Characters and Skills Compendium -- 141 Stats
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
Max Tile Damage .... Crit .... Power cost ....... Max HP .. Namelink to stats (link to discussion) .. env
70/09/62/55/10/09 - 3.5 - 12/__/10/12/__/__ - 8162 - [goto=nickfury4]Nick Fury[/goto] (Director of SHIELD) 4
70/10/62/09/55/09 - 3.0 - 19/__/14/__/12/__ - 6996 - [goto=invisible4]Invisible Woman[/goto] (Classic) 4
55/62/10/09/70/09 - 4.0 - 10/15/__/__/15/__ - 9328 - [goto=wolverine4]Wolverine[/goto] (X-Force)
67/12/60/11/10/52 - 3.5 - _9/__/_8/__/__/12 - 7250 - [goto=blackpanther3]Black Panther[/goto] (Man Without Fear) 4
11/12/60/67/10/52 - 4.0 - __/12/__/11/15/__ - 5075 - [goto=blackwidow3]Black Widow[/goto] (Grey Suit) 4
67/60/52/10/11/12 - 3.0 - 19/11/12/__/__/__ - 7250 - [goto=captainamerica3]Captain America[/goto] (Steve Rogers)
08/09/09/52/67/60 - 4.0 - __/__/_5/PA/__/PA - 7250 - [goto=daken3]Daken[/goto] (Classic)
10/52/60/67/11/12 - 3.5 - __/_7/_7/11/__/__ - 5800 - [goto=daredevil3]Daredevil[/goto] (Modern)
09/09/53/41/10/47 - 3.0 - __/__/_9/__/__/12 - 5440 - [goto=doctordoom3]Doctor Doom[/goto] (Classic)
67/12/52/60/11/10 - 3.0 - PA/__/PA/12/__/__ - 5075 - [goto=falcon3]Falcon[/goto] (Mighty Avengers)
12/67/11/10/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - [goto=humantorch3]Human Torch[/goto] (Classic)
60/67/52/12/11/10 - 3.5 - 14/13/20/__/__/__ - 7250 - [goto=ironman3]Iron Man[/goto] (Model 40)
10/09/11/57/44/51 - 3.0 - __/__/__/_5/__/11 - 4148 - [goto=loki3]Loki[/goto] (Dark Reign)
52/60/67/10/11/12 - 3.2 - __/_2/_5/10/__/__ - 5800 - [goto=magneto3]Magneto[/goto] (Classic)
10/67/60/10/10/52 - 3.8 - __/_8/10/__/__/_6 - 5800 - [goto=psylocke3]Psylocke[/goto] (Classic)
10/51/10/11/51/11 - 3.0 - __/_6/__/__/10/__ - 7111 - [goto=ragnarok3]Ragnarok[/goto] (Dark Avengers)
67/12/52/60/11/10 - 3.0 - 12/__/_5/PA/__/__ - 5800 - [goto=spiderman3]Spider-Man[/goto] (Classic) 4
52/67/12/10/60/11 - 3.0 - _8/11/__/__/_7/__ - 8700 - [goto=sentry3]Sentry[/goto] (Dark Avengers)
12/60/67/11/52/10 - 3.0 - __/_9/_9/__/12/__ - 8700 - [goto=shehulk3]She Hulk[/goto] (Modern)
11/60/10/12/67/52 - 3.5 - __/_9/__/__/10/_9 - 4350 - [goto=storm3]Storm[/goto] (Mohawk)
67/12/60/11/10/52 - 4.5 - 14/__/PA/__/__/_9 - 4350 - [goto=thehood3]The Hood[/goto] (Classic)
11/60/12/10/67/52 - 3.0 - __/14/__/__/10/PA - 9788 - [goto=thehulk3]The Hulk[/goto] (Indestructible)
10/52/11/12/60/67 - 4.0 - __/_8/__/__/_8/_7 - 5800 - [goto=thepunisher3]The Punisher[/goto] (Dark Reign) 4
60/67/11/10/52/12 - 3.5 - 12/_8/__/__/14/__ - 8700 - [goto=thor3]Thor[/goto] (Modern)
52/60/12/11/67/10 - 4.0 - PA/14/__/__/_9/__ - 5800 - [goto=wolverine3]Wolverine[/goto] (Patch)
39/45/09/11/50/10 - 3.0 - 10/10/__/__/_5/__ - 5340 - [goto=ares2]Ares[/goto] (Dark Avengers)
10/11/45/50/09/39 - 4.0 - __/__/11/_8/__/PA - 3315 - [goto=blackwidow2]Black Widow[/goto] (Original)
09/08/09/41/32/37 - 4.5 - __/__/__/PA/__/16 - 2190 - [goto=bullseye2]Bullseye[/goto] (Dark Avengers)
50/45/39/09/10/11 - 3.0 - 19/11/12/__/__/__ - 4450 - [goto=captainamerica2]Captain America[/goto] (Modern)
08/09/09/32/41/37 - 4.0 - __/__/__/PA/__/PA - 2920 - [goto=daken2]Daken[/goto] (Dark Avengers)
11/39/45/50/09/10 - 4.5 - __/10/10/PA/__/__ - 2670 - [goto=hawkeye2]Hawkeye[/goto] (Modern)
11/39/50/45/09/10 - 3.2 - __/14/13/_9/__/__ - 3560 - [goto=magneto2]Magneto[/goto] (Marvel NOW!)
09/45/11/50/10/39 - 3.0 - __/11/__/_5/__/17 - 4450 - [goto=moonstone2]Moonstone[/goto] (Dark Avengers)
39/11/45/50/10/09 - 3.0 - _7/__/_9/13/__/__ - 3560 - [goto=spiderman2]Spider-Man[/goto] (Bag-Man) 4
39/11/45/09/50/10 - 3.5 - PA/__/11/__/12/__ - 2670 - [goto=storm2]Storm[/goto] (Classic)
45/50/10/09/39/11 - 3.5 - 12/_8/__/__/14/__ - 5340 - [goto=thor2]Thor[/goto] (Marvel NOW!)
39/45/09/11/50/10 - 4.0 - PA/12/__/__/_6/__ - 3560 - [goto=wolverine2]Wolverine[/goto] (Astonishing X-Men)
19/07/22/25/06/07 - 4.0 - __/__/_9/10/__/__ - 1540 - [goto=blackwidow1]Black Widow[/goto] (Modern)
19/22/07/25/06/07 - 4.5 - __/_7/__/_8/__/__ - 1320 - [goto=hawkeye1]Hawkeye[/goto] (Classic)
27/31/24/08/07/07 - 3.5 - _8/10/19/__/__/__ - 2700 - [goto=ironman1]Iron Man[/goto] (Model 35)
07/22/06/07/25/09 - 3.0 - __/_6/__/__/_6/__ - 3520 - [goto=juggernaut1]Juggernaut[/goto] (Classic)
07/27/07/08/31/24 - 3.5 - __/_5/__/__/10/_9 - 1620 - [goto=storm1]Storm[/goto] (Modern)
06/07/07/19/25/22 - 3.5 - __/__/__/_7/__/12 - 2640 - [goto=venom1]Venom[/goto] (Dark Avengers)
06/07/19/25/07/22 - 4.0 - __/__/__/20/__/13 - 1540 - [goto=yelena1]Yelena Belova[/goto] (Dark Avengers)
True healers have their health underlined. Healing rates.
Color breakdown for powers. [Characters] in brackets have strong tiles in this set of colors.
111/111/111/___/___/___ - Captain America, Iron Man, [Magneto (Classic)]
111/111/___/___/111/___ - Ares, Wolverine, Thor, Sentry
111/___/111/111/___/___ - Spider-Man, Falcon, Nick Fury
111/___/111/___/111/___ - Invisible Woman, Storm (Classic)
111/___/111/___/___/111 - Black Panther, The Hood
___/111/111/111/___/___ - Magneto, Daredevil, Hawkeye (Modern)
___/111/111/___/111/___ - She-Hulk
___/111/111/___/___/111 - Psylocke
___/111/___/111/111/___ - Black Widow (Grey Suit)
___/111/___/111/___/111 - Moonstone
___/111/___/___/111/111 - The Punisher, Storm (Modern), The Hulk, Human Torch
___/___/111/111/___/111 - Black Widow (Original), Daken (Classic), [BWGS], [Doctor Doom]
___/___/___/111/111/111 - [Loki], [Bullseye], [Daken]
111/111/___/111/___/___ - Nobody
111/111/___/___/___/111 - Nobody
111/___/___/111/111/___ - Nobody
111/___/___/111/___/111 - Nobody
111/___/___/___/111/111 - Nobody
___/___/111/111/111/___ - Nobody
___/___/111/___/111/111 - Nobody
Wiki links for Legendary 4, Rare 3, Gold 3, Uncommon 2, Common 1
Character Rankings from best to worst.
