Lady Octopus (Carolyn Trainer) 4*

S0kun
S0kun ADMINISTRATORS Posts: 675 Critical Contributor
edited 18 September 2024, 06:06 in Character Details



Health & Match Damage

Feeder Chart

Abilities


Ability: Armed...
Color: Green
AP Cost: 4

This new Doc Ock’s Tentacles improve upon the previous design, lashing out quicker, and unpredictably. Carolyn creates up to 2 Tentacle tiles if she has fewer than 4 on the board.

(PASSIVE) Carolyn takes 56 less damage. At the start of her turn and whenever she fires an ability, for each friendly Tentacle tile on the board, hit a random enemy for 28 damage. If there are at least 3 friendly Tentacle tiles on the board, this ability becomes …and More Dangerous!

270: Take 107 less damage. Deal 53 damage.
370: Take 224 less damage. Deal 112 damage.

Level 2: Take 75 less damage. Deal 37 damage.
270: Take 143 less damage. Deal 71 damage.
370: Take 299 less damage. Deal 149 damage.

Level 3: Take 93 less damage. Deal 47 damage.
270: Take 178 less damage. Deal 88 damage.
370: Take 373 less damage. Deal 187 damage.

Level 4: Take 149 less damage. Deal 65 damage.
270: Take 285 less damage. Deal 124 damage.
370: Take 597 less damage. Deal 261 damage.

Level 5: Take 261 less damage. Deal 103 damage.
270: Take 499 less damage. Deal 194 damage.
370: Take 1045 less damage. Deal 411 damage.


Ability: …and More Dangerous!
Color: Black
AP Cost: 8

Deal 195 team damage, stun the target for 1 turn(s), and destroy a random enemy Countdown or Repeater tile, then remove all friendly Tentacle tiles. (Destroyed tiles do not deal damage or generate AP)

(PASSIVE) Carolyn takes 28 less damage. At the start of her turn and whenever she fires an ability, for each friendly Tentacle tile on the board, hit a random enemy for 28 damage. If there are 2 or less friendly Tentacle tiles on the board, this ability becomes Armed…

270: Deal 374 team damage. Take 53 less damage. Deal 53 damage.
370: Deal 784 team damage. Take 112 less damage. Deal 112 damage.

Level 2: Deal 446 team damage. Take 37 less damage. Deal 37 damage.
270: Deal 855 team damage. Take 71 less damage. Deal 71 damage.
370: Deal 1792 team damage. Take 149 less damage. Deal 149 damage.

Level 3: Deal 474 team damage. Stun the target for 2 turns. Take 47 less damage. Deal 47 damage.
270: Deal 908 team damage. Stun the target for 2 turns. Take 88 less damage. Deal 88 damage.
370: Deal 1904 team damage. Stun the target for 2 turns. Take 187 less damage. Deal 187 damage.

Level 4: Deal 956 team damage. Take 75 less damage. Deal 65 damage.
270: Deal 1834 team damage. Take 141 less damage. Deal 124 damage.
370: Deal 3846 team damage. Take 299 less damage. Deal 261 damage.

Level 5: Deal 1690 team damage. Stun the target for 3 turns. Take 131 less damage. Deal 103 damage.
270: Deal 3241 team damage. Stun the target for 3 turns. Take 247 less damage. Deal 194 damage.
370: Deal 6795 team damage. Stun the target for 3 turns. Take 523 less damage. Deal 411 damage.


Ability: Cybernetic Enhancement
Color: Blue
AP Cost: 6

With her technological expertise, Carolyn augments her allies’ already considerable capabilities. If one does not exist, create a 3-turn Cyber Upgrade Countdown tile. Otherwise, fortify the tile and increase its timer by 3. While this tile is on the board, allies deal 24% increased damage and take 24% less damage, and increase each of her teammates’ unlocked abilities by 1 (up to rank 5). If this tile is matched away or destroyed, stun her teammates for 2 turns.

270: Unchanged.
370: Unchanged.

Level 2: Allies deal 32% increased damage and take 32% less damage.
270: Unchanged.
370: Unchanged.

