damage. 175 damage if team below 50% health. Level 4: 30 base damage. 200 damage if team below 50% health. Level 5: 34 base damage. 225 damage if team below 50% health.
    Max Level: Unknown base damage. Unknown damage if team below 50% health

    [anchor=thor2]Thor (Marvel NOW!)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 5340 Tile damage: 45/50/10/9/39/11
    Mjolnir’s Might - Red 8 AP
    Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
    Level Upgrades
      Level 2: Deals 62 damage. Level 3: Deals 79 damage. Level 4: Deals 97 damage. Level 5: Deals 114 damage.
    Max Level: 1011 damage
    Thunder Strike - Yellow 12 AP
    A lightning bolt pierces the sky and rips into the target, dealing 81 damage. A storm is brewing; 4 Green tiles are added to the board.
    Level Upgrades
      Level 2: 5 Green tiles. Level 3: 6 Green tiles. Level 4: 7 Green tiles. Level 5: 9 Green tiles.
    Max Level: Deals 723 damage and Converting 9 tiles to green.
    Call The Storm - Green 14 AP
    Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 125 damage to the target and 63 damage to other enemies.
    Level Upgrades
      Level 2: Deals 150 damage to target, 76 damage to other enemies. Level 3: Deals 175 damage to target, 88 damage to other enemies. Level 4: Deals 200 damage to target, 101 damage to other enemies. Level 5: Deals 225 damage to target, 113 damage to other enemies.
    Max Level: Dealing 2003 damage to target and 1001 damage to others.

    [anchor=wolverine2]Wolverine (Astonishing X-Men)[/anchor]
    2 Star Rarity (Uncommon) Discussion link
    At Max Level: HP: 3560 Tile damage: 39/45/9/11/50/10
    Feral Claws - 6 Green AP
    Wolverine's rage builds. He deals 33 damage and places 1 strength 3 Red Strike tile plus 1 for every 3 Red AP his team has.
    Level Upgrades
      Level 2: 46 damage. Level 3: Strike Strength 4. Level 4: 56 damage. Level 5: Strike Strength 5.
    Max Level: 520 damage and Strike tile strength 40
    Adamantium Slash - Red 12 AP
    Wolverine rips the enemy to shreds, dealing 180 damage.
    Level Upgrades
      Level 2: 216 damage. Level 3: 252 damage. Level 4: 288 damage. Level 5: 324 damage.
    Max Level: 2884 damage
    Healing Factor - Yellow Passive
    (PASSIVE) Wolverine's healing factor mends major injury and sustains his assault. If Wolverine is below 50% health and his team makes a Yellow match, his healing factor activates, restoring 35 health.
    Level Upgrades
      Level 2: Recovers 42 health. Level 3: Recovers 49 health. Level 4: Recovers 56 health. Level 5: Recovers 63 health.
    Max Level: Recovers 562 health.
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    edited March 2014
    [anchor=blackwidow1]Black Widow (Modern)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 1540 Tile damage: 19/7/22/25/6/7
    Aggressive Recon - Purple 10 AP
    Natasha goes undercover to find her opponent’s secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
    Level Upgrades
      Level 2: Steals 3 AP. Costs 2 AP more. Level 3: Also steals Black AP. Costs 1 AP more. Level 4: Steals 4 AP. Costs 2 AP more. Level 5: Also steals Purple AP. Costs 1 AP more.
    Widow’s Sting - Blue 9 AP
    A dart from Black Widow's bracelets strikes the target and releases an electrical charge, stunning them for 2 turns.
    Level Upgrades
      Level 2: Stuns for 3 turns. Level 3: Stuns for 4 turns. Level 4: Stuns for 5 turns. Level 5: Also stuns other enemies for 1 turn.


    [anchor=hawkeye1]Hawkeye (Classic)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 1320 Tile damage: 19/22/7/25/6/7
    Take Aim - Purple 8 AP
    Hawkeye prepares to place the perfect shot, turning a selected Purple tile into a Critical tile.
    Level Upgrades
      Level 2: Also transforms basic Red tiles. Level 3: Also transforms basic Yellow tiles. Level 4: Also transforms basic Blue and Green tiles. Level 5: Also transforms basic Black and Protect tiles.
    Arrow Stab - Red 11 AP
    No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP).
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.