Secret/Undocumented Cover Bonuses
Goon Compendium and thread.
When IW, BP, BWGS, Spidey, Punisher, or Bagman are on a team, they get 4 points per environment tile. Otherwise the team gets 3 points per environment tile.
Magneto Classic and Black Widow Gray Suit have a known disparity between their powers and tile damage.
Void and Iron Patriot have been hinted at as characters that will eventually be added. IceIX: "We've got another X-Men coming somewhat soon, as well as another 2* (!) character to give a break from the 3* rush that has happened recently. Other than that, we've got some others that are starting into the pipe but not far enough along (or that I'm allowed to) tease."
Last updated 27 June 2014. Upvote if you use this.
70/09/62/55/10/09 - 3.5 - 12/__/10/12/__/__ - 8162 - [goto=nickfury4]Nick Fury[/goto] (Director of SHIELD) 4
70/10/62/09/55/09 - 3.0 - 19/__/14/__/12/__ - 6996 - [goto=invisible4]Invisible Woman[/goto] (Classic) 4
55/62/10/09/70/09 - 4.0 - 10/15/__/__/15/__ - 9328 - [goto=wolverine4]Wolverine[/goto] (X-Force)
67/12/60/11/10/52 - 3.5 - _9/__/_8/__/__/12 - 7250 - [goto=blackpanther3]Black Panther[/goto] (Man Without Fear) 4
11/12/60/67/10/52 - 4.0 - __/12/__/11/15/__ - 5075 - [goto=blackwidow3]Black Widow[/goto] (Grey Suit) 4
67/60/52/10/11/12 - 3.0 - 19/11/12/__/__/__ - 7250 - [goto=captainamerica3]Captain America[/goto] (Steve Rogers)
08/09/09/52/67/60 - 4.0 - __/__/_5/PA/__/PA - 7250 - [goto=daken3]Daken[/goto] (Classic)
10/52/60/67/11/12 - 3.5 - __/_7/_7/11/__/__ - 5800 - [goto=daredevil3]Daredevil[/goto] (Modern)
09/09/53/41/10/47 - 3.0 - __/__/_9/__/__/12 - 5440 - [goto=doctordoom3]Doctor Doom[/goto] (Classic)
67/12/52/60/11/10 - 3.0 - PA/__/PA/12/__/__ - 5075 - [goto=falcon3]Falcon[/goto] (Mighty Avengers)
12/67/11/10/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - [goto=humantorch3]Human Torch[/goto] (Classic)
60/67/52/12/11/10 - 3.5 - 14/13/20/__/__/__ - 7250 - [goto=ironman3]Iron Man[/goto] (Model 40)
10/09/11/57/44/51 - 3.0 - __/__/__/_5/__/11 - 4148 - [goto=loki3]Loki[/goto] (Dark Reign)
52/60/67/10/11/12 - 3.2 - __/_2/_5/10/__/__ - 5800 - [goto=magneto3]Magneto[/goto] (Classic)
10/67/60/10/10/52 - 3.8 - __/_8/10/__/__/_6 - 5800 - [goto=psylocke3]Psylocke[/goto] (Classic)
10/51/10/11/51/11 - 3.0 - __/_6/__/__/10/__ - 7111 - [goto=ragnarok3]Ragnarok[/goto] (Dark Avengers)
67/12/52/60/11/10 - 3.0 - 12/__/_5/PA/__/__ - 5800 - [goto=spiderman3]Spider-Man[/goto] (Classic) 4
52/67/12/10/60/11 - 3.0 - _8/11/__/__/_7/__ - 8700 - [goto=sentry3]Sentry[/goto] (Dark Avengers)
12/60/67/11/52/10 - 3.0 - __/_9/_9/__/12/__ - 8700 - [goto=shehulk3]She Hulk[/goto] (Modern)
11/60/10/12/67/52 - 3.5 - __/_9/__/__/10/_9 - 4350 - [goto=storm3]Storm[/goto] (Mohawk)
67/12/60/11/10/52 - 4.5 - 14/__/PA/__/__/_9 - 4350 - [goto=thehood3]The Hood[/goto] (Classic)
11/60/12/10/67/52 - 3.0 - __/14/__/__/10/PA - 9788 - [goto=thehulk3]The Hulk[/goto] (Indestructible)
10/52/11/12/60/67 - 4.0 - __/_8/__/__/_8/_7 - 5800 - [goto=thepunisher3]The Punisher[/goto] (Dark Reign) 4
60/67/11/10/52/12 - 3.5 - 12/_8/__/__/14/__ - 8700 - [goto=thor3]Thor[/goto] (Modern)
52/60/12/11/67/10 - 4.0 - PA/14/__/__/_9/__ - 5800 - [goto=wolverine3]Wolverine[/goto] (Patch)
39/45/09/11/50/10 - 3.0 - 10/10/__/__/_5/__ - 5340 - [goto=ares2]Ares[/goto] (Dark Avengers)
10/11/45/50/09/39 - 4.0 - __/__/11/_8/__/PA - 3315 - [goto=blackwidow2]Black Widow[/goto] (Original)
09/08/09/41/32/37 - 4.5 - __/__/__/PA/__/16 - 2190 - [goto=bullseye2]Bullseye[/goto] (Dark Avengers)
50/45/39/09/10/11 - 3.0 - 19/11/12/__/__/__ - 4450 - [goto=captainamerica2]Captain America[/goto] (Modern)
08/09/09/32/41/37 - 4.0 - __/__/__/PA/__/PA - 2920 - [goto=daken2]Daken[/goto] (Dark Avengers)
11/39/45/50/09/10 - 4.5 - __/10/10/PA/__/__ - 2670 - [goto=hawkeye2]Hawkeye[/goto] (Modern)
11/39/50/45/09/10 - 3.2 - __/14/13/_9/__/__ - 3560 - [goto=magneto2]Magneto[/goto] (Marvel NOW!)
09/45/11/50/10/39 - 3.0 - __/11/__/_5/__/17 - 4450 - [goto=moonstone2]Moonstone[/goto] (Dark Avengers)
39/11/45/50/10/09 - 3.0 - _7/__/_9/13/__/__ - 3560 - [goto=spiderman2]Spider-Man[/goto] (Bag-Man) 4
39/11/45/09/50/10 - 3.5 - PA/__/11/__/12/__ - 2670 - [goto=storm2]Storm[/goto] (Classic)
45/50/10/09/39/11 - 3.5 - 12/_8/__/__/14/__ - 5340 - [goto=thor2]Thor[/goto] (Marvel NOW!)
39/45/09/11/50/10 - 4.0 - PA/12/__/__/_6/__ - 3560 - [goto=wolverine2]Wolverine[/goto] (Astonishing X-Men)
19/07/22/25/06/07 - 4.0 - __/__/_9/10/__/__ - 1540 - [goto=blackwidow1]Black Widow[/goto] (Modern)
19/22/07/25/06/07 - 4.5 - __/_7/__/_8/__/__ - 1320 - [goto=hawkeye1]Hawkeye[/goto] (Classic)
27/31/24/08/07/07 - 3.5 - _8/10/19/__/__/__ - 2700 - [goto=ironman1]Iron Man[/goto] (Model 35)
07/22/06/07/25/09 - 3.0 - __/_6/__/__/_6/__ - 3520 - [goto=juggernaut1]Juggernaut[/goto] (Classic)
07/27/07/08/31/24 - 3.5 - __/_5/__/__/10/_9 - 1620 - [goto=storm1]Storm[/goto] (Modern)
06/07/07/19/25/22 - 3.5 - __/__/__/_7/__/12 - 2640 - [goto=venom1]Venom[/goto] (Dark Avengers)
06/07/19/25/07/22 - 4.0 - __/__/__/20/__/13 - 1540 - [goto=yelena1]Yelena Belova[/goto] (Dark Avengers)
True healers have their health underlined. Healing rates.
