@BlixTheFrog [Official Forums]Question: Do you play with the idea of preventing vendettas? Like preventing players from hitting the same player five times in as many minutes? This sometimes makes the game feel a bit unfriendly and agressive...Answer: Not something we had considered but seems to make sense and something we can factor into as an improvement to matchmaking. Thanks!
IceIX Note: To be clear, the current matchmaking system is SUPER complex under the hood due to lots and lots and lots of tinkering by Demiurge over the years. As a result, putting in a simple ""Hit an enemy, no longer available on the list"" filter seems like it'd be easy, but could easily have catastrophic effects downstream on how players are matched. Without wholesale changes/revisions to the system, it's not an easy change.
Next time we see Simulator, expect letters @DAZ0273
They answered a bunch of the same question multiple times, but they're still avoiding my "how many players have a 5*?" question.
The fact that the Chasm nerf is still at least 2 months out is completely unacceptable.
This confirms supports will not only be in PvP, but will be equipped by defensive teams in PvP...which...that's certainly a choice. They say they'll be reworking a bunch of them, I wonder if that means nerfs/removal of free AP.
I'm sure Chasm at 550 is a very different animal than at my MMR (470) but I see less and less of him now that there are a variety of counters available. The revive Bros have been completely off the radar over the last 2 boost lists and for 4 out of the last 5 boost lists. Granted some big dogs have been a part of those boost weeks (Okoye, Apoc, mThor, basically all the other massively OP characters) but even in Sim Chasm teams don't have the same teeth they used to. Kang in particular nerfed them but there are now a handful of weird and fun teams that neuter them pretty effectively at my MMR. I literally hunt them with a handful of fun troll teams in Sim to get to 2k quickly because they tend to cluster at a higher point level there. I think at this point they are more scarecrow than actual menace.
I'd love to hear if that is the case at the very top MMR. Maybe what I am seeing is just very different.
I saw tons of 550 Okoye/Chasm this week, and quite a few Chasm/Hulk.
Next week's list is Abigail, Odin, Sersi, and Daredevil -- let's see if Chasm mysteriously makes a comeback (he will).
@entrailbucket said: I saw tons of 550 Okoye/Chasm this week, and quite a few Chasm/Hulk. Next week's list is Abigail, Odin, Sersi, and Daredevil -- let's see if Chasm mysteriously makes a comeback (he will).
@entrailbucket said: I saw tons of 550 Okoye/Chasm this week, and quite a few Chasm/Hulk.
Seems like what we are seeing is really different. Makes sense, I've fought a few max Chasms and they were unpleasant. All I am seeing is Magik/Okoye, Magik/Emma and a handful of Magik/Electro. I'd assume that since very few people have Magik at 550 she isn't as predominant at the top level of play. She totally shuts down Chasm at my level with the purple power, and Electro/Magik is really solid against the Chasm/iHulk teams since Electro negates all the AOE.
I found that Chasm totally shut down Magik. His stun prevents her from placing her repeaters, and his AP drain makes it very difficult to cast any of her powers.
Her extra match damage thing would be useful, except that my Okoye tanks over her, so it never goes off.
@entrailbucket said: I found that Chasm totally shut down Magik. His stun prevents her from placing her repeaters, and his AP drain makes it very difficult to cast any of her powers. Her extra match damage thing would be useful, except that my Okoye tanks over her, so it never goes off.
@entrailbucket said: I found that Chasm totally shut down Magik. His stun prevents her from placing her repeaters, and his AP drain makes it very difficult to cast any of her powers.
I was running mostly Magik/Emma. The match damage got stuff done really quick. My Okoye is "only" 454 so she didn't really have a huge healthpool advantage. I'd concentrate on purple and red and matches were pretty quick.
With a much bigger healthpool at 550 I'm sure it is a very different situation.
The Magik/Okoye teams with a big Okoye were much more dangerous at my MMR. That was a surefire 2-3 healthpacks every time. Chasm depended on how the board was laid out a lot more, usually 1 healthpack per fight for Magik since she was tanking almost everything.
@entrailbucket said: They answered a bunch of the same question multiple times, but they're still avoiding my "how many players have a 5*?" question. The fact that the Chasm nerf is still at least 2 months out is completely unacceptable. This confirms supports will not only be in PvP, but will be equipped by defensive teams in PvP...which...that's certainly a choice. They say they'll be reworking a bunch of them, I wonder if that means nerfs/removal of free AP.
@entrailbucket said: They answered a bunch of the same question multiple times, but they're still avoiding my "how many players have a 5*?" question.
I suspect a quick backtrack on supports in PVP. But nice how they'll nerf them for PVE, too. Way to kill both game nodes at once. I expect forum rage.
Huh, so it seems that beast and fury actually ARE better now despite what we think. Incredible.
No no. They were just doing out of character stuff before 🤣
Second month in a row they ignored my question also and I was one if the first each month to post on the threads, disappointing.
@St_Bernadus said: Next time we see Simulator, expect letters @DAZ0273
"Oops we forgot about that" was not the answer I was expecting but good to hear we will be getting it back!
