Purple Man (Zebediah Killgrave) 4*
Health & Match Damage
Feeder Chart
Abilities
Ability: Control
Color: Purple
AP Cost: 7
Loathing physical contact, Killgrave uses his mind controlling pheromones to “convince” others to fight for him. Control the target and Convert 1 Purple basic tile(s) to 2-turn Countdown tile(s). While these tiles are on the board, the Controlled target is Stunned and match damage done to allies is instead done to them.
(PASSIVE) Increase the Purple, Blue, and Black match strength of the Purple Man’s teammates up to 105% of his own. Whenever he would be damaged by a match or ability, move an ally to the front.front.
270: Unchanged.
370: Unchanged.
Level 2: Convert 2 Purple tiles into Countdown tiles, increase allies base match damage by 110.0%.
Level 3: Convert 4 Purple tiles into Countdown tiles, increase allies base match damage by 115%.
Level 4: Convert 5 tiles into 3-turn Countdown tiles, increase allies base match damage by 120.0%
Level 5: Convert 9 tiles into 4-turn Countdown tiles, increase allies base match damage by 135.0%.
Ability: Manifold Manipulation
Color: Blue
AP Cost: 8
The Purple Man’s influence can be subtle. Your plans may just be his plans, and would you even know? Convert 3 non-Purple basic tiles into 3-turn Purple Countdown tiles that steal 1 AP from the enemies largest AP pool and deal 14 damage for each Purple tile on the board.
(PASSIVE) Enemy powers cost 1 more AP to fire. Whenever the enemy fires a power, gain 1 AP in the color of that power.
270: Countdown tiles deal 27 damage for each Purple tile on the board.
370: Countdown tiles deal 56 damage for each Purple tile on the board.
Level 2: Countdown tiles deal 21 damage for each Purple tile on the board.
270: Countdown tiles deal 41 damage for each Purple tile on the board.
370: Countdown tiles deal 84 damage for each Purple tile on the board.
Level 3: Countdown tiles deal 23 damage for each Purple tile on the board. Enemy power costs and the AP gained from them increases to 2.
270: Countdown tiles deal 45 damage for each Purple tile on the board. Enemy power costs and the AP gained from them increases to 2.
370: Countdown tiles deal 93 damage for each Purple tile on the board. Enemy power costs and the AP gained from them increases to 2.
Level 4: Countdown tiles deal 33 damage for each Purple tile on the board.
270: Countdown tiles deal 63 damage for each Purple tile on the board.
370: Countdown tiles deal 131 damage for each Purple tile on the board.
Level 5: Countdown tiles deal 47 damage for each Purple tile on the board. Enemy power costs and the AP gained from them increases to 3.
270: Countdown tiles deal 90 damage for each Purple tile on the board. Enemy power costs and the AP gained from them increases to 3.
370: Countdown tiles deal 187 damage for each Purple tile on the board. Enemy power costs and the AP gained from them increases to 3.
Ability: Enthralled Masses
Color: Black
AP Cost: 7
Killgrave calls in a group of Enthralled minions to distract his opponents. Create 3 3-turn Purple Enthralled Mob Repeater tiles that deal 120 damage. While any of these tiles are on the board, enemy abilities are reduced by 1 level (to a minimum of 1).
(PASSIVE) When an Enthralled Mob Repeater tile is destroyed, reduce all Enthralled Mob Repeater timers by 1 turn.
270: Create 3 Enthralled Mob Repeater tiles that deal 231 damage.
370: Create 3 Enthralled Mob Repeater tiles that deal 486 damage.
Level 2: Create 4 Enthralled Mob Repeater tiles that deal 258 damage.
270: Create 4 Enthralled Mob Repeater tiles that deal 498 damage.
370: Create 4 Enthralled Mob Repeater tiles that deal 1047 damage.
Level 3: Create 5 Enthralled Mob Repeater tiles that deal 332 damage.
270: Create 5 Enthralled Mob Repeater tiles that deal 640 damage.
370: Create 5 Enthralled Mob Repeater tiles that deal 1346 damage.
Level 4: Create 7 Enthralled Mob Repeater tiles that deal 406 damage.
270: Create 7 Enthralled Mob Repeater tiles that deal 782 damage.
370: Create 7 Enthralled Mob Repeater tiles that deal 1645 damage.
Level 5: Create 10 Enthralled Mob Repeater tiles that deal 498 damage.
