New Boss Event: Quandary Info
Comments
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"Puzzle box" node has a poem telling you what order to match colors. The other you just mach the 10% damage CD.
As others said, there's a full breakdown on the house to beat quandary thread.
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I am sure that there some that absolutely love all this Quandary cr4p, but I hate it. The level of randomness that it introduces is annoying and frustrating and not fun at all. It doesn't take skill, just luck. I can play it and complete the nodes, I'm just dreading every occurrence.
To me, this doesn't seem like a celebration but a punishment as the rounds take far longer to play than a regular boss event. The rewards are not worth the effort. No five star cover is.
If my alliance wasn't playing, I would quit this event as I did the PVE for the same reason. In the future, any events centered around Quandary I will skip and she'll be the only MPQ character I will never bother to recruit if she is made playable.
If this is the direction that the game is going to take, then I may just give it up as it has changed from a pleasant diversion to a time sink and not much fun to play.
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I would not shed a tear if this event was never run again
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The premise of a boss event being more puzzle-based is a great one since it doesn't have the same time restraints of regular pve, but this is a truly horrible example where rng is just far too dominant a factor already, even without the hefty scaling jump we get after 24 hours on the side nodes of boss events.
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I am A-OK with this event. Team Genius Magic is cleaning up.
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Does anyone have a good way to beat the Breakthrough node? Or is it just down to luck to destroy all fortified tiles before you get slammed by the enemy attack tiles?
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The worst Quantary form is the color changing one. It'd be OK if it was consistent (e.g., green always damages red), but it changes every time you face this form. I play this game on the go and I hate the need to grab a pen and paper every time I face this form to know what colors to match to damage her
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@Dogface said:
Does anyone have a good way to beat the Breakthrough node? Or is it just down to luck to destroy all fortified tiles before you get slammed by the enemy attack tiles?Use the loaners so the health lose doesn't matter.
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Just to add my feedback - not a fan of this event. I don't like the mandatory puzzle nodes as part of the boss fight.
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I absolutely hate this event. If this is the direction the game is going I will save my bank account and free time by stop playing it.
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We should make a poll where people can vote for the shutting down of this plague.
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@MoosePrime said:
@Dogface said:
Does anyone have a good way to beat the Breakthrough node? Or is it just down to luck to destroy all fortified tiles before you get slammed by the enemy attack tiles?Use the loaners so the health lose doesn't matter.
Yeah pretty much just luck. And trying to think ahead a few moves (but still luck). And use high health 5s. I haven’t actually tried a self-healing character like OML, so maybe someone should verify if he heals each turn or if his passive is turned off like all other powers.
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Everyone who says they're quitting over this -- please leave us your in game name and alliance so we can check to see whether you're back in the next week or so.
I like this boss quite a bit -- it's something different. I'd much rather have this than the 300,000th run of Apocalypse or Ultron or whatever.
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@Xception81 said:
@MoosePrime said:
@Dogface said:
Does anyone have a good way to beat the Breakthrough node? Or is it just down to luck to destroy all fortified tiles before you get slammed by the enemy attack tiles?Use the loaners so the health lose doesn't matter.
Yeah pretty much just luck. And trying to think ahead a few moves (but still luck). And use high health 5s. I haven’t actually tried a self-healing character like OML, so maybe someone should verify if he heals each turn or if his passive is turned off like all other powers.
The healing is off.
KGB
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@entrailbucket said:
Everyone who says they're quitting over this -- please leave us your in game name and alliance so we can check to see whether you're back in the next week or so.I have lost count of how many times someone has threatened to quit this game over the smallest thing. And we all know that, come the following week, they'll still be here, matching three tiles of the same colour.
This whole Quandary thing is merely the latest example of how no one can ever please everybody. You will inevitably have a bunch of people complaining about something or other. Personally I'm enjoying what Quandary brings to the table; the puzzle where we have to match all the fortified tiles has been giving me Candy Crush vibes. Kudos to the devs for trying something new (I'm even fine with the idea of Ascension. It's just the execution that has been extremely clunky. Like seriously, reduce the cost of roster slots already). Sure, there's a big element of RNG present, but that's true of literally every match we play. I don't know how many times I've made a match-5, and nothing else happens. Whereas the AI makes a match-3 and ends up with two successive match-4s followed by three successive match-5s. The only one I detest is the one where matching a particular colour gives another colour, due to its inconsistency. I'll be all like, ok matching green gives blue right? So naturally there are zero green matches on the board...
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@Xception81 said:
@MoosePrime said:
@Dogface said:
Does anyone have a good way to beat the Breakthrough node? Or is it just down to luck to destroy all fortified tiles before you get slammed by the enemy attack tiles?Use the loaners so the health lose doesn't matter.
Yeah pretty much just luck. And trying to think ahead a few moves (but still luck). And use high health 5s. I haven’t actually tried a self-healing character like OML, so maybe someone should verify if he heals each turn or if his passive is turned off like all other powers.
I haven't tested in the boss event, but in the earlier event, the attack tiles' strengths scaled based on your characters' levels.
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I'm not threatening to quit but if this boss event never comes back, I would be happy. I play MPQ while I walk and the color one, specifically, is a PITA. I do not play MPQ to memorize things or write them down. That is the exact opposite of why I play. Maybe if that one was removed, it would be better. But as it is, please never come back.
As someone said earlier, this feels like a punishment and not a reward for the 10th Anniversary.
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There are not words to describe how I feel about this event.
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Personally I like and despise the events. I like them because they are innovative, it's not something that was in game before and it's being reproposed with different stats. So in some way it's refreshing, someething that a 10 year game needs. But the node where you need to match specific colors to damage Quandary, which change every bloody time you do the node, to say it's frustating is an understatement. I'm still enjoying the anniversary, I'm finding good stuff from all the stuff they are giving us and it definetely feels like THE time of the year, but I do understand the frustation that other players are feeling
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I honestly feel like a lot of people are just blowing this completely way out of proportion. Ultimately, this is a BOSS event, is it not supposed to be the most difficult event to complete since the rewards are the best you can be rewarded for completion of it? Has anyone in the past here really had that much of a difficulty completing any of the previous bosses? Have any of them really been much of a challenge?
I applaud BCS for trying something new and implementing a new strategy element to completing this and making it seemingly a little more challenging to be able to earn those 5* covers this time around.
Granted there seems to be a fair bit of RNG to the challenge nodes in terms of getting a good enough board to be able to complete these. Maybe in the future they can figure out a way to make it less random and more strategic to complete them, how they would do that is beyond me because I have a pea brain. But anyone that’s going crazy or threatening to quit the game over this is seriously overreacting. I would think you could probably even complete individual progression without even completing all of the challenge nodes as long as you completed all of the rest of the missions so if it’s giving you that much of a headache then just don’t do them. Simple as that.
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