**** Puck (Eugene Judd) ****
Comments
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His kit now works, nothing is broken, so that's a great change. He's still not wowing me though.
First and foremost: the cartwheeling tile-moving passive. This is a great change, both for flavour and to allow him new avenues for synergy. You can now use him with America, for example, and get some extra matches out of it to get ahead in AP a la MEHulk.
However, especially when directly compared to MEHulk, there is one big difference: MEHulk and MThor and the like move/destroy tiles before your turn, so you can take advantage of the change of the board on your turn. Puck on the other hand moves tiles after your turn, so you have no control whatsoever-- you might be gifting the AI a 4- or 5-match, a match in a colour you were trying to deny, etc. So this is a bit of a double-edged sword that might benefit the opponent. And you need him to tank colours to use it. ...Still vastly superior than the nothing of before, though.
I keep his green@3. The boarddestroy itself is okay, but the match damage boost wasn't really that impactful when played with 4*s, imo. At least not enough that shortchanging red or black was worth it. Again, vastly superior to before, because the green now does _something_ useful at least. But as far as green boardshake goes, it's not especially amazing imo.
His black passive is now a small revenge AoE dealt in increments, which in 4* land feels pretty eh. A nice bonus, but not anything to rely on. Possibly this might do more if you ascend him.
Red and black actives are pretty much unchanged. Black makes a few protect tiles just as before. Red does a smidge more damage, but remains around ~4k damage for 6 AP around lvl 280ish. It's feedable, but not great damage/AP wise-- for two firings (12 AP), you don't even get 10k damage. You'll almost certainly have access to better damage abilities in any given boost week.
Team-wise, 4* Magik/ 4* Panther / Puck as detailed above still works the same, nothing changed here. Additionally, his passive matches now allow him synergy with characters that like gaining small amounts of random extra AP (i.e. America) or enjoy board destroy (i.e. Polaris).
tl;dr: He's useable and not broken, yay! I'm glad they fixed him, the fact that his green did literally nothing before bothered me. -- Still wouldn't call him good though. In my own list, I moved him from E (characters that struggle to do anything) up to D (characters that are awkward to use or need specific team support that's not just a battery). Purely on account of the passive tile moving giving him more options and his green not being broken anymore.
Possibly he might be better ascended due to higher 5* match damage, not sure.0
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