New Character - Agatha Harkness (Coven Leader) 5*

S0kun
S0kun ADMINISTRATORS Posts: 618 Critical Contributor
edited 19 September 2024, 06:31 in MPQ General Discussion

Health & Match Damage

Feeder Chart

Abilities


Ability: Illusory Runes
Color: Purple
AP Cost: 5

Agatha befuddles her enemies with a variety of illusions. Create 2 4-turn Illusion Repeater tiles. When activated it deals 1240 damage to a random enemy and creates a copy of itself. Whenever an Illusion tile is destroyed, it deals 2215 damage to a random enemy.

450: Tiles deal 4985 damage on activation, or 8903 when destroyed.
550: Tiles deal 10775 damage on activation, or 19241 when destroyed.

Level 2: Tiles deal 1417 damage on activation, or 2437 when destroyed.
450: Tiles deal 5698 damage on activation, or 9793 when destroyed.
550: Tiles deal 12316 damage on activation, or 21165 when destroyed.

Level 3: Tiles deal 1550 damage on activation, or 2569 when destroyed.
450: Tiles deal 6231 damage on activation, or 10327 when destroyed.
550: Tiles deal 13469 damage on activation, or 22320 when destroyed.

Level 4: Create 3-turn tiles. Tiles deal 1638 damage on activation, or 2658 when destroyed.
450: Create 3-turn tiles. Tiles deal 6585 damage on activation, or 10684 when destroyed.
550: Create 3-turn tiles. Tiles deal 14234 damage on activation, or 23089 when destroyed.

Level 5: Tiles deal 1772 damage on activation, or 3987 when destroyed.
450: Tiles deal 7124 damage on activation, or 16025 when destroyed.
550: Tiles deal 15397 damage on activation, or 34634 when destroyed.


Ability: Complex Incantation
Color: Blue
AP Cost: 3

Select a color. Convert 3 Basic or Team-Up tiles to that color.

(PASSIVE) After 6 friendly non Team-Up matches, this ability becomes Augmented Arcanum, adding an effect per match:

Red: 797 extra damage
Green: 35% of damage to target’s allies
Yellow: Agatha is healed for 975 health
Blue: Gain 2 random AP in your strongest colors
Purple: Stun a random target for 1 turn (max 3).
Black: Destroy 1 random friendly and enemy tile.

450: 3205 extra damage. 35% team damage. 3917 health heal.
550: 6927 extra damage. 35% team damage. 8466 health heal.

Level 2: 1019 extra damage. 38% team damage. 1064 health heal.
450: 4096 extra damage. 38% team damage. 4273 health heal.
550: 8853 extra damage. 38% team damage. 9236 health heal.

Level 3: Convert 4 tiles. 1151 extra damage. 42% team damage. 1152 health heal. Max 4-turn stun.
450: Convert 4 tiles. 4628 extra damage. 42% team damage. 4630 health heal. Max 4-turn stun.
550: Convert 4 tiles. 10003 extra damage. 42% team damage. 10007 health heal. Max 4-turn stun.

Level 4: 1240 extra damage. 45% team damage. 1419 health heal.
450: 4987 extra damage. 45% team damage. 5699 health heal.
550: 10778 extra damage. 45% team damage. 12318 health heal.

Level 5: 1771 extra damage. 50% team damage. 1994 health heal. Max 5-turn stun.
450: 7122 extra damage. 50% team damage. 8010 health heal. Max 5-turn stun.
550: 15392 extra damage. 50% team damage. 17313 health heal. Max 5-turn stun.

Ability: Augmented Arcanum
Color: Blue
AP Cost: 6

Deal 975 damage to the target. Then, this ability becomes Complex Incantation

450: Deal 3917 damage.
550: Deal 8466 damage.

Level 2: Deal 1064 damage.
450: Deal 4273 damage.
550: Deal 9236 damage.

Level 3: Deal 1152 damage.
450: Deal 4630 damage.
550: Deal 10007 damage.

Level 4: Deal 1330 damage.
450: Deal 5343 damage.
550: Deal 11548 damage.

Level 5: Deal 1773 damage.
450: Deal 7121 damage.
550: Deal 15391 damage.