Level 3: Allies deal 40% increased damage and take 40% less damage.
270: Unchanged.
370: Unchanged.

Level 4: Create a 4-turn tile. Increase its timer by 4 turns. Allies deal 42% increased damage and take 42% less damage.
270: Unchanged.
370: Unchanged.

Level 5: Create a 5-turn tile. Increase its timer by 5 turns. Allies deal 55% increased damage and take 55% less damage.
270: Unchanged.
370: Unchanged.


Ability: VR Wave Generator
Color: Purple
AP Cost: 8

Through the culmination of her work, Carolyn merges reality and cyberspace! Create a 4-turn VR Wave Generator Repeater that creates a strength 56 Strike, Attack, and Protect tile with increased strength equal to the combined strength of all enemy tiles of the same type. While the VR Wave Generator is on the board, all friendly Strike, Attack, and Protect tiles gain 20% bonus strength.

270: Create a 4-turn tile. Create strength 107 tiles. Friendly tiles gain 20% bonus strength.
370: Create a 4-turn tile. Create strength 224 tiles. Friendly tiles gain 20% bonus strength.

Level 2: Create a 3-turn tile. Create strength 65 tiles. Friendly tiles gain 25% bonus strength.
270: Create a 3-turn tile. Create strength 125 tiles. Friendly tiles gain 25% bonus strength.
370: Create a 3-turn tile. Create strength 261 tiles. Friendly tiles gain 25% bonus strength.

Level 3: Create strength 84 tiles. Friendly tiles gain 30% bonus strength.
270: Create strength 161 tiles. Friendly tiles gain 30% bonus strength.
370: Create strength 336 tiles. Friendly tiles gain 30% bonus strength.

Level 4: Create strength 121 tiles. Friendly tiles gain 40% bonus strength.
270: Create strength 232 tiles. Friendly tiles gain 40% bonus strength.
370: Create strength 485 tiles. Friendly tiles gain 40% bonus strength.

Level 5: Create strength 196 tiles. Friendly tiles gain 50% bonus strength.
270: Create strength 375 tiles. Friendly tiles gain 50% bonus strength.
370: Create strength 784 tiles. Friendly tiles gain 50% bonus strength.


Release Events

All times in Pacific

Story

Hearts of Darkness
July 11, 2024, 04:00am – July 15, 2024, 11:00pm
Lady Octopus (Carolyn Trainer) Covers and Shards in Placement rewards, Event Token in Progression rewards

Welcome to S.H.I.E.L.D.
July 14, 2024, 04:00am – July 19, 2024, 11:00pm
Lady Octopus (Carolyn Trainer) Shards + Recruit Token for Shield Offer in Progression rewards

Infinite Pursuit
July 15, 2024, 04:00am – July 18, 2024, 11:00pm
Lady Octopus (Carolyn Trainer) Covers and Shards + Vault Token in Progression rewards

Versus

Stars and Strikes
July 11, 2024, 05:00pm – July 15, 2023, 12:00am
Lady Octopus (Carolyn Trainer) Cover and Shards as Placement rewards

Four-Armed Fiasco
July 14, 2024, 05:00am – July 17, 2023, 12:00pm
Lady Octopus (Carolyn Trainer) Covers and Shards + Recruit Token for Shield Offer in Progression rewards

Offers

Lady Octopus & Foes Vault
June 16, 2023, 04 00am – June 19, 2023, 11:00pm
80 Item Vault:
3x 4-Stars
1x Lady Octopus (Carolyn Trainer) cover
1x Miles Morales (Spider-Man) Cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Spider-Gwen (Spider-Verse) cover
12x Random 3-Star covers
49x 2-Stars
10x Nightcrawler (Uncanny Spider-Man) cover
39x Random 2-Star covers

«1345

Comments

  • ThisisClemFandango
    ThisisClemFandango Posts: 836 Critical Contributor

    Her first power goes green and then black?

  • KGB
    KGB Posts: 3,235 Chairperson of the Boards
    edited 10 July 2024, 19:08

    Her abilities look amazing!