Color breakdown for powers. [Characters] in brackets have strong tiles in this set of colors.
111/111/111/___/___/___ - Captain America, Iron Man, [Magneto (Classic)]
111/111/___/___/111/___ - Ares, Wolverine, Thor, Sentry
111/___/111/111/___/___ - Spider-Man, Falcon, Nick Fury
111/___/111/___/111/___ - Invisible Woman, Storm (Classic)
111/___/111/___/___/111 - Black Panther, The Hood
___/111/111/111/___/___ - Magneto, Daredevil, Hawkeye (Modern)
___/111/111/___/111/___ - She-Hulk
___/111/111/___/___/111 - Psylocke
___/111/___/111/111/___ - Black Widow (Grey Suit)
___/111/___/111/___/111 - Moonstone
___/111/___/___/111/111 - The Punisher, Storm (Modern), The Hulk, Human Torch
___/___/111/111/___/111 - Black Widow (Original), Daken (Classic), [BWGS], [Doctor Doom]
___/___/___/111/111/111 - [Loki], [Bullseye], [Daken]
111/111/___/111/___/___ - Nobody
111/111/___/___/___/111 - Nobody
111/___/___/111/111/___ - Nobody
111/___/___/111/___/111 - Nobody
111/___/___/___/111/111 - Nobody
___/___/111/111/111/___ - Nobody
___/___/111/___/111/111 - Nobody
Wiki links for Legendary 4, Rare 3, Gold 3, Uncommon 2, Common 1
Character Rankings from best to worst.
Secret/Undocumented Cover Bonuses
Goon Compendium and thread.
When IW, BP, BWGS, Spidey, Punisher, or Bagman are on a team, they get 4 points per environment tile. Otherwise the team gets 3 points per environment tile.
Magneto Classic and Black Widow Gray Suit have a known disparity between their powers and tile damage.
Void and Iron Patriot have been hinted at as characters that will eventually be added. IceIX: "We've got another X-Men coming somewhat soon, as well as another 2* (!) character to give a break from the 3* rush that has happened recently. Other than that, we've got some others that are starting into the pipe but not far enough along (or that I'm allowed to) tease."
Last updated 27 June 2014. Upvote if you use this.
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[anchor=nickfury4]Nick Fury (Director of S.H.I.E.L.D.)[/anchor]
4 Star Rarity (Legendary)
At Max Level: HP: 8162 Tile damage: 70/9/62/10/55/9/3.5x/4
With the world in peril, Director Fury summons Earth's mightiest heroes. The Sentinel of Liberty, Captain America, is first on the scene.
Level Upgrades
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Level 2: Iron Man heeds the call, weapons primed. (Requires but does not consume 5 Red AP)
Level 3: ???
Level 4: ???
Level 5: ???
Fury directs his agents to set traps at reported enemy locations. Creates 2 trap tiles that, when matched by the enemy, detonate in unison dealing 348 damage each (but not generating AP). If you match a trap it detonates dealing 174 damage. Enemies cannot see the trap.
Level Upgrades
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Level 2: Creates 3 traps.
Level 3: ???
Level 4: ???
Level 5: ???
Enemy intel stolen, Nick Fury leads his team to safety. Deals 210 damage and creates a 3 turn Countdown that, when activated, steals 3 AP from the enemy's strongest color before converting to a 42 Strike tile.
Level Upgrades
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Level 2: Increases Strike tile strength to 147.
Level 3: 882 damage.
Level 4: Steals 9 AP.
Level 5: Reduces Countdown to 2 turns.
[anchor=invisible4]Invisible Woman (Classic)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link.
At Max Level: HP:6996 Tile damage: 70/10/62/9/55/9
The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tile into an Invisibility tile. While it's on the board, the invisible character can't be targeted.
Level Upgrades
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Level 2: Costs 1 AP less
Level 3: Costs 1 AP less
Level 4: Costs 1 AP less
Level 5: Costs 1 AP less
Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile with a strength of 42.
Level Upgrades
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Level 2: Locks 5 chosen tiles.
Level 3: Increases Protect tile strength to 92.
Level 4: Locks 8 chosen tiles.
Level 5: Increases Protect tile strength to 185.
Invisible Woman shatters a 3x3 area around 1 random Force Bubble, dealing 42 damage and unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn.
Level Upgrades
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Level 2: Unlocks or places 2 Force Bubbles
Level 3: Each unlocked Force Bubble does 84 damage
Level 4: Unlocks or places 3 Force Bubbles
Level 5: Each unlocked Force Bubble does 168 damage
[anchor=wolverine4]Wolverine (X-Force)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:9328 Tile damage: 55/62/10/9/70/9
Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
Level Upgrades
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Level 2: 5x5 slash.
Level 3: Also affects Strike and Protect tiles.
Level 4: 7x7 slash.
Level 5: Affects all tile types.
Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
Level Upgrades
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Level 2: +25% damage
Level 3: Slashes rows above and below the selected tile instead of one row.
Level 4: +25% damage
Level 5: Slashes three rows centered on the selected tile.
Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
Level Upgrades
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Level 2: Reduces countdown to 3 turns.
Level 3: +20% base heal.
Level 4: +40% base heal.
Level 5: +300% base heal. Increases countdown to 7.
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[anchor=blackpanther3]Black Panther (Man Without Fear)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 7250 Tile damage: 67/12/60/11/10/52
Converts one random basic Yellow tile into a strength 9 Strike tile for each 15 environment AP the team has, consuming the AP in the process. (min 1 tile)
Level Upgrades
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Level 2: Increase strike tile strength to 13.
Level 3: Increase strike tile strength to 16.
Level 4: Increase strike tile strength to 20.
Level 5: Increase strike tile strength to 23.
Places a Blue Countdown tile that converts a basic color tile to a strength 9 Protect tile every 2 turns. If 3 or more Protect tiles are in play, conversion is suspended.
Level Upgrades
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Level 2: Max 3 protect tiles out at a time
Level 3: Increases Protect strength to 14.
Level 4: Max 5 protect tiles out at a time
Level 5: Increases Protect strength to 18.
Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color. [Strongest color is the color that has highest damage rating during scoring. If there are more than one color of the same power damage, the enemy will gain 5 AP for that one as well.]
Level Upgrades-
Level 2: Deals 272 Damage.
Level 3: Deals 349 damage.
Level 4: Deals 427 damage.
Level 5: Deals 504 damage.
[anchor=blackwidow3]Black Widow (Grey Suit)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP:5075 Tile damage: 11/12/60/67/10/52
Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
Level Upgrades
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Level 2: +25% base damage. Costs 16 AP.
Level 3: Destroys more tiles. Costs 17 AP.
Level 4: +25% base damage. Costs 18 AP.
Level 5: Damages all enemies. Costs 19 AP.
Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
Level Upgrades
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Level 2: Fires 2 shots. Costs 13 AP.
Level 3: Target size increased, destroying 2x3 tiles. Costs 14 AP.
Level 4: Fires 3 shots. Costs 15 AP.
Level 5: Target size increased, destroying 3x3 tiles. Costs 17 AP.
Black Widow eliminates potention enemy assets while preparing her own attack. Converts 2 basic color tiles (except for Green) into Green tiles.
Level Upgrades
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Level 2: +1 target tile.
Level 3: +1 target tile..
Level 4: +1 target tile.
Level 5: +1 target tile.
[anchor=captainamerica3]Captain America (Steve Rogers)[/anchor]
3 Star Rarity (Rare) - Gold character Discussion link. Wiki link.
At Max Level: HP: 7250 Tile damage: 67/60/52/10/11/12
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 24.
Level Upgrades
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Level 2 – Increases Protect Strength to 31.
Level 3 – Increases Protect Strength to 38.
Level 4 – Increases Protect Strength to 47.
Level 5 – Transform 4 tiles.
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level Upgrades
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Level 2 – 209 damage. Returns 9 Red AP.
Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles.
Level 4 – 437 damage. Returns 10 Red AP.
Level 5 – 551 damage. Can target any tile.
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level Upgrades
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Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9 Blue AP.
Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27.
Level 4 - Returns 10 Blue AP. Protect strength increased to 37.
Level 5 - Can target any tile. Protect strength increased to 48.
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 7250 Tile damage: 8/9/9/60/67/52
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 7.
