New Boss Event: Quandary Info
Comments
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Most players don’t like Quandary. I appreciate the devs looking for new ways to make the game fun but if the predominant feedback is that players don’t find a change fun, I don’t understand the strategy of having another Quandary boss event. Isn’t there concern of driving players away? I am at 1933 days, and I plan to retire if this is the new game platform.
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@Mike4003 said:
Most players don’t like Quandary. I appreciate the devs looking for new ways to make the game fun but if the predominant feedback is that players don’t find a change fun, I don’t understand the strategy of having another Quandary boss event. Isn’t there concern of driving players away? I am at 1933 days, and I plan to retire if this is the new game platform.Calling it the "new game platform" is a bit of a leap.
This run of Quandary was planned before the initial run. Meaning they didn't run it immediately after finding out some people don't like it. They just already had this month planned out.
You'll see the same old same soon enough.
Now, if they run the Quandary event again, as is, in future rotations of events, you'd have more room to speculate on them ignoring player feedback.
Even if that happens though, you wouldn't miss a whole lot by just skipping the event.
As for threatening to "retire" if you don't like changes... Ok. If the whole game changes to something you dislike, why would you keep playing it? But there's no reason to think one event, with major differences from everything else in the game, is an indication of the whole game changing.
I'm not trying to be argumentative, I think you're frustrated by the event and need people to know you don't like it. Point taken.
The positive from all this is that the event shows they're willing to do new things... Something many have asked for. Not every new thing will work, but there's no way to know until it's in the game. Hopefully they take feedback and make changes before putting it back on the schedule. Or... Just don't play it next time.
Anyway, hope I don't sound rude. I was going for blunt/direct but there's a thin line.
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The one thing I noticed after the first Quandary run is they added a "hazard" notice of powers being fully disabled for the prep stages. The fact that Quake and Electro's passive powers are still active makes me think this could have been unintentional. Wouldn't be surprised if on the next run, the devs will change it so that not a single power will work, forcing players to really think.
Which brings me to this one recommendation that I feel could improve the Quandary battles: damage should not be a factor in the preparation stages. They should either be win-or-lose contests, not require players to lose characters in the middle of a prep fight. Leave the damage dealing for the actual boss fight. Only Breakthrough, Dispel The Illusion and Hue Shift have damage components:
a. Breakthrough requires the player to clear the board of fortified tiles while minding the attack tiles. A non-damage variant could involve a non-destructible locked countdown tile that is influenced by action. Every time a fortified tile is matched, you get an extra turn or two on that countdown tile. When that tile expires, you lose.
b. Dispel The Illusion has players look for the "Deal 10% damage to enemy team" on its tile description. That can be changed to "Sends a random enemy away for a few turns." If you match the wrong illusion, a random enemy is sent away. When all enemies are sent away, you lose.
c. Hue Shift is the only one that is impossible to fix; it can't work without the damage element. The only suggestion I could make is a one-time hidden trap tile that fully heals the entire team when matched (will not work for Downed characters). Otherwise, this is the only battle in which you have to take notes; in my experience, the associated color aspect changes per meeting. One game a Red requires a Purple, the next Red will require Blue. And so on. Unless I am wrong about this, and someone can actually confirm of a hard chart...
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Puzzle box is my favorite lol, super easy.
Hue shift is super easy too, just takes a little prep.
Dispel illusion can be a bit annoying but it's only one tile, and I just reset if it's in a bad place at the start.
Breakthrough...this one and ground yourself I really hate. It's also totally up to luck/rng like dispel, but you have multiple tiles to worry about. So instead of just resetting after a few turns, it takes a lot longer to finally go "Well, I'm screwed" and reset.
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@Seph1roth5 said:
Dispel illusion can be a bit annoying but it's only one tile, and I just reset if it's in a bad place at the start.
Breakthrough...this one and ground yourself I really hate. It's also totally up to luck/rng like dispel, but you have multiple tiles to worry about. So instead of just resetting after a few turns, it takes a lot longer to finally go "Well, I'm screwed" and reset.Here's the thing with resets: if you retreat, you take damage. It's always there for Story or Versus mode. But all of Quandary's tests are not actually battles, they're challenges. In three of her challenges (Track And Destroy, Puzzle Box, Ground Yourself), you don't take damage at all. You can leave any of her challenges at any time, but you take damage as a penalty; retreat too many times, one of your characters will get Downed. I tested this once in a Quandary challenge, and actually lost a character because of it.