270: Create 10 Enthralled Mob Repeater tiles that deal 960 damage.
370: Create 10 Enthralled Mob Repeater tiles that deal 2019 damage.
Release Events
All times in Pacific
Story
Venom Bomb
September 5, 2024, 04:00am – September 9, 2024, 11:00pm
Purple Man (Zebediah Killgrave) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
September 8, 2024, 04:00am – September 13, 2024, 11:00pm
Purple Man (Zebediah Killgrave) Shards + Recruit Token for Shield Offer in Progression rewards
Cosmic Chaos
September 9, 2024, 04:00am – September 12, 2024, 11:00pm
Purple Man (Zebediah Killgrave) Covers and Shards + Vault Token in Progression rewards
Versus
Webslinger
September 5, 2024, 05:00pm – September 9, 2023, 12:00am
Purple Man (Zebediah Killgrave) Cover and Shards as Placement rewards
Remote Control
September 8, 2024, 05:00am – September 11, 2023, 12:00pm
Purple Man (Zebediah Killgrave) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
Purple Man & Foes Vault
September 10, 2023, 04 00am – September 13, 2023, 11:00pm
80 Item Vault:
3x 4-Stars
1x Purple Man (Zebediah Killgrave) cover
1x Doctor Doom (Infamous Iron Man) cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Daredevil (Man Without Fear) cover
12x Random 3-Star covers
49x 2-Stars
10x Storm (Classic) cover
39x Random 2-Star covers
Comments
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My match damage confusion remains unresolved.
5 -
Mine too.
@S0kun - The description of his passive on the Purple reads one thing in the L1 main description (up to 105% of his own) and a different thing on the L2-5 descriptions (by X%).
Is he increasing match damage by X% on those 3 colors regardless of what you current match damage is on those colors (so if you are at 1000 and the boost is 135% do you go to 1350). OR, is he setting your match damage on those 3 colors to X% of his own (so if his was 100 and it was 135% he'd set allies match damage to 135 so they tanked over him). If it's the latter (which I think it is), if your match damage is already greater than that (say it was 1000) would you get any more boost or would it stay at 1000?
KGB
1 -
As mentioned in the other thread (in case no one reads it or missed it):
1) his CDs and repeaters all come on Purple tiles so potentially 4 star Gamora's insta-kill will be in play when you use him
2) His Black repeaters (esp at L5 when he gets up to 10) will make a nasty clap back to MThor when she destroys the repeaters since it ticks them down by 1 per destroyed. So if she destroys 2, the other 8 will hit her for damage (2k per repeater at L370) and then respawn so she could trigger that clap back multiple times when she's spamming powers.KGB
1 -
I think he's pretty good no matter what, but like I said, the swing on the match damage power is crazy.
If he doubles everyone's match damage he's insane.
If he sets everyone to 4* match damage he is very, very bad.
If it's somewhere in the middle he will probably still be good, depending which version of "in the middle" it is.
0 -
Killgrave may be the first MPQ character to gain "control" of an opponent, even though he really doesn't. The enemy does that for you by making matches on Purple Man's behalf, and since Killgrave has a shield in the way of a stunned teammate, it's more akin to hitting a minion than hitting a defected teammate.
I would like to see that one day, a character who has the ability to steal and use an enemy teammate against them, abilities and all. Is there a Marvel character with that kind of power? I'll include heroes/villains with the power of necromancy as a possible answer.
One thing's for certain: Killgrave may have to be prioritized. He might be right there with Polaris as a major threat.
2 -
@UnityGamer said:
Killgrave may be the first MPQ character to gain "control" of an opponent, even though he really doesn't. The enemy does that for you by making matches on Purple Man's behalf, and since Killgrave has a shield in the way of a stunned teammate, it's more akin to hitting a minion than hitting a defected teammate.I would like to see that one day, a character who has the ability to steal and use an enemy teammate against them, abilities and all. Is there a Marvel character with that kind of power? I'll include heroes/villains with the power of necromancy as a possible answer.
One thing's for certain: Killgrave may have to be prioritized. He might be right there with Polaris as a major threat.
Characters not in the game that come to mind:
Sauron, Mesmero - hypnotic coercion
The Controller - technological control discs
The Voice - mind control by spoken command
Malice (of the Marauders), Karma, Shadow King, Cuckoo (Clan Destine - OK this one is super obscure) - psychic possession
The Brood, Dire Wraiths - physical implantation/usurping of form
Space Phantom - replacement of physical formThen you have the Super Adaptoid and Absorbing Man who whilst not stealing characters can duplicate abilities.
