How to beat Quandry?
Comments
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Pro Tip: If you use Quake or Electro all of her AOE attacks are reduced to -1, allowing you much more time to survive and complete the puzzle.
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They've added a little gem next quandary to associate with whatever color she is in that challenge. Should help those that are color blind match by shape instead of color.
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@Blackstone said:
They've added a little gem next quandary to associate with whatever color she is in that challenge. Should help those that are color blind match by shake instead of color.Just came here to add this, you beat me to it.
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@Xception81 said:
I’m taking notes as I play, and will continue to add to this as I figure it out.Quandry PvE
Investigation (3rd chamber) - 4 “What Goes Up” tiles appear at beginning. They’re locked (meaning you can’t move them) but if you match tiles below them they will drop further down in the puzzle. They don’t appear to show a countdown timer, but it appears to be a 4-count, with 2 of them moving up together in the same turn. If they get down to the bottom row, they break. When all 4 are broken, the node ends. So try for a vertical match-4 in that column (it drops the tile all the way to the bottom), or preplan to do match 3s below the tile.
I lucked into one of the tiles being in the center of a match 5 and had it go away without being on the bottom.
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@stef_focus said:
Is it just me, or does the 2nd trial of Clea always use the same layout?Don't want to spoil it for other puzzlers, but in mine I found an easy solution
I think it does. I noticed it on about the 5th time resetting.
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What I don't understand is, why do they not just put the instructions on each node, rather than making us go to this juvenile forum. Thanks for doing this, however.
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@BlackWidower said:
this juvenile forumOi! I'll have you know it's theoretically possible that several forum members are in fact very mature.
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@BlackWidower said:
What I don't understand is, why do they not just put the instructions on each node, rather than making us go to this juvenile forum. Thanks for doing this, however.Sometimes riddles don't come with instructions. Expecting such feels indicative of the modern immediate gratification society brought on by the internet generally providing answers quickly if you know how to look... Or wrong answers even faster if you don't know how to research.
No one is "making" you come to this "juvenile" forum for the answers. Those providing answers here found those answers through playing the game and trial and error. You're welcome to do the same. You came here because you wanted the answers faster than you were capable of discovering on your own.
Or you thought it must be impossible to figure out, so you came looking for a cheat sheet... Which is provided by people that figured it out.
Maturity is recognizing that you needed help with something because you lacked the ability, and/or patience to do it yourself.
Juvenile is getting help, then insulting the source that provided that help because your ego is too fragile to accept someone else accomplishing something you couldn't.
And that's not meant to be an insult, it's just my assessment of what must have led to your coming here for help, then insulting the forum by calling it juvenile.
Sometimes we argue. Sometimes we devolve to bickering. We usually calm down, apologize, and make up though... Sometimes I will simultaneously argue with @entrailbucket in one thread while laughing and agreeing with him in another. Maturity is accepting flaws in ourselves and others and being able to move on when the argument is over.
I'm sorry you find us juvenile... As a 45 year old retiree, who is generally way too serious, I actually find it complimentary that someone still thinks I'm capable of achieving foolishness.
I'm sorry you need help with the event. Have you tried Sudoku or Reversi?
Finally, speaking for the forum if I may, you're welcome for help.
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@Blackstone said:
As a 45 year old retireeOh, that's my dream job.
I'm a bit old for it now but with the right training and some clever make up I reckon I'd get away with it.
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@DrClever said:
@BlackWidower said:
this juvenile forumOi! I'll have you know it's theoretically possible that several forum members are in fact very mature.
I'm old but extremely juvenile
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@DrClever said:
@Blackstone said:
As a 45 year old retireeOh, that's my dream job.
I'm a bit old for it now but with the right training and some clever make up I reckon I'd get away with it.
It was a rough road... But it's nice to be done with the "work all the time" part of life a little earlier than most.
Now my job is basically doing whatever my wife tells me to do.
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@DrClever said:
@BlackWidower said:
this juvenile forumOi! I'll have you know it's theoretically possible that several forum members are in fact very mature.
Well age wise not necessarily maturity wise though...
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@DrClever said:
@Blackstone said:
As a 45 year old retireeOh, that's my dream job.
I'm a bit old for it now but with the right training and some clever make up I reckon I'd get away with it.