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Use loaners and you can retreat as much as you want. You don't fire powers anyway so loaners are fine.
KGB
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I am a little disappointed that they changed nothing after a lot of negative feedback. Break through especially needed a tweak to make it less annoying.
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Still terrible.
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I thought I saw something copied from Discord a few weeks ago with the devs saying something like "we hear you and will make fixes, especially around not firing powers". Could be wrong.
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This boss event is not only the worst boss event in MPQ history, but it is tied with nerfing as the most frustrating and annoying thing ever.
I don't play Candy Crush or those tedious support quests for a reason and we should not be forced to put up with that nonsense when your alliance is counting on you, so you are forced to participate.
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If your alliance is forcing you to do something that's not fun, it's time to find a new alliance.
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I liked this run less than the first run. Perhaps the novelty of it wore off. Perhaps it is tied to all the other content available. Perhaps it is just burnout after a pretty fun anniversary.
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@BlackWidower said:
This boss event is not only the worst boss event in MPQ history, but it is tied with nerfing as the most frustrating and annoying thing ever.I don't play Candy Crush or those tedious support quests for a reason and we should not be forced to put up with that nonsense when your alliance is counting on you, so you are forced to participate.
You clearly did not experience boss rush.
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@UnityGamer said:
c. Hue Shift is the only one that is impossible to fix;
Easy fix - just always have the same set of replacements. Still would be a bit of a challenge to remember it and get the right tiles, and not as easy as Puzzle Box (which requires the exact moves every time)
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@UnityGamer said:
@Seph1roth5 said:
Dispel illusion can be a bit annoying but it's only one tile, and I just reset if it's in a bad place at the start.
Breakthrough...this one and ground yourself I really hate. It's also totally up to luck/rng like dispel, but you have multiple tiles to worry about. So instead of just resetting after a few turns, it takes a lot longer to finally go "Well, I'm screwed" and reset.Here's the thing with resets: if you retreat, you take damage. It's always there for Story or Versus mode. But all of Quandary's tests are not actually battles, they're challenges. In three of her challenges (Track And Destroy, Puzzle Box, Ground Yourself), you don't take damage at all. You can leave any of her challenges at any time, but you take damage as a penalty; retreat too many times, one of your characters will get Downed. I tested this once in a Quandary challenge, and actually lost a character because of it.
I used the loaners for the puzzle nodes so I didn't care about damage lol.
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@crakker said:
@UnityGamer said:
c. Hue Shift is the only one that is impossible to fix;
Easy fix - just always have the same set of replacements. Still would be a bit of a challenge to remember it and get the right tiles, and not as easy as Puzzle Box (which requires the exact moves every time)
Yea, I don't care for the shifting colors. They should be standard, as they are listed in Magneto's blue power "Polar Coordination".
Destroy all tiles of that color and its opposite (Yellow/Black, Green/Purple, Red/Blue)
A little consistency would be nice.
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Lets lose this one down the back of the sofa along with The Hulk PvE.
I am still confused as to what exactly Quandary wanted? Does she just like pranking people? Is she secretly Johnny Knoxville in disguise? Why is she such an obnoxious brat? "Oh did you lose track? Ha ha, you suck at this puzzle that you didn't ask to play, weren't prepared for and have no idea what the rules are! How do you get up in the morning? Does your Mother even return your calls?". Why is she Disco themed? Considering she is Disco themed would she not be weak to Dazzler, who by the way I consider a tech hero because she has roller skates! Iron Man had roller skates in his armour at one point and if that makes him a tech hero then Dazzler is twice as much a tech hero because she is also a combined stereo and light system! What does she want? Does she want to bring The Village People back? Did The Village people ever leave? Maybe she is a Boney M fan? That must be it...so just for you Quandary here is the "Rasputin" dance, now leave us alone!
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Have a like just for the rasputin dance
What a tune, the original not the updated one, which I think is just an added snare drum1 -
While I love MPQ, having a Quandry Boss, a Quandry Heroic Boss and a PVE at the same time should never happen again.
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Just to add my 2 cents:
I enjoy puzzles and needing to use less common characters. But I don’t enjoy long matches and sometimes impossible puzzles. 1 long match is fine if the reward is good, but playing 25 - 50 long matches everyday is exhausting and disruptive. I have a life with other things to do. So, either give me a few hard puzzles OR lots of easy ones.
You can fix Quandry by simply allowing character powers!
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