Level Upgrades
-
Level 2: +20% Strike tile strength
Level 3: +20% Strike tile strength
Level 4: +40% Strike tile strength
Level 5: Creates 2 Strike tiles at 90% base strength..
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades-
Level 2: Heals 5% per turn.
Level 3: 8 Blue tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 7 Blue tiles to avoid “Heat”.
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Level Upgrades
-
Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 Strike tiles (623 Base Damage + 358 per Strike tile * 3 tiles = 1697 damage).
Level 4: Converts up to 4 Strike tiles (623 Base Damage + 358 per Strike tile * 4 tiles = 2055 damage).
Level 5: Increases cleared Strike tile damage to 70 (623 Base Damage + 435 per strike tile * 4 tiles = 2363 damage).
[anchor=daredevil3]Daredevil (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 10/52/60/67/11/12
Daredevil's heightened senses let him strike first, terrifying the enemy. Creates an Environment Trap tile that, when matched by an enemy, steals 2 AP from all colors. If you match the tile, it steals 1 Purple AP and changes locations. Enemies cannot see the tile.
Level Upgrades
-
Level 2: Steals 3 AP on enemy match.
Level 3: Steals 4 AP on enemy match.
Level 4: Steals 5 AP on enemy match.
Level 5: Steals 6 AP on enemy match.
Billy Club in hand, Daredevil prowls the battlefield, waiting to even the odds. Create a Blue trap tile that, when matched by an enemy, stuns for 2 turns. if you match the tile, it generates 1 Blue AP and changes locations. Enemies cannot see the tile.
Level Upgrades
-
Level 2: Stuns for 3 turns.
Level 3: Stuns for 4 turns.
Level 4: Stuns for 5 turns.
Level 5: Stuns for 6 turns.
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 473 damage. If you match the tile, the enemy takes 24 damage and it changes locations. Enemies cannot see the tile.
Level Upgrades
-
Level 2: 662 damage on enemy match.
Level 3: 851 damage on enemy match.
Level 4: 1041 damage on enemy match.
Level 5: 1230 damage on enemy match.
[anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5440 Tile damage: 9/9/53/41/10/47
Doctor Doom summons a cadre of demonic creatures, replacing 2 basic Red tiles with Attack tiles.
Level Upgrades-
Level 2: Summons 3 demons.
Level 3: Summons 4 demons.
Level 4: Summons 5 demons.
Level 5: Summons 6 demons.
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
Level Upgrades
-
Level 2: Transforms 7 tiles.
Level 3: Transforms 8 tiles.
Level 4: Transforms 9 tiles.
Level 5: Transforms all basic Blue tiles.
[anchor=falcon3]Falcon (Mighty Avengers)[/anchor]
3 Star Rarity (Rare) Discussion link.
At Max Level: HP: 5075 Tile damage: 67/12/52/60/11/10
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
Level Upgrades
-
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
Level Upgrades
-
Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.
Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
Level Upgrades
-
Level 2: Creates 11 Protect tiles.
Level 3: Creates Strength 6 protect tiles
Level 4: Creates 14 Protect tiles.
Level 5: Creates Strength 9 Protect tiles
[anchor=humantorch3]Human Torch (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5075 Tile damage: 12/67/11/10/52/60
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
Level Upgrades
-
Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
Eager to impress, the Human Torch erupts into flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into attack tiles that do 12 damage each turn, but deplete the team's Blue, Purple, and Yellow AP by 30%.
Level Upgrades-
Level 2: 17 damage.
Level 3: 22 damage
Level 4: 26 damage
Level 5: 31 damage
The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP per turn.
Level Upgrades
-
Level 2: 20 for each Green AP. Max 176 damage a turn.
Level 3: 25 for each Green AP. Max 227 damage a turn.
Level 4: 31 for each Green AP. Max 277 damage a turn.
Level 5: 36 for each Green AP. Max 328 damage a turn.
[anchor=ironman3]Iron Man (Model 40)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 7250 Tile damage: 60/67/52/12/11/10
Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color.
Level Upgrades
-
Level 2: 10% damage
Level 3: Drains 3 AP from other colors.
Level 4: 10% damage
Level 5: Drains 2 AP from other colors.
Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors.
Level Upgrades
-
Level 2: 10% damage
Level 3: Reduces non-Blue AP drain to 2.
Level 4: 10% damage
Level 5: Stuns current target for 2 turns.
Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize.
Level Upgrades
-
Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP.
Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP.
Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP.
Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.
[anchor=loki3]Loki (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 4148 Tile damage: 10/9/11/57/44/51
Loki’s trickery turns the enemy’s tools against them, converting enemy Protect tiles to friendly Strike tiles and enemy Strike tiles to friendly Protect tiles.
Level Upgrades-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Level Upgrades
-
Level 2: Changes the location of 18 colored tiles.
Level 3: Changes the location of 22 colored tiles.
Level 4: Changes the location of 26 colored tiles.
Level 5: Changes the location of 32 colored tiles.
[anchor=magneto3]Magneto (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/67/10/11/12
Magneto summons an electromagnetic shield, turning 2 chosen tiles into Blue Protect tiles, each with a strength of 9.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Magneto propels magnetized projectiles at his enemies destroying 5 random tiles and dealing an extra 21 damage.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Exploiting metals buried in the earth, Magneto lifts and moves huge sections of the battlefield, dropping them violently. Swaps up to 5 random Blue tiles with Red tiles. Does 38 damage for each swap.
Level Upgrades
-
Level 2: Swaps up to 6 tiles.
Level 3: Swaps up to 7 tiles. Max damage 457 per swap.
Level 4: Swaps up to 9 tiles. Max damage 546 per swap.
Level 5: Swaps up to 13 tiles. Max damage 636 per swap.
[anchor=psylocke3]Psylocke (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 10/67/60/12/11/52
Psylocke gains momentum, fluidly chaining attacks together. Deals 59 damage and creates a strength 12 Red Strike tile whenever fewer than 3 exist. Costs 1 less for each Red Strike Tile (min cost 5)
Level Upgrades
-
Level 2: Increases Strike tile strength to 19
Level 3: 94 damage
Level 4: Increases strike tile strength to 31
Level 5: 153 damage
Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool.
Level Upgrades
-
Level 2: Steals up to 12AP
Level 3: Steals up to 15AP
Level 4: Steals up to 19AP
Level 5: Countdown reduced from 3 turns to 2 turns.
Psylocke carves the enemy up with her psionic katana. Deals 59 damage and leaves the enemy bleeding, converting a basic Black tile to an Attack tile that deals 14 damage to the current target each turn.
Level Upgrades-
Level 2: Deals 94 damage
Level 3: Increases attack tile damage to 22
Level 4: 153 damage
Level 5: Increases attack tile damage to 36
[anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 7111 Tile damage: 10/51/10/11/51/11
Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Ragnarok calls upon the storm, dealing 71 damage to the current target and changing 2 tiles of any color to Green.
Level Upgrades
-
Level 2: Convert 3 tiles.
Level 3: Dealing 128 damage.
Level 4: Convert 4 tiles.
Level 5: Dealing 185 damage.
[anchor=sentry3]Sentry (Dark Avengers)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
At Max Level: HP: 8700 Tile damage: 52/67/12/10/60/11
The Sentry projects an epic energy blast. Damages the enemy team for 189 before shattering up to 4 random Red tiles. Each tile damages the enemy team for 35 and allies for 35 but does not generate AP. This ability ends the turn.
Level Upgrades
-
Level 2: Damage to allies reduced to 28 per red tile destroyed.
Level 3: Destroys up to 7 Red tiles.
Level 4: Damages the enemy team for 243. Max: 1527 + 3081 enemies/1246 allies
Level 5: Destroys up to 9 tiles, with damage to allies reduced to 18 per tile. Max: 1527 + 3525 enemies/1053 allies
Sentry flies into the heart of the battlefield, sending waves of kinetic energy rippling outward. Creates Countdown tiles that do 24 damage to enemies and 12 to allies. Countdown tiles are created on a board-centered X pattern.
Level Upgrades
-
Level 2: Reduces ally damage to 10
Level 3: Impact extends further towards the corners
Level 4: Reduces ally damage to 9.
Level 5: Impact extends further. Max: 864 allies / 2368 enemies + 16*(ally strike - enemy protect).
The Sentry sacrifices himself for the good of the team. He takes 237 damage, but converts a random basic Yellow tile into a Strike tile with a strength of 59.