Man I missed getting that job too. I could retire and concentrate on my beer drinking hobby and getting my Alliance to finish a Round 8 here and there. Heaven. But a fair few years too late I fear. Oh to be Drom the Backwards Man.
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@Xception81 said:
I’m taking notes as I play, and will continue to add to this as I figure it out.Quandry PvE
Day 1 with Wiccan:
First chamber - 6 trap tiles on one specific color, but only one is the important one, but then they get rearranged. Match important one and the node ends. No powers can be fired. No damage taken or given. You only have 10 turns to win (so purely luck if you can match the correct trap).Another Test (2nd chamber) - Quandry’s color matters. They can only be hurt when the correct color is matched, but it appears to change each time you play it (so we can’t just give out the appropriate “key”), but the key stays the same the entire node you’re in. So pay attention to what color you match and if their health decreases (e.g. if they’re yellow and a black match hurts them, continue matching black any time she’s yellow but don’t bother matching black if she’s not). You’ll take damage if you chose the wrong color, so pick higher health characters like 5*s (just in case you’re worried about dying before you finish). I don’t THINK the color order in which they change actually matters, but I might be wrong.
What Is Real (3rd chamber) - dispel the illusion, 4 unique countdown tiles. You take pretty big damage when they count down (so again, bring bigger health characters). No powers can be fired. Matching “bake a cake” “manifest a whale” and “raise temperature” don’t do anything except cause them to reappear (and not damage your team obviously). Only matching the “Deal 10% damage to enemy team” wins the match. Destroying that tile with a match-4 doesn’t work.
Awake, Dreamer (4th and final chamber) - same as the earlier three… first chamber 3, then chamber 1, then chamber 2.
After beating that, it looks like “day 1” is done (although each node lets you replay 6 times for extra rewards) and then a new node opens on the main screen about Clea and Moon Knight.
Day 2 with Clea:
Inquiry (1st chamber) - attack and fortified tiles start the match. New attack tiles can fall from above, and you do take damage from the attack tiles. No powers can be fired. Clearing all the fortified tiles ends the match.Interrogation (2nd chamber) - Quandry has a poem in the power description. The colors imply the order of matches. “Rubies… Emerald… Amethyst… Sapphire… Topaz… Onyx”, or rather Red-Green-Purple-Blue-Yellow-Black. If you mess up the order, or cascade into a different color, you have to start over from the beginning. So try to replay moves and not make a move that will fall into a cascade (unless it’s the next color you want).
Investigation (3rd chamber) - 4 “What Goes Up” tiles appear at beginning. They’re locked (meaning you can’t move them) but if you match tiles below them they will drop further down in the puzzle. They don’t appear to show a countdown timer, but it appears to be a 4-count, with 2 of them moving up together in the same turn. If they get down to the bottom row, they break. When all 4 are broken, the node ends. So try for a vertical match-4 in that column (it drops the tile all the way to the bottom), or preplan to do match 3s below the tile.
Heart of the Labyrinth (4th and final chamber) - same as the earlier three… first chamber 2, then chamber 3, then chamber 1.
After beating that, it looks like “day 2” is done (although each node lets you replay 6 times for extra rewards) and then the main page says “Event Completed” although you can go back into the two days at your leisure.
Note, both of the final battles (the 4th node) have 9CP in the reward list. So if you want CP you’ll want to clear them more than once.
Did each Wiccan node and got all prizes, but Clea's story is still locked. How can I unlock that?
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@josman96 said:
@Xception81 said:
I’m taking notes as I play, and will continue to add to this as I figure it out.Quandry PvE
Day 1 with Wiccan:
First chamber - 6 trap tiles on one specific color, but only one is the important one, but then they get rearranged. Match important one and the node ends. No powers can be fired. No damage taken or given. You only have 10 turns to win (so purely luck if you can match the correct trap).Another Test (2nd chamber) - Quandry’s color matters. They can only be hurt when the correct color is matched, but it appears to change each time you play it (so we can’t just give out the appropriate “key”), but the key stays the same the entire node you’re in. So pay attention to what color you match and if their health decreases (e.g. if they’re yellow and a black match hurts them, continue matching black any time she’s yellow but don’t bother matching black if she’s not). You’ll take damage if you chose the wrong color, so pick higher health characters like 5*s (just in case you’re worried about dying before you finish). I don’t THINK the color order in which they change actually matters, but I might be wrong.
