Goose (Flerken Family) 5*****
Comments
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Yep, I have to retract my previous evaluation now that she’s “nerfed”. Black at 11 is too high and creating 2 strikes instead of 3 makes a big difference. But she still has some value:
On defense, she would annoy Omega & IHulk by becoming invincible with her Kitty tiles. And of course on offense you can use her against Omega & IHulk. But let’s keep in mind that she can simply fire her 7 purple to become invincible. Which will be so annoying that you may match purple yourself to stop her.
On offense, you could put her in front to tank & make strong strikes, but she does have a low health pool. Against MThor, she would create tons of strikes off Thor’s cascades, but also die quickly. When boosted, she would be great though! Of course, her strikes can
be exploited with passives and AOEs.On defense, an obvious solution to her strike tile creation is hitting her last, BUT if she gets 7 purple (which is likely late in the battle), out come the Kitten tiles to reduce all dmg to her by 92% - 112%! Even if you get rid of 2 of them, she still has a reduction of 46% - 56%. So, she’s designed quite well. Her low health pool is justified by this mechanic.
And because of her potential to become invincible, gathering 11 black for the Insta-Kill is certainly possible.
Anyway, she’s still good and useful in the current game.
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There's certainly a difference between a power that can be cast 3 times in a row and one that can't.
I assume Chasm, iHulk, iShulk revive from this power (do we know that yet?) and so it's got a weakness that Kang doesn't so the additional benefit of down v away is that bit smaller.
I wonder what made them so cautious.
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@Daredevil217 said:
Grizwald said:
Strikes are created on Goose taking damage. Tanking more colors would generate more strikes.
This is correct. When GOOSE takes damage she makes a strike for each teammate in the fight. You want her tanking.I think she’s also an upgrade to 5* grocket because Chasm completely nullifies that team and most Polaris teams that rely on beginning of game tile placement. The cat goose steps around that problem.
Okay. I misread the comment earlier, then.
So the strikes come when Goose takes any damage. It's just that we can only generate up to two per hit ("teammate") rather than three per hit ("ally").Thanks, Griz and DD.
If it all works out for the better, I should go see what supports I have to help Goose tank blue (priority) or green over Polaris in PVE.
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I forgot to mention earlier that her 3 star version now appears to be superior to the 5 star version.
The Black auto-kill power retains it's 8 cost there and is easier to achieve (7+ protects + Goose invisible) since the invisible tile can go anywhere.
Also the damage reduction is 65% at all times (no need for kitten tiles on the board) until you use the Black auto-kill power.
KGB
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What happens if you try to fire her purple and the tiled in question are special or locked or something else? Do those just not go out or does she overwrite them?
I understand that the 8->11 black cost was a typo, but regardless of why, can we get it lowered to 10 or 9 lol. Double digit AP costs are rough in 5*-land, not to mention ones that have requirements to fire.
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@Seph1roth5 said:
What happens if you try to fire her purple and the tiled in question are special or locked or something else? Do those just not go out or does she overwrite them?They don't get placed.
KGB
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