    [anchor=ironman1]Iron Man (Model 35)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 2700 Tile damage: 27/31/24/8/7/7
    Repulsor Blast - Red 10 AP
    A high-impact kinetic blast from Iron Man's hand deals 63 Damage damage to the target.
    Level Upgrades
      Level 2: 66 damage. Level 3: 69 damage. Level 4: 76 damage. Level 5: 88 damage.
    Max Level: 945 damage
    Armored Assault - Yellow 8 AP
    Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage.
    Level Upgrades
      Level 2: 28 damage. Level 3: 30 damage. Level 4: Creates 3 Protect tiles. Level 5: Creates 4 Protect tiles.
    Max Level: 324 damage and damage reduced by 14 per Protecttile
    Ultra-Freon Beam - Blue 19 AP
    The World's Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage.
    Level Upgrades
      Level 2: 131 damage. Level 3: 138 damage. Level 4: Stuns for 2 turns. Level 5: Stuns for 3 turns.
    Max Level: 1485 damage

    [anchor=juggernaut1]Juggernaut (Classic)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 3520 Tile damage: 7/22/6/7/25/9
    Unstoppable Crash - Green 10 AP
    Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Headbutt - Red 10 AP
    Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Max Level: 1100 damage to target and 550 to himself

    [anchor=storm1]Storm (Modern)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 1620 Tile damage: 7/27/7/8/31/24
    Lightning Strike - Green 10 AP
    Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
    Level Upgrades
      Level 2: Shatters 9 tiles. Level 3: Shatters 10 tiles. Level 4: Shatters 12 tiles. Level 5: Shatters 14 tiles.
    Mistress of the Elements - Red 9 AP
    Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Costs 1 AP less.
    Max Level: 34 damage for each Environmental tile
    Hailstorm - Black 9 AP
    Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.
    Level Upgrades
      Level 2: Converts 18 tiles. Level 3: Converts 20 tiles. Level 4: Converts 24 tiles. Level 5: Converts 32 tiles.
    Max Level: 7 damage per Attack tile

    [anchor=venom1]Venom (Dark Avengers Spider-Man)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 2640 Tile damage: 6/7/7/19/25/22
    Devour - Black 12 AP
    If there are at least 6 Web tiles on the board, Venom grabs his target and eats them whole, destroying all Web tiles. Otherwise, he bites for 31 damage.
    Level Upgrades
      Level 2: 47 damage. Level 3: 62 damage. Level 4: 78 damage. Level 5: 93 damage.
    Max Level: 759 damage
    Symbiote Snare - Purple 7 AP
    Venom sends out his tendrils like a rope, wrapping up an enemy to stun them for 1 turn. The tendrils leave their mark on the battlefield as Venom stalks his prey; add 1 Green Web tile to the board.
    Level Upgrades
      Level 2: Costs 1 AP less. Level 3: Costs 1 AP less. Level 4: Costs 1 AP less. Level 5: Stuns whole team. +3 AP.


    [anchor=yelena1]Yelena Belova (Dark Avengers Widow)[/anchor]
    1 Star Rarity (Common) Discussion link
    At Max Level: HP: 1540 Tile damage: 6/7/19/25/7/22
    Lethal Recon - Purple 13 AP
    Yelena goes undercover to damage her opponents. She steals Yellow, Blue, Red, and Green AP, undermining the enemy's plans and doing 31 damage.
    Level Upgrades
      Level 2: Steals 3 AP. Costs 2 AP more. Level 3: Also steals Black AP. Costs 1 AP more. Level 4: Steals 4 AP. Costs 2 AP more. Level 5: Also steals Purple AP. Costs 1 AP more.
    Max Level: 275 damage
    Payback Mission - Black 13 AP
    The enemy may have thought they were in control, but Yelena's plans for revenge have been put into motion. Turns one enemy-owned special tile into a Critical tile and hits the target for 31 damage.
    Level Upgrades
      Level 2: 34 damage. Level 3: 37 damage. Level 4: 40 damage. Level 5: Turns 2 tiles to Critical tiles.
    Max Level: 358 damage
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    edited April 2014
    21 May - Added Sentry, updated Daken.
    16 May - Updated Invisible Woman and Daken
    15 May - Updated Spiderman
    9 May & 14 May - Updated Daken.
    7 May - Updated Falcon and Storm. Punisher's Molotov Cocktail seems to be changed. Thor's Green power got a minor tweak.
    28 April - Added Falcon data, added incoming characters.
    24 April - Added Nick Fury
    18 April - Added Daken Gold and Falcon, fixed a few mistakes. Filled in data for Human Torch.
    8 April - Fixed some stats for Human Torch and Black Panther.
    2 April - Updated Magneto's Magnetic Translocation to show the damage increase.
    1 April - Added Human Torch and link to Wiki Gold Characters
    31 March - Updated Captain America, a few fixes, and added anchor links for the stat blocks.
    27 March - When IW, BP, BWGS, Spidey, Punisher, or Bagman lead a team (center placement before battle), they get 4 points per environment tile. Otherwise the team gets 3 points per environment tile. In jungle, desert, or mountain terrains, the choice of leader can be crucial. Added this and some links.
    26 March - Updated Thor Modern, Added 3* Captain America. Corrected BP's black max damage. Added max damage for BWGS's green.
    5 March - Added Golden 3* Thor (Goldilocks)
    3 March - Updated Black Panther and Psylocke. Corrected Magneto MN.
    26 February - Actually fixed Ragnarok correctly. Updated Black Panther.
    21 Feb changes - Added Psylocke and Black Panther.
    19 Feb changes - Updated Captain America. Added/updated links.
    7 Feb changes - Fixed Patch's health points.