I think you might just have to accept that they find that question too commercially sensitive to give details on and try another question.
If Chasm nerf turns out not to work then yeah...gonna be an interesting time after this long wait. He hasn't been much a problem this week but come end of the week with that superstar boost headliner of Abigail Brand...although it will probably just be Shang & Jane as much at my MMR.
@ThisisClemFandango said: Huh, so it seems that beast and fury actually ARE better now despite what we think. Incredible.
I was joking in my Meeting post when I wrote that the Developers said Beast and Fury are better, yet here they are totaling defending that decision
I can try to understand Beast, but Fury made absolutely no sense
@DAZ0273 said: @entrailbucket said: They answered a bunch of the same question multiple times, but they're still avoiding my "how many players have a 5*?" question. The fact that the Chasm nerf is still at least 2 months out is completely unacceptable. This confirms supports will not only be in PvP, but will be equipped by defensive teams in PvP...which...that's certainly a choice. They say they'll be reworking a bunch of them, I wonder if that means nerfs/removal of free AP. I think you might just have to accept that they find that question too commercially sensitive to give details on and try another question. If Chasm nerf turns out not to work then yeah...gonna be an interesting time after this long wait. He hasn't been much a problem this week but come end of the week with that superstar boost headliner of Abigail Brand...although it will probably just be Shang & Jane as much at my MMR.
@DAZ0273 said:
I think you'll find Chasm no challenge for the Immortal Eternal Sersi and the anti-rainbow partner Daredevil. The pair of them pumping out strikes and not dying.
@rainkingucd said: @DAZ0273 said: @entrailbucket said: They answered a bunch of the same question multiple times, but they're still avoiding my "how many players have a 5*?" question. The fact that the Chasm nerf is still at least 2 months out is completely unacceptable. This confirms supports will not only be in PvP, but will be equipped by defensive teams in PvP...which...that's certainly a choice. They say they'll be reworking a bunch of them, I wonder if that means nerfs/removal of free AP. I think you might just have to accept that they find that question too commercially sensitive to give details on and try another question. If Chasm nerf turns out not to work then yeah...gonna be an interesting time after this long wait. He hasn't been much a problem this week but come end of the week with that superstar boost headliner of Abigail Brand...although it will probably just be Shang & Jane as much at my MMR. I think you'll find Chasm no challenge for the Immortal Eternal Sersi and the anti-rainbow partner Daredevil. The pair of them pumping out strikes and not dying.
@rainkingucd said:
Sersi might just be my most under covered 5* (tie with Heimdall maybe). I have way more covers for Gwenom. I have exactly Abigail champed from this bunch...I can feel PvP trembling already...
That is not devs answer. They are used more just after rework, which is not "being better"...
Interesting to see the list of least used char, which is like 50% bad chars and 50% unpopular or harder to cover chars...
If they rebalance only based on popularity it makes sense. I think it's not right but it makes sense
@Punisher5784 said: @ThisisClemFandango said: Huh, so it seems that beast and fury actually ARE better now despite what we think. Incredible. I was joking in my Meeting post when I wrote that the Developers said Beast and Fury are better, yet here they are totaling defending that decision I can try to understand Beast, but Fury made absolutely no sense
@Punisher5784 said:
Fury make a ton of sense when you realize he is in quite a few PvE nodes. He NEVER used to get off his Yellow and I was always leaving him for last because his powers were expensive. Now he virtually always gets it off once to annoy me with a bunch of damage and a possible critical.
KGB
@KGB said: @Punisher5784 said: @ThisisClemFandango said: Huh, so it seems that beast and fury actually ARE better now despite what we think. Incredible. I was joking in my Meeting post when I wrote that the Developers said Beast and Fury are better, yet here they are totaling defending that decision I can try to understand Beast, but Fury made absolutely no sense Fury make a ton of sense when you realize he is in quite a few PvE nodes. He NEVER used to get off his Yellow and I was always leaving him for last because his powers were expensive. Now he virtually always gets it off once to annoy me with a bunch of damage and a possible critical. KGB
@KGB said:
True, and that's why I asked the question in June on why specific characters are selected for rebalance. I'm sure much of it has to do with PvE enemies, even though they won't explicitly say it. 5* Kingpin and even Sentry have been a nightmare for me a couple times.
I'm still surprised 5* Green Goblin and Hawkeye haven't received one yet. They're in enough PvE events, that I'd expect it's coming soon
I definitely didn't expect an answer (mostly because I know $$ is the driving factor), but still bummed they didn't even attempt to acknowledge that 5 star characters are still being treated like gold, even though they aren't super rare anymore. There needs to be a more reliable way to acquire the OLD ones. My silver surfer still isn't anywhere near champing, and though his power level is not good enough to compete these days, it hurts to see one of my favorite characters from my childhood be sitting as completely useless. I've been playing for way too a long time (not from launch, but started within the first year) for this. We need a mechanism that makes characters 3+ years old (or some age related line in the sand) easier to acquire.