    If I am reading that Purple correctly she is going to create incredible tiles when the repeater goes off (summing up all enemy tiles strength into 1 super tile for her so if the enemy had 3 strikes of strength 1000 each she'd make a single strength 3784 strike (base 784 at 370 + 3x1000) when facing SAP teams (she's gonna wreck Mindless ones).

    If the Blue buffs both match and power damage look out but it's another one of the few powers that can make your characters 5/5/5 which makes it handy and better than Black Bolts (poor Bolt is so bad now) since she increases everything by 55% on offense and defense.

    Even the Green gives automatic multiple damage ticks per turn if you keep her under 4 tentacle tiles making her a potential partner with Okoye.

    I imagine she will be a handful ascended.

    KGB

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    And why do they keep giving us animals!? No more dogs, cats, lizards or mollusks!

  • Borstock
    Borstock Posts: 2,733 Chairperson of the Boards

    That blue seems neat.

  • WhiteBomber
    WhiteBomber Posts: 352 Mover and Shaker

    I can't tell if KGB is being sarcastic or not.

    • Green has to be thrown twice before you can even throw black (looks like her only way to create tiles) plus the tick is, yeah.
    • Blue isn't fortified, so I don't think you even need MThor to get a lovely stun off on the opposing team (or accidentally get stunned yourself).
    • And the pink.. has anyone ever seen a 3turn repeater even go off once? I don't know that I have.

    I promise I'm not trying to be negative and KGB I think is probably great! On 2nd readthrough that's just my initial thoughts. I like the concept of all 3 abilities, but they all seem pretty rough. Hopefully I'm wrong though and she ascends like a boss.

  • slidecage
    slidecage Posts: 3,447 Chairperson of the Boards

    Could say works with Polaris but I have not even got a team going with Phil Polaris yet

  • ThisisClemFandango
    ThisisClemFandango Posts: 836 Critical Contributor

    @S0kun said:

    @ThisisClemFandango said:
    Her first power goes green and then black?

    Yup. Green > Black is intended.

    @Hellblazer666 said:
    I thought we were done with Spider-verse characters for the rest of the year? Lady Ock is a spider-verse villian? Again why so many spider-man characters and villains.


    Kaine was the last Spider-Man character, but I believe Lady Ock is the last Spider-verse new character outside of a few character rebalances later this year.

    For those who will notice re: No Feeder info... We'll have feeder updates, but we've decided to wait until launch day to release feeder info due to potential last minute changes that have happened in the past.

    So glad to read Mysterio is getting a rebalance
    Thanks @S0kun

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @WhiteBomber said:
    I can't tell if KGB is being sarcastic or not.

    • Green has to be thrown twice before you can even throw black (looks like her only way to create tiles) plus the tick is, yeah.
    • Blue isn't fortified, so I don't think you even need MThor to get a lovely stun off on the opposing team (or accidentally get stunned yourself).
    • And the pink.. has anyone ever seen a 3turn repeater even go off once? I don't know that I have.

    I promise I'm not trying to be negative and KGB I think is probably great! On 2nd readthrough that's just my initial thoughts. I like the concept of all 3 abilities, but they all seem pretty rough. Hopefully I'm wrong though and she ascends like a boss.

    I see her as a very strong partner for strike tile creators.

    Her green power gives a bunch of random extra hits/double dips as a passive, for every cast, and it's cheap.

    Her repeater will probably never go off, but a +50% boost to all tiles can be pretty strong.

    The blue power is indeed kinda bad.

  • fitfestus
    fitfestus Posts: 21 Just Dropped In

    Please put the feeders in prior to release.
    I hoard shards so I can use them when I know the feeders for upcoming characters.

    I can get double rewards if I can progress past the feeder rewards.

    Obviously, that information is NOT helpful after the release.

  • Aweberman
    Aweberman Posts: 436 Mover and Shaker

    What kind of comic book name is "Carolyn Trainer"? Where's the alliteration???

  • WhiteBomber
    WhiteBomber Posts: 352 Mover and Shaker

    I think at this point we need someone who counters the counter sap meta! (IE someone who punishes the character who punishes you for your saps) Thanks to Polaris there is like 50 counters to it. I'm like 60% joking and still posting more frequently to get rid of this tile toppler tag.