    4 Feb changes
    Daredevil's abilities added from Daredevil wiki page.
    Thor's new stats added from Thor wiki page.
    Wolverine's new stats added from Wolverine wiki page.
    Invisible Woman's new stats from Invisible Woman wiki page.
    Added Ares, Patch, and the Hulk.
    Venom's Devour updated.

    Originally copied from Characters and Skills Compendium v2.24 - updated 12/12/13.
  • there's already same thread with the same name.
  • NemekNemek Posts: 1,511
    It doesn't get updated since shikao isn't around. +1 vote for sticking one somebody can edit.
  • mischiefmakermischiefmaker Age Unconfirmed Posts: 932
    I'd love it if we could just give control of the current thread to someone else -- it's really nice to have full skill descriptions and max damage numbers.
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    Minor buff suggestion for 2-4 star characters

    19/__/14/__/12/__ - 6996 - 4 -- Invisible Woman (Classic) -- Using Force Bubbles also shields team for 1 turn.
    __/12/__/11/15/__ - 5075 - 3 -- Black Widow (Grey Suit) -- Let Deceptive Tactics convert environment tiles.
    __/_7/_7/11/__/__ - 5800 - 3 -- Daredevil (Man Without Fear) -- Red/Blue, at level 4 -- If enemy countdown tiles exist, lowest value is disarmed as trap is set.
    14/13/20/__/__/__ - 7250 - 3 -- Iron Man (Model 40) -- Reduce lvl 4&5 Recharge AP costs by 1&2.
    __/_6/__/__/10/__ - 7111 - 3 -- Ragnarok (Dark Avengers) -- Reduce AP costs to 5&9.
    14/__/PA/__/__/_9 - 4350 - 3 -- The Hood (Classic) -- Add some health. Intimidation -- also destroys (lvl) random environment tiles.
    __/14/__/__/10/PA - 9788 - 3 -- The Hulk (Indestructible) -- Increase healing rate. Lower AP cost for Red Smash by 1AP.
    __/_8/__/__/_8/_7 - 5800 - 3 -- The Punisher (Dark Reign) -- Judgement -- let Punisher pick the 3x3 block.
    10/10/__/__/_5/__ - 5340 - 2 -- Ares (Dark Avengers) -- Rampage "if Ares is below xx% of max health" -- increase each by 10%.
    __/__/__/PA/__/16 - 2190 - 2 -- Bullseye (Dark Avengers) -- Decrease Murderous Aim to 16AP.
    19/11/12/__/__/__ - 4450 - 2 -- Captain America (Modern) -- Drop AP cost of Sentinel of Liberty to Yellow 15 AP, increase defense strength, and allow targeting of any tile.
    __/__/__/PA/__/PA - 2920 - 2 -- Daken -- Passive -- Revel in Chaos. Gain 1AP in PGB when either team destroys 20 tiles. (more gain for less tiles at higher levels)
    __/10/10/PA/__/__ - 2670 - 2 -- Hawkeye (Modern) -- Allow placement of countdown tiles, on any tile. He should have the best aim.
    __/_8/_6/__/_9/__ - 3560 - 2 -- Magneto (Marvel NOW!) -- Iron: Allow blue to be picked. Polarity: Allow any tiles to be picked. Magnetic: allow red to be picked.
    __/11/__/_5/__/17 - 4450 - 2 -- Moonstone (Dark Avengers) -- Drop Control Shift cost to 15AP
    _7/__/_9/13/__/__ - 3560 - 2 -- Spider-Man (Bag-Man) -- Halve all AP costs. Add healing to Snarky Remark.
    PA/__/11/__/12/__ - 2670 - 2 -- Storm (Classic) -- Increase her health.
    12/_8/__/__/14/__ - 5340 - 2 -- Thor (Marvel NOW!) -- Call the Storm: add "Adds 3 red tiles."
    PA/12/__/__/_6/__ - 3560 - 2 -- Wolverine (Astonishing X-Men) -- Increase health. Increase healing rate outside of combat.
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    From Most/Least Used Characters
    IceIX wrote:
    Just did a quick run on the numbers for the last 30 days. Note that there are tons of variables for usage, so this raw dump doesn't really show off things like Iron Man being used by every player that starts the game, or the fact that Daredevil has only been out a short time, or that characters featured in Tournies will jump up the rankings, or any number of other things.