Ability: Rights of Unity
Color: Yellow
AP Cost: 5

Agatha intertwines her magic with her allies, amplifying their collective abilities. Halve the current match damage bonus, rounded up. Then, deal 443 damage to the target and heal Agatha’s teammates for 443 health.

(PASSIVE) Agatha grants her teammates 20% increased match damage, increasing by 15% each time they make a match. Agatha gains 12% increased ability damage for each teammate match.

450: Deal 1781 damage. Heal 1781 health. Increase match damage by 15%. Increase ability damage by 12%.
550: Deal 3848 damage. Heal 3848 health. Increase match damage by 15%. Increase ability damage by 12%.

Level 2: Deal 487 damage. Heal 487 health. Increase match damage by 16%. Increase ability damage by 14%.
450: Deal 1959 damage. Heal 1959 health. Increase match damage by 16%. Increase ability damage by 14%.
550: Deal 4233 damage. Heal 4233 health. Increase match damage by 16%. Increase ability damage by 14%.

Level 3: Deal 576 damage. Heal 532 health. Increase match damage by 18%. Increase ability damage by 16%.
450: Deal 2315 damage. Heal 2137 health. Increase match damage by 18%. Increase ability damage by 16%.
550: Deal 5002 damage. Heal 4618 health. Increase match damage by 18%. Increase ability damage by 16%.

Level 4: Deal 797 damage. Heal 576 health. Increase match damage by 22%. Increase ability damage by 18%.
450: Deal 3206 damage. Heal 3215 health. Increase match damage by 22%. Increase ability damage by 18%.
550: Deal 6926 damage. Heal 5002 health. Increase match damage by 22%. Increase ability damage by 18%.

Level 5: Deal 1108 damage. Heal 665 health. Increase match damage by 30%. Increase ability damage by 22%.
450: Deal 4453 damage. Heal 2672 health. Increase match damage by 30%. Increase ability damage by 22%.
550: Deal 9620 damage. Heal 5772 health. Increase match damage by 30%. Increase ability damage by 22%.


Release Events

All times in Pacific

Story

Unstable ISO-8
September 19, 2024, 04:00am – September 22, 2024 11:00pm
Agatha Harkness (Coven Leader) Shards and Event Token in Placement Rewards
Agatha Harkness (Coven Leader) Event Token in Progression Rewards and Alliance Rewards

Thick as Thieves
September 22, 2024, 04:00am – September 26, 2024, 11:00pm
Agatha Harkness (Coven Leader) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Fight for Wakanda
September 26, 2024, 04:00am – September 30, 2024, 11:00pm
Agatha Harkness (Coven Leader) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus

The Fantastic Fifth
September 19, 2024, 05:00pm – September 23, 2024, 12:00am
Agatha Harkness (Coven Leader) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Return from Exile
September 24, 2024, 05:00am – September 28, 2024, 12:00pm
Agatha Harkness (Coven Leader) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers

Salem, Renewed Store
September 19, 2024, 04:00am – September 23, 2024, 11:00pm
Chance to get Agatha Harkness (Coven Leader). Increased chances in 10x and 40x pulls

The Bewitched Vault
September 26, 2024, 09:00am - September 29, 2024, 09:00pm
Chance to get Agatha Harkness (Coven Leader). Increased chances in 10x and 40x pulls

40 Items:

  • 1x Witching Hour Legendary Store Store Token
  • 1x 4-Star Mr. Fantastic (Reed Richards) cover
  • 3x Random 3-Star covers
  • 6x Heroic tokens
  • 4x 2500 Iso
  • 6x 1000 Iso
  • 5x 500 Iso
  • 14x Two stars

The Witching Hour Legendary Store
September 26, 2024, 09:00am - September 29, 2024, 09:00pm
15% chance to get 5* Agatha Harkness (Coven Leader) , 5* Scarlet Witch (WandaVision), and 5* Doctor Doom (God Emperor). Additional Tokens can be purchased for 25 Command Points

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Comments

  • dianetics
    dianetics Posts: 1,572 Chairperson of the Boards

    Interesting kit. Low health but potentially high team damage.

    She seems to be a great second or third. Certainly someone to throw in better than 3May->4.