Level Upgrades
-
Level 2: Creates a strike tile with a strength of 65
Level 3: Sentry takes 201 damage.
Level 4: Creates Strike tile with a strength of 74. Max: Takes 1261 for 467 strike tile.
Level 5: Sentry takes 178 damage, for a 91 strike tile. Max: Takes 1112 for 575 strike tile.
[anchor=shehulk3]She-Hulk (Modern)[/anchor]
3 Star Rarity (Rare)
At Max Level: HP: 8700 Tile damage: 12/60/67/52/11/10/3.0x/2
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7.
Level Upgrades
-
Level 2: Increases Friendly Strike Tiles to strength 17
Level 3: Replaces up to 3 Tiles (Odd tiles are always Friendly)
Level 4: Increases Friendly Strike Tiles to strength 23
Level 5: Can also replace Countdown Tiles
She-Hulk charges into battle, catching her foes off guard and giving allies a chance to rest. Reduces one color of the enemies' AP reserves to zero, then gives allies a burst of 59 health.
Level Upgrades
-
Level 2: Also cuts a second AP color by 25 percent
Level 3: Gives allies a burst of 83 health
Level 4: Gives allies a burst of 125 health
Level 5: Also cuts a second AP color by 50 percent
She-Hulk strikes the ground, causing the earth to shift under her enemies' feet. Destroys 10 tiles from the bottom of the board and deals 83 Damage to the enemy team. Does not generate AP.
Level Upgrades
-
Level 2: Deals 120 Damage
Level 3: Causes a bigger shock-wave, destroying 13 Tiles
Level 4: Deals 172 Damage
Level 5: Destroys 16 Tiles and deals 224 Damage
[anchor=storm3]Storm (Modern)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link
At Max Level: HP: 4350 Tile damage: 11/60/10/12/67/52
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Level Upgrades
-
Level 2: Shatters 9 tiles.
Level 3: Shatters 10 tiles.
Level 4: Shatters 12 tiles.
Level 5: Shatters 14 tiles.
Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them.
Level Upgrades
-
Level 2: Deals 14 Damage for each tile shattered.
Level 3:
Level 4: Max: 133 damage for each tile
Level 5: Max: 192 damage for each tile
Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.
Level Upgrades-
Level 2: Converts 20 tiles.
Level 3: Converts 20 tiles.
Level 4: Converts 25 tiles.
Level 5: Converts 32 tiles.
[anchor=spiderman3]Spider-Man (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 67/12/52/60/11/10
Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he converts them to bandages, healing his team for an additional 149.
Level Upgrades
-
Level 2: Increases base healing to 199.
Level 3: Increases base healing to 256.
Level 4: Increases base healing to 312.
Level 5: Increases base healing to 369.
Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board.
Level Upgrades
-
Level 2: +1 turn of stun if 3 Web tiles exist
Level 3: +1 turn of stun if 2 Web tiles exist
Level 4: +1 turn of stun if 1 Web tile exists
Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.
(PASSIVE) Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.
Level Upgrades
-
Level 2: Creates up to 2 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 3 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%
[anchor=thehood3]The Hood (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 4350 Tile damage: 67/12/60/11/10/52
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, earning AP and dealing damage. Ends the turn.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Doesn’t end the turn.
(PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color.
Level Upgrades
-
Level 2: Requires 10 tiles.
Level 3: Also steal Red and Green.
Level 4: Requires 9 tiles.
Level 5: Also steal Black and Yellow
The Hood demands results, threatening his allies so they work faster. Damages the target for 100 and reduces the timer on 1 random friendly Countdown tile(s) by 1.
Level Upgrades-
Level 2: Affects 2 Countdown tiles.
Level 3: Affects 3 Countdown tiles.
Level 4: Affects 4 Countdown tiles. (and more damage?)
Level 5: Affects all Countdown tiles.
[anchor=thehulk3]The Hulk (Indestructible)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 9788 Tile damage: 11/60/12/10/67/52
The Hulk claps and a sonic shockwave rips through the battlefield. Does 118 damage to the target and destroys 3 tiles plus one for every two Green AP the team has. Does not generate AP.
Level Upgrades
-
Level 2: Does 127 damage to the target and destroys 4 tiles plus one for every two Green AP.
Level 3: Does 139 damage to the target and destroys 5 tiles plus one for every two Green AP.
Level 4: Does 151 damage to the target and destroys 6 tiles plus one for every two Green AP.
Level 5: Does 163 damage to the target and destroys 8 tiles plus one for every two Green AP.
The Hulk smashes, consuming up to 10 of the team's Green AP and damaging the target for 284 plus 19 for each Green AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
Level Upgrades
-
Level 2: 312 base damage. 24 damage for each Green AP remaining.
Level 3: 341 base damage. 29 damage for each Green AP remaining.
Level 4: 369 base damage. 36 damage for each Green AP remaining.
Level 5: 398 base damage. 48 damage for each Green AP remaining.
The Hulk is angry! When damaged for over 5% of his health, a random basic Black tile becomes a 1 turn Countdown that changes 1 basic tile(s) to Green.
Level Upgrades-
Level 2: Increases Green tiles created to 2.
Level 3: Increases Green tiles created to 3.
Level 4: Increases Green tiles created to 4.
Level 5: Increases Green tiles created to 5, damages allies for 20 and enemies for 39.
[anchor=thepunisher3]The Punisher (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 10/52/11/12/60/67
The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
Level Upgrades-
Level 2: Increases Attack tile damage to 15.
Level 3: Increases initial team damage to 89.
Level 4: Increases Attack tile damage to 18.
Level 5: Reduces Countdown to 1.
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Level Upgrades
-
Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.
Level Upgrades
-
Level 2: Increases base damage to 177.
Level 3: Downs target if their health is below 30% of max.
Level 4: Increases base damage to 236.
Level 5: Downs target if their health is below 40% of max.
[anchor=thor3]Thor (Modern)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
At Max Level: HP: 8700 Tile damage: 60/67/11/10/52/12
Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
Level Upgrades
-
Level 2: 135 damage.
Level 3: 187 damage.
Level 4: 239 damage.
Level 5: 291 damage.
A lightning bolt pierces the sky and rips into the target, dealing 154 damage. A storm is brewing; 4 Green tiles are added to the board.
Level Upgrades
-
Level 2: Converts 5 tiles. 200 damage.
Level 3: Converts 6 tiles. 246 damage.
Level 4: Converts 7 tiles. 293 damage.
Level 5: Converts 9 tiles. 339 damage.
Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 236 damage to the target and 118 damage to other enemies.
Level Upgrades
-
Level 2: 330 damage to target. 165 damage to other enemies.
Level 3: 424 damage to target. 212 damage to other enemies.
Level 4: 520 damage to target. 260 damage to other enemies.
Level 5: 614 damage to target. 307 damage to other enemies.
[anchor=wolverine3]Wolverine (Patch)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/12/11/67/10
Deals 237 damage to the current target and creates 2 Strike tiles for each team (Green for allies, Purple for enemies)
Level Upgrades
-
Level 2: Deals 284 damage.
Level 3: Creates 3 Strike tiles for each team.
Level 4: Creates 4 Strike tiles for each team.
Level 5: Creates 6 Strike tiles for each team.
Wolverine deals 16 damage for each tile on the board that bears his icon.
Level Upgrades
-
Level 2: Create a Red Strike tile for each team.
Level 3: Creates 2 Red Strike tiles for each team.
Level 4: 22 damage for each icon.
Level 5: 35 damage for each icon.
(PASSIVE) (PASSIVE) Every turn there are 12 or more Yellow tiles, Wolverine's healing factor restores 59 health.
Level Upgrades
-
Level 2: Requires 11 or more Yellow tiles.
Level 3: Requires 10 or more Yellow tiles.
Level 4: Also recovers 15 health if there are fewer than 10 Yellow tiles.
Level 5: Recovers 59 health in all circumstances.
0 -
[anchor=ares2]Ares (Dark Avengers)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 5340 Tile damage: 39/45/9/11/50/10
Ares charges into battle, seething with fury. He channels his rage into one might blow, depleting the team's green AP and doing 14 damage for each. His warmongering incites the enemy, granting them 1 green AP for every 2 consumed.
Level Upgrades
-
Level 2: 19 Damage for each Green AP
Level 3: Minimum Green AP cost reduced to 6.
Level 4: 24 damage for each Green AP.