    Iron Man (Model 35)
    Thor (Marvel NOW!)
    Wolverine (Astonishing)
    Black Widow (Modern)
    Storm (Modern)
    Black Widow (Original)
    Hulk (Indestructible)
    Hawkeye (Classic)
    Captain America (Modern)
    Storm (Classic)
    Hawkeye (Modern)
    Spider-Man (Classic)
    Iron Man (Model 40)
    Punisher (Dark Reign)
    Ares (Dark Avengers)
    Wolverine (Patch)
    Juggernaut (Classic)
    Daken (Dark Avengers)
    Black Widow (Grey Suit)
    Ragnarok (Dark Avengers)
    Magneto (Classic)
    Spider-Man (Bag-Man)
    Magneto (Marvel NOW!)
    Doctor Doom (Classic)
    Venom (Dark Avengers)
    Loki (Dark Reign)
    Hood (Classic)
    Moonstone (Dark Avengers)
    Daredevil (Man Without Fear)
    Invisible Woman (Classic)
    Wolverine (X-Force)
    Bullseye (Dark Avengers)
    Yelena (Dark Avengers)
    Devil Dino

    Poor Devil Dino. No one has put him into their team since 1/21...
  • The Ragnarok stats need updating. Also, you have Patch's max HP wrong in his listing icon_e_smile.gif
  • Hi,

    Data was taken from
    http://marvelpuzzlequest.wikia.com/wiki/Marvel_Puzzle_Quest_Wiki
    and the preview incoming changes from IceX

    I have checked again the maximum HP and are the same.

    Could you please tell me what is wrong? icon_e_confused.gif

    Regards
  • In the mini section about Patch and his power list, it states his maximum HP is 3560. This is incorrect as his maximum HP is around 5800 I believe.
  • jojeda654jojeda654 Posts: 1,157 Chairperson of the Boards
    I'm not sure if you're still cleaning up the links but the Classic Magneto links back to Daredevil's description. I'll see if I can find more.

    I still like having the Index as the first post, but I understand if you want to organize it in a new way.

    Good job though! icon_e_wink.gif


    EDIT:

    Ah found a couple more:

    Ares redirects to Patch.
    Punisher redirects to Hulk. (Hulk is set to Punisher)
    Uncommon Wolverine redirects to Patch. (Maybe set Patch to wolverine 3?)
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    Added Psylocke and Black Panther, as they are currently known.
  • grunzadingrunzadin Age Unconfirmed Posts: 51 Match Maker
    Panther crit is incorrectly listed as 9.9x in the top table -- should be 3.5x.
  • Call of the Storm for Thor is incorrectly shown as 17 AP, when it should be 14.

    Thanks for doing this btw, I think it's important for people to have access to a current version of this.
  • Added Psylocke and Black Panther, as they are currently known.

    Are you going to bother correcting the Ragnarok errors I pointed out? He still has his pre-nerf powers listed. Not having a go at all, just making sure everyone is getting the correct information.
  • Nonce Equitaur 2Nonce Equitaur 2 Age Unconfirmed Posts: 2,269 Chairperson of the Boards
    DaveyPitch wrote:
    Added Psylocke and Black Panther, as they are currently known.

    Are you going to bother correcting the Ragnarok errors I pointed out? He still has his pre-nerf powers listed. Not having a go at all, just making sure everyone is getting the correct information.

    The Rags wiki page was wrong. I'm not sure how much damage his red does at level 15.
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