Holiday Office Closures
Comments
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Testing the waters to see if they can reduce amount of events/server space/workforce and keep users/revenue flowing?
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@Omegased said:
Testing the waters to see if they can reduce amount of events/server space/workforce and keep users/revenue flowing?They cannot possibly be using a significant amount of bandwidth or server space...they do everything client-side and push updates through the app stores.
If they were reducing workforce we'd see new characters stop showing up on schedule. Creating events had to be done by hand pre-Unity (and maybe still now?) but it was just a copy/paste job supposedly. They spend their time on characters.
I think they skipped a boss event not too long ago because they were screwing around with the rewards and hadn't decided what they were yet. It's probably something dumb like that.
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I would be curious to know what did the most monetary damage to the game, the cover swap/buy club event or Unity implementation, thoughts? I would bet Unity caused more to quit but I’m not sure it cost them more revenue. An autopsy of the Broken Circle era would be interesting.
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@SuperCarrot said:
I would be curious to know what did the most monetary damage to the game, the cover swap/buy club event or Unity implementation, thoughts? I would bet Unity caused more to quit but I’m not sure it cost them more revenue. An autopsy of the Broken Circle era would be interesting.I think the boycott or whatever is still ongoing, so I don't think there's any way to tell.
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It's not even a boycott anymore. The buy clubs just don't exist. Most players or still playing, and even spending, but not in the numbers they used to spend on the game.
Buy Clubs did bring in a nice chunk of change, sometimes several nice chunks of change a day. Someone posted in May/June of 2025 some revenue numbers from the financial statements. There was a significant drop in revenue starting last Dec 2024 when they took away the cover swaps. I haven't seen any numbers since then (especially around when Unity was "released") so can't tell what impact it had on month over month.
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@entrailbucket said:
@dpirates said:
I truly wonder if this can possibly hold true. Playing daily for 11 years, this is the first time I recall opening the app and finding no PVE event... It's sad, really.It did happen quite a bit in the very early days, but it's been a really long time. I wonder what happened.
Sad, nonetheless. I had really just decided to come back in earnest, and they decide to go away
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@LavaManLee said:
It's not even a boycott anymore. The buy clubs just don't exist. Most players or still playing, and even spending, but not in the numbers they used to spend on the game.Buy Clubs did bring in a nice chunk of change, sometimes several nice chunks of change a day. Someone posted in May/June of 2025 some revenue numbers from the financial statements. There was a significant drop in revenue starting last Dec 2024 when they took away the cover swaps. I haven't seen any numbers since then (especially around when Unity was "released") so can't tell what impact it had on month over month.
I do wonder what'd happen if they started giving us stuff that was worth buying/required to win. I have a feeling they'd start up again. But they don't seem interested in doing that for whatever reason.
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The only thing worth buying in any sense are 6s. They are apparently treating them as a carrot to retain the existing players more than as a way to inject revenue short term and burn people out. This is probably smart given the general state of the remaining player base. Who's around that will really open their wallets at this point?
As far as revenue since Unity it is slightly lower than the half of the year before it. All of 2025 was lower than all of 2024 except for Oct which tied the 3 lowest months in 2024.
They undeniably drove off a bunch of people which obviously results in spending less.
It is impossible to know what they consider "enough" money to keep the game running in some capacity.
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