L45TN7 wrote: there needs to be more of everything. the game can never have too many characters! every team i play against pretty much uses the same characters.
Psykopathic wrote: Roster slots are expensive. Ok I get it. You don't wanna buy the roster slots for 5x 1*. Ok I get that, not everyone is a collector and you don't HAVE to have them all you former poke masters.
Psykopathic wrote: former
Tolken wrote: 1* Doesn't really need much more. What it does desperately need is character balancing. Hawkeye needs more damage Yelena needs to be entirely remade. Jugs needs a third ability with a mechanic to heal back reds self damage(it's way to punishing when you are new and have nothing but packs to heal with since they nerfed spidey levels healing) And finally bagman needs to be repurposed as a 1 star tank. Giving new planers a trap character as their first 2 star is just bad design
Psykopathic wrote: Tolken wrote: 1* Doesn't really need much more. What it does desperately need is character balancing. Hawkeye needs more damage Yelena needs to be entirely remade. Jugs needs a third ability with a mechanic to heal back reds self damage(it's way to punishing when you are new and have nothing but packs to heal with since they nerfed spidey levels healing) And finally bagman needs to be repurposed as a 1 star tank. Giving new planers a trap character as their first 2 star is just bad design Jugs with a 3rd ability, especially a heal would be totally OP. Especially when he's an enemy scales to lvl 230. I think not. He would be better than many 2*. It could be a long cool down black tile that the AI will destroy/match more often than not. Yeah. Bagman needs demoted. Lmao
Toxicadam wrote: As an aside, I sometimes wonder when there will be 'too many characters'. With the way the game is structured (where you need 5-10 covers to actually make a character viable) you really endanger yourself in diluting your chances to capture enough covers of a certain hero that you want.