Level 5: Minimum Green AP cost reduced to 5.
Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team for 50 damage, or 100 if he is below 20% of his max health.
Level Upgrades
-
Level 2: 68 Damage or 135 if Ares is below 20% of his max health.
Level 3: 135 damage if Ares is below 25% of max health.
Level 4: 85 damage or 170 if Ares is below 25% of max health.
Level 5: 170 damage if Ares is below 30% of max health.
Ares sacrifices his body to strike a crippling blow. deals 150 damage to the enemy and 100 to himself. It takes time for Ares to recover, converting a random basic color tile to a 3 turn countdown tile that does 50 damage and heals him for 63.
Level Upgrades
-
Level 2: deals 225 base damage.
Level 3: Increases Countdown tile healing to 82.
Level 4: Increases Countdown tile damage to 75.
Level 5: Reduces Countdown to 2.
[anchor=blackwidow2]Black Widow (Original)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 3315 Tile damage: 10/11/45/50/9/39
Natasha goes undercover to find her opponent's secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
Level Upgrades
-
Level 2: Steals 3 AP. Costs 2 AP more.
Level 3: Also steals Black AP. Costs 1 AP more.
Level 4: Steals 4 AP. Costs 2 AP more.
Level 5: Also steals Purple AP. Costs 1 AP more.
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.
Level Upgrades
-
Level 2: Add 3 to timers.
Level 3: Costs 2 AP less.
Level 4: Adds 4 to timers.
Level 5: 50% heal with enemy countdown timers present.
(Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
(PASSIVE) Black Widow steals enemy secrets. When she attacks by making a Purple match and the enemy has Purple AP, she steals 1 from them.
Level Upgrades-
Level 2: Also steals 1 Blue AP when making a Blue match.
Level 3: Also steals 1 Black AP when making a Black match.
Level 4: Also deals 6 damage when making a Purple, Blue, or Black match.
Level 5: Increases damage to 12 when making a Purple, Blue, or Black match.
[anchor=bullseye2]Bullseye (Dark Avengers Hawkeye)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 2190 Tile damage: 9/8/9/41/32/37
(PASSIVE) Bullseye’s skeleton is infused with the strongest metal on earth. If there are fewer than 3 friendly Purple Protect tiles, create one whenever anyone matches Purple tiles.
Level Upgrades
-
Level 2: Creates up to 4 Protect tiles.
Level 3: Creates up to 5 Protect tiles.
Level 4: Creates up to 7 Protect tiles.
Level 5: No cap on Protect tiles.
Bullseye has really taken to this bow and arrow shtick. Turns a selected (non-Countdown) tile into a Critical tile and deals 1000 damage if there are now 4 or more Critical tiles.
Level Upgrades-
Level 2: Costs 1 AP less.
Level 3: Damage if 3 or more Critical tiles.
Level 4: Costs 1 AP less.
Level 5: Creates 2 Critical tiles. Damage if 4 or more Critical tiles.
[anchor=captainamerica2]Captain America (Modern)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 4450 Tile damage: 50/45/39/9/10/11
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 13.
Level Upgrades
-
Level 2 – Increases Protect Strength to 7.
Level 3 – Increases Protect Strength to 8.
Level 4 – Increases Protect Strength to 10.
Level 5 – Transform 4 tiles.
The Captain hurls his trusty shield into battle. Hits the target for 50 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level Upgrades
-
Level 2 – Returns 9 Red AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles.
Level 4 – Returns 10 Red AP.
Level 5 – Can target any tile.
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level Upgrades
-
Level 2 – Returns 9 Blue AP.
Level 3 – Can target Strike, Protect, Attack, and Web tiles.
Level 4 – Returns 10 Blue AP.
Level 5 – Can target any tile.
[anchor=daken2]Daken (Dark Avengers Wolverine)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 2920 Tile damage: 8/9/9/32/41/37
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
Level Upgrades
-
Level 2: +10% Strike tile strength
Level 3: +10% Strike tile strength
Level 4: +20% Strike tile strength
Level 5: Creates 2 Strike tiles at 90% base strength.
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades-
Level 2: Heals 4% per turn.
Level 3: 7 Yellow tiles to avoid “Heat”.
Level 4: Heals 5% per turn.
Level 5: 6 Yellow tiles to avoid “Heat”.
[anchor=hawkeye2]Hawkeye (Modern)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 2670 Tile damage: 11/39/45/50/9/10
Hawkeye shoots a charged arrow, placing a Blue Countdown tile on the board. It activates after 4 turns, dealing 200 to the current target and stunning them for 2 turns.
Level Upgrades
-
Level 2: Stuns enemy for 3 turns.
Level 3: Reduces countdown to 3 turns.
Level 4: Stuns enemy for 4 turns.
Level 5: Reduces countdown to 2 turns.
Hawkeye shoots an explosive arrow, placing a Red Countdown tile. After 4 turns, it deals 120 damage to all enemies.
Level Upgrades
-
Level 2: +25% damage.
Level 3: Reduces countdown to 3 turns.
Level 4: +25% damage.
Level 5: Reduces countdown to 2 turns.
(PASSIVE) If there are more than 8 Purple tiles on the board, Hawkeye leaps out of the way of attacks, moving to the back of the team.
Level Upgrades
-
Level 2: Requires 7 Purple tiles.
Level 3: Requires 6 Purple tiles.
Level 4: Requires 5 Purple tiles.
Level 5: Requires 4 Purple tiles.
[anchor=magneto2]Magneto (Marvel NOW!)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 3560 Tile damage: 11/39/50/45/9/10
Magneto forms a mass of sharpnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.
Level Upgrades
-
Level 2: Increases tiles destroyed to 13, +1 AP Cost.
Level 3: Increases tiles destroyed to 21, +1 to countdown timer, +2 AP Cost.
Level 4: Increases tiles destroyed to 29, +1 to countdown timer.
Level 5: Increase area of effect to entire board, +1 to Countdown timer, +4 AP Cost.
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: +1 tile affected (total 4).
Level 4: Costs 1 AP less.
Level 5: +1 tile affected (total 5).
Magneto creates an unstable magnetic field. Turns a random basic Red tile into a 3 turn Countdown tile that deals 183 damage to the current target.
Level Upgrades
-
Level 2: Reduces countdown to 2, +1 AP cost.
Level 3: Destroy a 3x3 block around the Countdown tile. +2 AP cost.
Level 4: Reduces countdown to 1.
Level 5: Destroy a 5x5 block, +3 AP cost.
[anchor=moonstone2]Moonstone (Dark Avengers Ms. Marvel)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 4450 Tile damage: 9/45/11/50/10/39
Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.
Level Upgrades
-
Level 2: Can warp Red Special tiles. Collapse damage increased to 86.
Level 3: Can warp Yellow Special tiles. Collapse damage increased to 98.
Level 4: Can warp Blue Special tiles. Collapse damage increased to 109.
Level 5: Can warp any Special tile. Collapse damage increased to 120.
Moonstone concentrates photons into destructive blasts of radiation, harnessing ambient energy to intensify the effect. Does 25 base damage and 13 damage for each Red tile on the board.
Level Upgrades
-
Level 2: 14 damage per Red tile.
Level 3: 16 damage per Red tile.
Level 4: 18 damage per Red tile.
Level 5: 23 damage per Red tile.
Moonstone shifts control of a random enemy Countdown tile to her team, targeting the enemy. If there are no Countdown tiles, stuns the target for 1 turn.
Level Upgrades-
Level 2: Chosen tile’s Countdown reduced to a maximum of 3 turns.
Level 3: Stun lasts 2 turns.
Level 4: Chosen tile’s Countdown reduced to a maximum of 2 turns.
Level 5: Always stuns target.
[anchor=spiderman2]Spider-Man (Bag-Man)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 3560 Tile damage: 39/11/45/50/10/9
Spider-Man pulls the old switcheroo, swapping 2 basic colored tiles and turning them to Web tiles.
Level Upgrades
-
Level 2: Also swaps Strike and Protect tiles.
Level 3: Also swaps Web and Attack tiles.
Level 4: Swaps all tiles that have a color.
Level 5:Swaps 2 pairs of tiles. Costs 18 AP.
Slings a web that wraps 1 tile(s) in a sticky cocoon. These locked tiles stick in place and their special effects are neutralized. The locked effect is removed and tile effects resume if it is matched or otherwise destroyed.
