Ascended character powers that seem wrong.

dramatist
dramatist Posts: 225 Tile Toppler

I don’t think I’ve seen a thread about this.

I’m not talking about bugs really; more about powers where the numbers seem off based on the non ascended versions.

For instance Bullseye (Classic) 3*s purple does 3620 damage at level 192 and does 2899 damage ascended at level 303.

I’m sure there are many more examples like this. Maybe we can collect them here.

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Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    What I'd really like is to see the ascended version buffed in their events.
    Lightning Rounds with a 10k health ascended Loki are just wrong.

  • dramatist
    dramatist Posts: 225 Tile Toppler

    @Bowgentle said:
    What I'd really like is to see the ascended version buffed in their events.
    Lightning Rounds with a 10k health ascended Loki are just wrong.

    I definitely want to see that stuff fixed as well.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards

    Let's restrict this thread to ascended powers that are under-performing.

    Just a random suggestion for no particular reason. . .

  • kuntilanak
    kuntilanak Posts: 90 Match Maker

    Today i was forced to use 2cap in the DD round and i had him ascended to 3*, but when i fire his red power, the tile select part is already selected before i click on any tiles. And there's no way to unselect it. Hmm...

  • StevO-J
    StevO-J Posts: 751 Critical Contributor

    Ragnarok's green power after ascending does a LOT of damage to allies.

    4* lvl. 305 : 4595 to enemies, 3122 to allies
    3* lvl. 266 : 2804 to enemies, 535 to allies
    boosted 3* lvl. 399 : 6099 to enemies, 1164 to allies (stats from LRs)

  • ElReyFelix
    ElReyFelix Posts: 104 Tile Toppler

    3* Magneto's blue power when ascended: this power gets worse.
    At level 266 (3* max), 877 damage per tile swap.
    At level 299 (4* ascended), 851 damage per tile swap.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards

    @kuntilanak said:
    Today i was forced to use 2cap in the DD round and i had him ascended to 3*, but when i fire his red power, the tile select part is already selected before i click on any tiles. And there's no way to unselect it. Hmm...

    This is true for 2cap and lazy cap.

  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards

    @Vhailorx said:

    @kuntilanak said:
    Today i was forced to use 2cap in the DD round and i had him ascended to 3*, but when i fire his red power, the tile select part is already selected before i click on any tiles. And there's no way to unselect it. Hmm...

    This is true for 2cap and lazy cap.

    This is fixed as of this morning. I just tried both of them.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards
    edited November 2023

    4* Ghost Rider’s penance stare goes from 200% clapback damage at 4* to 85% as a 5*.

    Peggy Carter’s AP tax goes from +4 to +3 as a 5*

    I saw somebody else post that Sentry’s offensive and team damage were basically symmetrical elsewhere but I haven’t pushed him up yet to say the numbers.

  • Zalasta
    Zalasta Posts: 285 Mover and Shaker

    I'd like to see how ascended characters powers compare against the same level versions that we've had to fight in simulator and other events. Some of those lower tier characters are quite tough when scaled to higher levels. Despite having all classic 5-stars championed, I still lost a few of the simulator battles to scaled toons. I'd like to think if I got mine to the same level that they'd be equally tough.

  • BriMan2222
    BriMan2222 Posts: 1,287 Chairperson of the Boards

    @ThaRoadWarrior said:
    4* Ghost Rider’s penance stare goes from 200% clapback damage at 4* to 85% as a 5*.

    Peggy Carter’s AP tax goes from +4 to +3 as a 5*

    I saw somebody else post that Sentry’s offensive and team damage were basically symmetrical elsewhere but I haven’t pushed him up yet to say the numbers.

    I could be wrong, but I think those ones are intentional. They said the would adjust some powers so they would not be OP as 5 stars. Peggy blue is also changed as a 5 star. She only creates one countdown tile instead of 3.

  • kuntilanak
    kuntilanak Posts: 90 Match Maker

    Talking about ascended 3* to 4* doing insane amount of damage, 3* Angel dealing truckload of damage on blue (29373 at 5 covers) and green (17955 at 5 covers) at 271, putting it at the 5* damage range... :*

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards

    @BriMan2222 said:

    @ThaRoadWarrior said:
    4* Ghost Rider’s penance stare goes from 200% clapback damage at 4* to 85% as a 5*.

    Peggy Carter’s AP tax goes from +4 to +3 as a 5*

    I saw somebody else post that Sentry’s offensive and team damage were basically symmetrical elsewhere but I haven’t pushed him up yet to say the numbers.

    I could be wrong, but I think those ones are intentional. They said the would adjust some powers so they would not be OP as 5 stars. Peggy blue is also changed as a 5 star. She only creates one countdown tile instead of 3.

    Possibly. Had the left it, that would have made it the best Ghost Rider Black at the 5* tier. Currently Ghostpool maxes out at 150%

  • kuntilanak
    kuntilanak Posts: 90 Match Maker

    Talking about buggy powers, 3*Thor ascended to 271 has red and yellow power damage output almost the same as before ascension. Only green increased close to 2x... makes 0 sense...

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Ascended 5* seem to have 80k health at level 450. Why karnak only has 60k?

  • Pantera236
    Pantera236 Posts: 521 Critical Contributor

    @Bad said:
    Ascended 5* seem to have 80k health at level 450. Why karnak only has 60k?

    And hellcat 57k at 452. I know she's the most "human" of all the 4 to 5s I have but still really low

  • Pantera236
    Pantera236 Posts: 521 Critical Contributor

    Bobbi's match damage is weird.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    @Pantera236 said:

    Bobbi's match damage is weird.

    And the health? Because she's boosted isn't it?

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    @Bad said:

    @Pantera236 said:

    Bobbi's match damage is weird.

    And the health? Because she's boosted isn't it?

    It's weird because the colors are wrong. Her strong colors should be Red, Yellow, and Purple, the colors of her powers.