Dev Update #6 - MPQ Unity Launch Pt 3
Comments
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@dianetics said:
@KGB said:
Since I can't now it says their servers are overwhelmed and/or putting everything server side was a terrible idea.
They should not be streaming ANYTHING from the server at all. The only thing that should be sent is rewards / token results. Everything else should be client side.I don't think everything is server side. But, it appears the beginning of the match is.
I used a vpn to pop around about 5 different servers and after pressing fight the beginning of the match took anywhere from 3 seconds to 5 minutes.
A good server would load immediately and the game was very fast and responsive. A bad server would stall on resolving the passive powers and support stuff at the very beginning of the match. The more stuff I added the longer it took.
Also, some stuff I had pre-cached had to be redownloaded if there were new assets that had to be downloaded as well.
It's all very weird stuff.Very strange especially since the old app didn't require that. I know for sure it would pre-load teams in your PvP queue so that you could skip a few after being out of Wifi/cell range before you'd run out. You could also start and play 1 battle in this state too before you'd have to reconnect to the server to report the result / get your reward.
Clearly that's not the case now. That's worrisome because it means game performance depends on your local server. That will kill the PvE crowd. All we can hope is it's a bug where the game keeps downloading assets you already have on the device without realizing they are there.
KGB
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The latest update, at least on my S23 Ultra, runs smoother. Better than after the initial upgrade, but that's only better than the initial upgrade; it is still not as good as it was.
But I've also heard from other (chatted online, etc.) who've said the latest update has made things even worse for them. We're talking 20-30 seconds for a match to load, the board to fill up, etc. /grimace
They're also playing on mobile (not Steam, as they mentioned 'tapping' and not 'clicking') but I don't know what phone or tablet they were using.On my side, again it's better. Not great, but better, and I'm happy to have my virtual buttons back, so my muscle memory is also thankful.
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@JSP869 said:
The latest update, at least on my S23 Ultra, runs smoother. Better than after the initial upgrade, but that's only better than the initial upgrade; it is still not as good as it was.But I've also heard from other (chatted online, etc.) who've said the latest update has made things even worse for them. We're talking 20-30 seconds for a match to load, the board to fill up, etc. /grimace
This happened to me on my S9+ after the update too. My initial battle froze after the gems fell and I had to wait almost a minute or more before it placed the SAP tiles and let the battle proceed. I was sure the game was frozen and minimized it a couple of times and came back in before it continued.
But once I played a couple battles everything was fine. My guess is there are a lot of assets to load after the update and that can take some time depending on your connection speed (cellular, Wifi, wired). So hopefully it's fine for them after a couple of battles.
KGB
1
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