Level Upgrades
-
Level 2: Locks 2 tiles. Costs 11.
Level 3: Locks 3 tiles. Costs 13.
Level 4: Locks 4 tiles. Costs 15.
Level 5: Locks 5 tiles. Costs 17.
The wise-cracking web-head befuddles his foe, increasing the timer on a selected Countdown tile by 1 plus 1 for every Web tile (up to 10). Turns all Web tiles to basic tiles.
Level Upgrades
-
Level 2: Increases timer by 2 plus 1 for each Web tile.
Level 3: Increases timer by 3 plus 1 for each Web tile.
Level 4: Increases timer by 4 plus 1 for each Web tile.
Level 5: Affects 2 Countdown tiles.
[anchor=storm2]Storm (Classic)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 2670 Tile damage: 39/11/45/9/50/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
-
Level 2: Shatters 1 more tile.
Level 3: Shatters 1 more tile.
Level 4: Shatters 2 more tiles.
Level 5: Shatters 1 tile for every Green AP.
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Stuns target for 3 turns.
Level 4: 188 damage.
Level 5: Stuns target for 4 turns.
(PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 19 damage to all enemies. If every team member is below 50% health, damage increases to 125.
Level Upgrades
-
Level 2: 23 base damage. 150 damage if team below 50% health.
Level 3: 27 base damage. 175 damage if team below 50% health.
Level 4: 30 base damage. 200 damage if team below 50% health.
Level 5: 34 base damage. 225 damage if team below 50% health.
[anchor=thor2]Thor (Marvel NOW!)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 5340 Tile damage: 45/50/10/9/39/11
Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
Level Upgrades
-
Level 2: Deals 62 damage.
Level 3: Deals 79 damage.
Level 4: Deals 97 damage.
Level 5: Deals 114 damage.
A lightning bolt pierces the sky and rips into the target, dealing 81 damage. A storm is brewing; 4 Green tiles are added to the board.
Level Upgrades
-
Level 2: 5 Green tiles.
Level 3: 6 Green tiles.
Level 4: 7 Green tiles.
Level 5: 9 Green tiles.
Thor summons a violent storm to smite the enemy. The rage of the heavens rains down on the battlefield, dealing 125 damage to the target and 63 damage to other enemies.
Level Upgrades
-
Level 2: Deals 150 damage to target, 76 damage to other enemies.
Level 3: Deals 175 damage to target, 88 damage to other enemies.
Level 4: Deals 200 damage to target, 101 damage to other enemies.
Level 5: Deals 225 damage to target, 113 damage to other enemies.
[anchor=wolverine2]Wolverine (Astonishing X-Men)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 3560 Tile damage: 39/45/9/11/50/10
Wolverine's rage builds. He deals 33 damage and places 1 strength 3 Red Strike tile plus 1 for every 3 Red AP his team has.
Level Upgrades
-
Level 2: 46 damage.
Level 3: Strike Strength 4.
Level 4: 56 damage.
Level 5: Strike Strength 5.
Wolverine rips the enemy to shreds, dealing 180 damage.
Level Upgrades
-
Level 2: 216 damage.
Level 3: 252 damage.
Level 4: 288 damage.
Level 5: 324 damage.
(PASSIVE) Wolverine's healing factor mends major injury and sustains his assault. If Wolverine is below 50% health and his team makes a Yellow match, his healing factor activates, restoring 35 health.
Level Upgrades
-
Level 2: Recovers 42 health.
Level 3: Recovers 49 health.
Level 4: Recovers 56 health.
Level 5: Recovers 63 health.
0 -
[anchor=blackwidow1]Black Widow (Modern)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 1540 Tile damage: 19/7/22/25/6/7
Natasha goes undercover to find her opponent’s secrets. She steals 2 Yellow, Blue, Red, and Green AP, undermining the enemy's plans and setting hers into motion.
Level Upgrades
-
Level 2: Steals 3 AP. Costs 2 AP more.
Level 3: Also steals Black AP. Costs 1 AP more.
Level 4: Steals 4 AP. Costs 2 AP more.
Level 5: Also steals Purple AP. Costs 1 AP more.
A dart from Black Widow's bracelets strikes the target and releases an electrical charge, stunning them for 2 turns.
Level Upgrades
-
Level 2: Stuns for 3 turns.
Level 3: Stuns for 4 turns.
Level 4: Stuns for 5 turns.
Level 5: Also stuns other enemies for 1 turn.
[anchor=hawkeye1]Hawkeye (Classic)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 1320 Tile damage: 19/22/7/25/6/7
Hawkeye prepares to place the perfect shot, turning a selected Purple tile into a Critical tile.
Level Upgrades
-
Level 2: Also transforms basic Red tiles.
Level 3: Also transforms basic Yellow tiles.
Level 4: Also transforms basic Blue and Green tiles.
Level 5: Also transforms basic Black and Protect tiles.
No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP).
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
[anchor=ironman1]Iron Man (Model 35)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 2700 Tile damage: 27/31/24/8/7/7
A high-impact kinetic blast from Iron Man's hand deals 63 Damage damage to the target.
Level Upgrades
-
Level 2: 66 damage.
Level 3: 69 damage.
Level 4: 76 damage.
Level 5: 88 damage.
Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage.
Level Upgrades
-
Level 2: 28 damage.
Level 3: 30 damage.
Level 4: Creates 3 Protect tiles.
Level 5: Creates 4 Protect tiles.
The World's Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage.
Level Upgrades
-
Level 2: 131 damage.
Level 3: 138 damage.
Level 4: Stuns for 2 turns.
Level 5: Stuns for 3 turns.
[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 3520 Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Juggernaut slams head-first into the enemy, dealing 125 damage to the target and 63 damage to himself.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
[anchor=storm1]Storm (Modern)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 1620 Tile damage: 7/27/7/8/31/24
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Level Upgrades
-
Level 2: Shatters 9 tiles.
Level 3: Shatters 10 tiles.
Level 4: Shatters 12 tiles.
Level 5: Shatters 14 tiles.
Fierce winds swirl, sending heavy weights aloft and turning them against the enemy. Deals 3 damage for each Environment tile, then shatters them.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.
Level Upgrades-
Level 2: Converts 18 tiles.
Level 3: Converts 20 tiles.
Level 4: Converts 24 tiles.
Level 5: Converts 32 tiles.
[anchor=venom1]Venom (Dark Avengers Spider-Man)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 2640 Tile damage: 6/7/7/19/25/22
If there are at least 6 Web tiles on the board, Venom grabs his target and eats them whole, destroying all Web tiles. Otherwise, he bites for 31 damage.
Level Upgrades-
Level 2: 47 damage.
Level 3: 62 damage.
Level 4: 78 damage.
Level 5: 93 damage.
Venom sends out his tendrils like a rope, wrapping up an enemy to stun them for 1 turn. The tendrils leave their mark on the battlefield as Venom stalks his prey; add 1 Green Web tile to the board.
Level Upgrades
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Stuns whole team. +3 AP.
[anchor=yelena1]Yelena Belova (Dark Avengers Widow)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 1540 Tile damage: 6/7/19/25/7/22
Yelena goes undercover to damage her opponents. She steals Yellow, Blue, Red, and Green AP, undermining the enemy's plans and doing 31 damage.
Level Upgrades
-
Level 2: Steals 3 AP. Costs 2 AP more.
Level 3: Also steals Black AP. Costs 1 AP more.
Level 4: Steals 4 AP. Costs 2 AP more.
Level 5: Also steals Purple AP. Costs 1 AP more.
The enemy may have thought they were in control, but Yelena's plans for revenge have been put into motion. Turns one enemy-owned special tile into a Critical tile and hits the target for 31 damage.
Level Upgrades-
Level 2: 34 damage.
Level 3: 37 damage.
Level 4: 40 damage.
Level 5: Turns 2 tiles to Critical tiles.