    Worth chasing for sure.

  • Borstock
    Borstock Posts: 2,689 Chairperson of the Boards

    I like her. Does a little bit of everything and has a little bit of chaos thrown in. I hope she's good in practice.

  • Pantera236
    Pantera236 Posts: 506 Critical Contributor
    edited 16 September 2024, 21:42

    I like her. She seems to be pretty good support character in your hands but the AI will muck her up (IMO that's a good thing). The blue and yellow powers get worse when you fire them, which the AI will do, but in your hands you can just forget about those. I think her purple looks really good too. 3 turn repeaters not the best but does double damage if anyone destroys them. The blue adds some nice randomness but also each one is very useful, put fantasticar on her partner and watch the crazy ensue. And that match damage boost will get ABSOLUTELY INSANE I think.

  • Seph1roth5
    Seph1roth5 Posts: 415 Mover and Shaker

    I can see firing the blue power to switch to a different effect. Not sure how the purple aspect of it works though.

    Can it only stun 3 enemies and then it's disabled for the rest of the match? If you fire the blue and re-purple, does it reset to max 3 again? Or, is the max 3 regarding the number of turns you can stun with one purple match. Do multiple matches add to the duration, and that's max 3 (up to 5 at higher levels)?

    Either way, looks really nice. Please don't nerf on release lol.

  • WhiteBomber
    WhiteBomber Posts: 257 Mover and Shaker

    Looks like a really fun kit on paper, excited to try her out. A darn shame about the healing on the yellow active though. UNLESS...
    @S0kun does her ability damage passive buff apply to her heal also? That would be amazing and I am waiting for the day someone finally actually buffs everything other than just active damage. I know it says damage, but a guy can dream.

    It's actually kinda crazy, there's no cap on that match damage buff? I can already think of a team she would absolutely decimate with.

    Has she changed since she leaked? Curious since I never saw the leaked version.

  • KGB
    KGB Posts: 3,157 Chairperson of the Boards
    edited 16 September 2024, 21:40

    Why would you ever want to fire the active component of the Yellow power? The damage and healing isn't that much and the draw back (halving your match and ability damage) isn't worth it since the percentage increase just keeps on going forever and will stack (ie 30% gives you 130% then 30% more gives you 169% and so on).

    She seems like a great team mate for MThor. The Yellow passive will keep on ramping up damage thanks to MThor cascades making matches. Her Purple plays perfectly for MThor too (you want those repeaters destroyed). MThor will even help get you the 6 matches so she can keep the 2nd part of her Blue going forever so you get the free random effects on every match.

    I wonder how many hoards are going to be broken to pair her with MThor?

    KGB

  • Omegased
    Omegased Posts: 593 Critical Contributor

    You might want to half your opponents match damage? If it does that, it's not immediately clear?

  • GrimSkald
    GrimSkald Posts: 2,563 Chairperson of the Boards
    edited 16 September 2024, 22:16

    I don't precisely recall, but she looks the same as she did in the preview. I mostly paid attention to the Yellow, which was definitely that good.

    Purple seems ok -- potentially a lot of damage, but 4- or 3-turn repeaters don't resolve very much. At least they do twice the damage when they're destroyed. It's also very cheap. Ideally you'll be able to get one or two to replicate, but that's not really going to happen on your average match.

    Blue is interesting. It takes a while to "build," but you basically build your own power based on what colors you match. At least that's my read on it. I assume you stop building once you've made six matches, and it becomes "the power" at 6 ap? Even without the rider effects, that damage for 6 blue isn't terrible, but the fact that it takes 6 matches to "build up" is definitely a drawback. Since TUs don't count, it could be as many as 8 or 9 turns, or you could get it in one with a good cascade.

    Also, adding a color to the board for 3 blue does not suck, that will come in handy sometimes.

    Yellow is the money, particularly the passive. Getting 30% more match damage on her teammates is great, and the fact that it builds (by 15%? Or 30%? It's hard to tell,) with every match is also really good. You're probably going to use her active to down someone, but in general she just builds everyone's match power and her own "magical" power.