2 -
Malice (of the Marauders), Karma, Shadow King, Cuckoo (Clan Destine - OK this one is super obscure) - psychic possession
Three out of four here being Chris Claremont characters is somehow unsurprising….
2 -
Isn't he supposed to hit today?
0 -
@Dayraven said:
Malice (of the Marauders), Karma, Shadow King, Cuckoo (Clan Destine - OK this one is super obscure) - psychic possession
Three out of four here being Chris Claremont characters is somehow unsurprising….
Ha ha yeah, I'm surprised Karma never got any bondage gear as well...
1 -
@ThisisClemFandango said:
Isn't he supposed to hit today?Might want to check your calendar, but the release date is Thursday Sept 5 in the US.
1 -
Same as above. Passive match damage alteration needs explaining. It could be that he:
1) adds x% of his match DMG to Allie's already existing match DMG
2) increases allies match DMG by x%
3) alters allies match DMG to be x% of his match DMGObviously only on the proper colors. But still... a little help here?
3 -
Pretty sure it will be increase by X% of his own, so additive on top of already existing match damage
0 -
@Domitronas said:
Pretty sure it will be increase by X% of his own, so additive on top of already existing match damageThat's how it read to me, too. But it's also confusing enough where I could be wrong.
So, if you have a character who does 1000 match DMG making the match, it'd be 1000+135% his and it'll register as one hit.
0 -
I'm a bit concerned about the latter part of this:
(PASSIVE) Increase the Purple, Blue, and Black match strength of the Purple Man’s teammates up to 105.0% of his own. Whenever he would be damaged by a match or ability, move an ally to the front.
So, does that mean the ally takes the damage instead of him, or are they moved after? In general, when being "targeted" the former is what usually happens. Does he duck out of AoEs as well, like Moondragon? If so, he's going to be miserable to fight against with his "make powers cost more AP" power.
My read is you can't target him for damage, but he probably shouldn't duck out of AoEs or "random" damage -- though they may still move an ally to the front, he won't avoid the damage. Still, it's very annoying coupled with his other powers.
0 -
It raises match damage to a percentage of his own on that color, overwriting if it's lower, but leaving it alone if it's higher.
So, absolute worst case, a 270 Purple Man and 270 Prowler, Prowler's Purple/Blue/Black match damage would each go up by 35%.Mid-case, they share some match damage. So someone like Nico Minoru who shares two colors (but in different order) would get a buff to her Blue and Purple.
Best case, they're 100% different. Thing is Red/Green/Yellow. He is set to 135% of Purple Man's power, and his own powers stay the same, basically giving him 6 high match damages.
This applies to all levels and all rarities. So you can get fun things like having a level 1 Iron Man with a whopping 250 HP being able to do 2541 Purple match damage per gem from a 550 Ascended Purple Man.
5 -
Thanks IceIX.
That's how I read it. He essentially makes sure he tanks no colors by boosting team mates in his primary colors to higher values if they are less than his. Otherwise he does nothing.
So will need him to be ascended for that part to have any value in 5 star land. In 4 star land he might be fun with 4 star Juggs since he'd boost 2 colors (purple/black) for Juggs giving him 5 strong colors for Juggs match damage boost to further boost.
KGB
2 -
Thanks for the explanation!
Anybody expecting that match damage power to do something useful -- time to reevaluate!
I think he's still pretty good.
0 -
So if you brought 14 purple ap, and with supports and ap boosts you can, you could stun/control 2 enemies and let the 3rd enemy down their teammates.
1 -
@Pantera236 said:
So if you brought 14 purple ap, and with supports and ap boosts you can, you could stun/control 2 enemies and let the 3rd enemy down their teammates.Yes, but it only last 4 turns so how much match damage can be done to them in that time by the remaining 3rd enemy?
I suspect there are far better uses for 14 purple AP (you could outright win a match with Whales for example or use in conjunction with Aunt May and potentially down all 3 on turn 0).
KGB
1 -
Well, that seems to pretty much destroy the match damage mechanic of the character. Maybe he's still useful at the 4* level, but it's difficult to imagine an ascended version making any kind of dent.
0
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