0 -
21 May - Added Sentry, updated Daken.
16 May - Updated Invisible Woman and Daken
15 May - Updated Spiderman
9 May & 14 May - Updated Daken.
7 May - Updated Falcon and Storm. Punisher's Molotov Cocktail seems to be changed. Thor's Green power got a minor tweak.
28 April - Added Falcon data, added incoming characters.
24 April - Added Nick Fury
18 April - Added Daken Gold and Falcon, fixed a few mistakes. Filled in data for Human Torch.
8 April - Fixed some stats for Human Torch and Black Panther.
2 April - Updated Magneto's Magnetic Translocation to show the damage increase.
1 April - Added Human Torch and link to Wiki Gold Characters
31 March - Updated Captain America, a few fixes, and added anchor links for the stat blocks.
27 March - When IW, BP, BWGS, Spidey, Punisher, or Bagman lead a team (center placement before battle), they get 4 points per environment tile. Otherwise the team gets 3 points per environment tile. In jungle, desert, or mountain terrains, the choice of leader can be crucial. Added this and some links.
26 March - Updated Thor Modern, Added 3* Captain America. Corrected BP's black max damage. Added max damage for BWGS's green.
5 March - Added Golden 3* Thor (Goldilocks)
3 March - Updated Black Panther and Psylocke. Corrected Magneto MN.
26 February - Actually fixed Ragnarok correctly. Updated Black Panther.
21 Feb changes - Added Psylocke and Black Panther.
19 Feb changes - Updated Captain America. Added/updated links.
7 Feb changes - Fixed Patch's health points.
4 Feb changes
Daredevil's abilities added from Daredevil wiki page.
Thor's new stats added from Thor wiki page.
Wolverine's new stats added from Wolverine wiki page.
Invisible Woman's new stats from Invisible Woman wiki page.
Added Ares, Patch, and the Hulk.
Venom's Devour updated.
Originally copied from Characters and Skills Compendium v2.24 - updated 12/12/13.0 -
there's already same thread with the same name.0
-
It doesn't get updated since shikao isn't around. +1 vote for sticking one somebody can edit.0
-
I'd love it if we could just give control of the current thread to someone else -- it's really nice to have full skill descriptions and max damage numbers.0
-
Minor buff suggestion for 2-4 star characters
19/__/14/__/12/__ - 6996 - 4 -- Invisible Woman (Classic) -- Using Force Bubbles also shields team for 1 turn.
__/12/__/11/15/__ - 5075 - 3 -- Black Widow (Grey Suit) -- Let Deceptive Tactics convert environment tiles.
__/_7/_7/11/__/__ - 5800 - 3 -- Daredevil (Man Without Fear) -- Red/Blue, at level 4 -- If enemy countdown tiles exist, lowest value is disarmed as trap is set.
14/13/20/__/__/__ - 7250 - 3 -- Iron Man (Model 40) -- Reduce lvl 4&5 Recharge AP costs by 1&2.
__/_6/__/__/10/__ - 7111 - 3 -- Ragnarok (Dark Avengers) -- Reduce AP costs to 5&9.
14/__/PA/__/__/_9 - 4350 - 3 -- The Hood (Classic) -- Add some health. Intimidation -- also destroys (lvl) random environment tiles.
__/14/__/__/10/PA - 9788 - 3 -- The Hulk (Indestructible) -- Increase healing rate. Lower AP cost for Red Smash by 1AP.
__/_8/__/__/_8/_7 - 5800 - 3 -- The Punisher (Dark Reign) -- Judgement -- let Punisher pick the 3x3 block.
10/10/__/__/_5/__ - 5340 - 2 -- Ares (Dark Avengers) -- Rampage "if Ares is below xx% of max health" -- increase each by 10%.
__/__/__/PA/__/16 - 2190 - 2 -- Bullseye (Dark Avengers) -- Decrease Murderous Aim to 16AP.
19/11/12/__/__/__ - 4450 - 2 -- Captain America (Modern) -- Drop AP cost of Sentinel of Liberty to Yellow 15 AP, increase defense strength, and allow targeting of any tile.
__/__/__/PA/__/PA - 2920 - 2 -- Daken -- Passive -- Revel in Chaos. Gain 1AP in PGB when either team destroys 20 tiles. (more gain for less tiles at higher levels)
__/10/10/PA/__/__ - 2670 - 2 -- Hawkeye (Modern) -- Allow placement of countdown tiles, on any tile. He should have the best aim.
__/_8/_6/__/_9/__ - 3560 - 2 -- Magneto (Marvel NOW!) -- Iron: Allow blue to be picked. Polarity: Allow any tiles to be picked. Magnetic: allow red to be picked.
__/11/__/_5/__/17 - 4450 - 2 -- Moonstone (Dark Avengers) -- Drop Control Shift cost to 15AP
_7/__/_9/13/__/__ - 3560 - 2 -- Spider-Man (Bag-Man) -- Halve all AP costs. Add healing to Snarky Remark.
PA/__/11/__/12/__ - 2670 - 2 -- Storm (Classic) -- Increase her health.
12/_8/__/__/14/__ - 5340 - 2 -- Thor (Marvel NOW!) -- Call the Storm: add "Adds 3 red tiles."
PA/12/__/__/_6/__ - 3560 - 2 -- Wolverine (Astonishing X-Men) -- Increase health. Increase healing rate outside of combat.0 -
From Most/Least Used CharactersIceIX wrote:Just did a quick run on the numbers for the last 30 days. Note that there are tons of variables for usage, so this raw dump doesn't really show off things like Iron Man being used by every player that starts the game, or the fact that Daredevil has only been out a short time, or that characters featured in Tournies will jump up the rankings, or any number of other things.
Iron Man (Model 35)
Thor (Marvel NOW!)
Wolverine (Astonishing)
Black Widow (Modern)
Storm (Modern)
Black Widow (Original)
Hulk (Indestructible)
Hawkeye (Classic)
Captain America (Modern)
Storm (Classic)
Hawkeye (Modern)
Spider-Man (Classic)
Iron Man (Model 40)
Punisher (Dark Reign)
Ares (Dark Avengers)
Wolverine (Patch)
Juggernaut (Classic)
Daken (Dark Avengers)
Black Widow (Grey Suit)
Ragnarok (Dark Avengers)
Magneto (Classic)
Spider-Man (Bag-Man)
Magneto (Marvel NOW!)
Doctor Doom (Classic)
Venom (Dark Avengers)
Loki (Dark Reign)
Hood (Classic)
Moonstone (Dark Avengers)
Daredevil (Man Without Fear)
Invisible Woman (Classic)
Wolverine (X-Force)
Bullseye (Dark Avengers)
Yelena (Dark Avengers)
Devil Dino
Poor Devil Dino. No one has put him into their team since 1/21...0 -
Hi,
I gathered all the info in this file
https://www.dropbox.com/s/9f7h0ua8iz9g5ma/Marvel%20Ranking%20Upload.xlsx
Regards0 -
The Ragnarok stats need updating. Also, you have Patch's max HP wrong in his listing0
-
Hi,
Data was taken from
http://marvelpuzzlequest.wikia.com/wiki/Marvel_Puzzle_Quest_Wiki
and the preview incoming changes from IceX
I have checked again the maximum HP and are the same.
Could you please tell me what is wrong?
Regards0 -
In the mini section about Patch and his power list, it states his maximum HP is 3560. This is incorrect as his maximum HP is around 5800 I believe.0
-
I'm not sure if you're still cleaning up the links but the Classic Magneto links back to Daredevil's description. I'll see if I can find more.
I still like having the Index as the first post, but I understand if you want to organize it in a new way.
Good job though!
EDIT:
Ah found a couple more:
Ares redirects to Patch.
Punisher redirects to Hulk. (Hulk is set to Punisher)
Uncommon Wolverine redirects to Patch. (Maybe set Patch to wolverine 3?)0 -
Added Psylocke and Black Panther, as they are currently known.0
-
Panther crit is incorrectly listed as 9.9x in the top table -- should be 3.5x.0
-
Call of the Storm for Thor is incorrectly shown as 17 AP, when it should be 14.
Thanks for doing this btw, I think it's important for people to have access to a current version of this.0 -
Nonce Equitaur 2 wrote:Added Psylocke and Black Panther, as they are currently known.
Are you going to bother correcting the Ragnarok errors I pointed out? He still has his pre-nerf powers listed. Not having a go at all, just making sure everyone is getting the correct information.0 -
DaveyPitch wrote:Nonce Equitaur 2 wrote:Added Psylocke and Black Panther, as they are currently known.
Are you going to bother correcting the Ragnarok errors I pointed out? He still has his pre-nerf powers listed. Not having a go at all, just making sure everyone is getting the correct information.
The Rags wiki page was wrong. I'm not sure how much damage his red does at level 15.0
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