    Her kit is definitely geared toward building up the team over a long match, which is a drawback to be sure, but definitely the way I prefer to play. She'll be fun, at the very least.

  • bluewolf
    bluewolf Posts: 5,687 Chairperson of the Boards

    The Witching Hour Legendary Store
    August 29, 2024, 09:00am - September 1, 2024, 09:00pm

    Presumably this is copy pasta from last month’s store, and the Agatha store will run from 9/26 to 9/29….?

  • entrailbucket
    entrailbucket Posts: 5,563 Chairperson of the Boards

    Absolutely no idea. I look forward to getting her in game.

  • LavaManLee
    LavaManLee Posts: 1,401 Chairperson of the Boards

    I’m going to try to get her to 550 as soon as possible. Looks like a fun kit that makes no sense on paper and should wreak havoc in practice.

  • KGB
    KGB Posts: 3,157 Chairperson of the Boards

    @GrimSkald said:
    Blue is interesting. It takes a while to "build," but you basically build your own power based on what colors you match. At least that's my read on it. I assume you stop building once you've made six matches, and it becomes "the power" at 6 ap? Even without the rider effects, that damage for 6 blue isn't terrible, but the fact that it takes 6 matches to "build up" is definitely a drawback. Since TUs don't count, it could be as many as 8 or 9 turns, or you could get it in one with a good cascade.

    The way it reads to me is that matches 1-6 do normal damage.

    Match 7+ does an effect based on which color you match (red = bonus damage, yellow = heal etc). You don't need to match red 6x to get the red power. You get all the powers after 6 matches. Then if you need some immediate damage you can fire the alternate Blue power and go back to 0 count and 0 bonus affects based on match color until you reach 6 matches again. It's another case of why would you ever fire the alternate Blue power to reset the count unless you were desperate (ie about to die).

    KGB

  • KGB
    KGB Posts: 3,157 Chairperson of the Boards

    @LavaManLee said:
    I’m going to try to get her to 550 as soon as possible. Looks like a fun kit that makes no sense on paper and should wreak havoc in practice.

    Be careful of getting her to 550. The passive part of her Yellow (the best power) requires team mates to make matches. If she starts tanking 3 colors you will lose that passive component. She may be another one of those characters you need to leave just a few levels lower than your other 550s.

    KGB

  • WhiteBomber
    WhiteBomber Posts: 257 Mover and Shaker

    @KGB said:

    @LavaManLee said:
    I’m going to try to get her to 550 as soon as possible. Looks like a fun kit that makes no sense on paper and should wreak havoc in practice.

    Be careful of getting her to 550. The passive part of her Yellow (the best power) requires team mates to make matches. If she starts tanking 3 colors you will lose that passive component. She may be another one of those characters you need to leave just a few levels lower than your other 550s.

    KGB

    Which is AWESOME! Back to back characters that don't want to tank? We are learning and it's amazing. Definitely something to consider like he said though if most of your other characters aren't already also at 550. Luckily a single match in a color will immediately add 30%, hopefully pushing them higher, supports can help too.

  • Pantera236
    Pantera236 Posts: 506 Critical Contributor

    I can see her being a character you bring unboosted with a boosted character. Kinda like a 4* ironMay but with 146k health and some healing.

  • liminal_lad
    liminal_lad Posts: 469 Mover and Shaker

    I know the devs won’t tell us WHO feeds her, but will somebody feed her, or will this be a “coming soon” situation?

  • liminal_lad
    liminal_lad Posts: 469 Mover and Shaker

    I know the devs won’t tell us WHO feeds her, but will somebody feed her, or will this be a “coming soon” situation?

  • will7612
    will7612 Posts: 90 Match Maker

    3* to ...... to 5*, I'll bet on Clea

  • jeffsterz
    jeffsterz Posts: 52 Match Maker

    @liminal_lad said:
    I know the devs won’t tell us WHO feeds her, but will somebody feed her, or will this be a “coming soon” situation?

    I thought the general consensus was Wiccan? My dupe Wiccan isn’t even champed, so I’m good if it ain’t. 😂

  • KGB
    KGB Posts: 3,157 Chairperson of the Boards

    Given Wiccan is starring in her show I'd say that's a safe bet.

    KGB