    I do believe though that the strongest thing about this character is that "technologist" affiliation she is carrying.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @Codex said:

    @S0kun said:

    For those who will notice re: No Feeder info... We'll have feeder updates, but we've decided to wait until launch day to release feeder info due to potential last minute changes that have happened in the past.

    Is this for all new releases going forward. I use the pre-releases feeder chart to bonus hero the 4* that feeds the new 5* if it is close to the threshold of getting lts, shards or a cover.

    Please reconsider. One error should not derail something that is very useful information to have.

    This seems like a reasonable reaction, on their part, to all the complaints about the last feeder change. They got torn up for it, both on here and in other places.

  • GrimSkald
    GrimSkald Posts: 2,639 Chairperson of the Boards

    @Codex said:

    @S0kun said:

    For those who will notice re: No Feeder info... We'll have feeder updates, but we've decided to wait until launch day to release feeder info due to potential last minute changes that have happened in the past.

    Is this for all new releases going forward. I use the pre-releases feeder chart to bonus hero the 4* that feeds the new 5* if it is close to the threshold of getting lts, shards or a cover.

    Please reconsider. One error should not derail something that is very useful information to have.

    Unfortunately they get a lot more blowback from "incorrect" information than not giving out that information at all. It's understandable.

    Even if they put in "specifics may be subject to change" people can get upset. Heck, I definitely put a few levels into Spider-Man: India before Thursday, though I'm not particularly upset about it.

  • WilliamK1983
    WilliamK1983 Posts: 978 Critical Contributor

    @S0kun said:

    @Hellblazer666 said:
    I thought we were done with Spider-verse characters for the rest of the year? Lady Ock is a spider-verse villian? Again why so many spider-man characters and villains.


    Kaine was the last Spider-Man character, but I believe Lady Ock is the last Spider-verse new character outside of a few character rebalances later this year.

    "Just when I thought I was out, they pull me back in."

  • Codex
    Codex Posts: 304 Mover and Shaker

    @entrailbucket said:

    @Codex said:

    @S0kun said:

    For those who will notice re: No Feeder info... We'll have feeder updates, but we've decided to wait until launch day to release feeder info due to potential last minute changes that have happened in the past.

    Is this for all new releases going forward. I use the pre-releases feeder chart to bonus hero the 4* that feeds the new 5* if it is close to the threshold of getting lts, shards or a cover.

    Please reconsider. One error should not derail something that is very useful information to have.

    This seems like a reasonable reaction, on their part, to all the complaints about the last feeder change. They got torn up for it, both on here and in other places.

    Imo the reasonable reaction would be to to talk to all parties involved and finalize the feeder before posting the character thread or updated thread 1 day prior launch. Like mentioned above what is the point of posting on the launch day. They should just scrap it from their template if thats the case. I have never come to this forum to find out a character feeder after it has launched. Just another mind boggling move imo.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @Codex said:

    @entrailbucket said:

    @Codex said:

    @S0kun said:

    For those who will notice re: No Feeder info... We'll have feeder updates, but we've decided to wait until launch day to release feeder info due to potential last minute changes that have happened in the past.

    Is this for all new releases going forward. I use the pre-releases feeder chart to bonus hero the 4* that feeds the new 5* if it is close to the threshold of getting lts, shards or a cover.

    Please reconsider. One error should not derail something that is very useful information to have.

    This seems like a reasonable reaction, on their part, to all the complaints about the last feeder change. They got torn up for it, both on here and in other places.

    Imo the reasonable reaction would be to to talk to all parties involved and finalize the feeder before posting the character thread or updated thread 1 day prior launch. Like mentioned above what is the point of posting on the launch day. They should just scrap it from their template if thats the case. I have never come to this forum to find out a character feeder after it has launched. Just another mind boggling move imo.

    I'm sure they would also prefer to have all of this finalized way in advance.

    Assuming they can't, for whatever reason, our choices are potentially wrong information or no information at all. They got a huge blowback for wrong information, so now they're trying the other option.