What Is Real (3rd chamber) - dispel the illusion, 4 unique countdown tiles. You take pretty big damage when they count down (so again, bring bigger health characters). No powers can be fired. Matching “bake a cake” “manifest a whale” and “raise temperature” don’t do anything except cause them to reappear (and not damage your team obviously). Only matching the “Deal 10% damage to enemy team” wins the match. Destroying that tile with a match-4 doesn’t work.
Awake, Dreamer (4th and final chamber) - same as the earlier three… first chamber 3, then chamber 1, then chamber 2.
After beating that, it looks like “day 1” is done (although each node lets you replay 6 times for extra rewards) and then a new node opens on the main screen about Clea and Moon Knight.
Day 2 with Clea:
Inquiry (1st chamber) - attack and fortified tiles start the match. New attack tiles can fall from above, and you do take damage from the attack tiles. No powers can be fired. Clearing all the fortified tiles ends the match.Interrogation (2nd chamber) - Quandry has a poem in the power description. The colors imply the order of matches. “Rubies… Emerald… Amethyst… Sapphire… Topaz… Onyx”, or rather Red-Green-Purple-Blue-Yellow-Black. If you mess up the order, or cascade into a different color, you have to start over from the beginning. So try to replay moves and not make a move that will fall into a cascade (unless it’s the next color you want).
Investigation (3rd chamber) - 4 “What Goes Up” tiles appear at beginning. They’re locked (meaning you can’t move them) but if you match tiles below them they will drop further down in the puzzle. They don’t appear to show a countdown timer, but it appears to be a 4-count, with 2 of them moving up together in the same turn. If they get down to the bottom row, they break. When all 4 are broken, the node ends. So try for a vertical match-4 in that column (it drops the tile all the way to the bottom), or preplan to do match 3s below the tile.
Heart of the Labyrinth (4th and final chamber) - same as the earlier three… first chamber 2, then chamber 3, then chamber 1.
After beating that, it looks like “day 2” is done (although each node lets you replay 6 times for extra rewards) and then the main page says “Event Completed” although you can go back into the two days at your leisure.
Note, both of the final battles (the 4th node) have 9CP in the reward list. So if you want CP you’ll want to clear them more than once.
Did each Wiccan node and got all prizes, but Clea's story is still locked. How can I unlock that?
There's another node in the base sub.
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@josman96 said:
@Xception81 said:
I’m taking notes as I play, and will continue to add to this as I figure it out.Quandry PvE
Day 1 with Wiccan:
First chamber - 6 trap tiles on one specific color, but only one is the important one, but then they get rearranged. Match important one and the node ends. No powers can be fired. No damage taken or given. You only have 10 turns to win (so purely luck if you can match the correct trap).Another Test (2nd chamber) - Quandry’s color matters. They can only be hurt when the correct color is matched, but it appears to change each time you play it (so we can’t just give out the appropriate “key”), but the key stays the same the entire node you’re in. So pay attention to what color you match and if their health decreases (e.g. if they’re yellow and a black match hurts them, continue matching black any time she’s yellow but don’t bother matching black if she’s not). You’ll take damage if you chose the wrong color, so pick higher health characters like 5*s (just in case you’re worried about dying before you finish). I don’t THINK the color order in which they change actually matters, but I might be wrong.
What Is Real (3rd chamber) - dispel the illusion, 4 unique countdown tiles. You take pretty big damage when they count down (so again, bring bigger health characters). No powers can be fired. Matching “bake a cake” “manifest a whale” and “raise temperature” don’t do anything except cause them to reappear (and not damage your team obviously). Only matching the “Deal 10% damage to enemy team” wins the match. Destroying that tile with a match-4 doesn’t work.
Awake, Dreamer (4th and final chamber) - same as the earlier three… first chamber 3, then chamber 1, then chamber 2.
After beating that, it looks like “day 1” is done (although each node lets you replay 6 times for extra rewards) and then a new node opens on the main screen about Clea and Moon Knight.
Day 2 with Clea:
Inquiry (1st chamber) - attack and fortified tiles start the match. New attack tiles can fall from above, and you do take damage from the attack tiles. No powers can be fired. Clearing all the fortified tiles ends the match.Interrogation (2nd chamber) - Quandry has a poem in the power description. The colors imply the order of matches. “Rubies… Emerald… Amethyst… Sapphire… Topaz… Onyx”, or rather Red-Green-Purple-Blue-Yellow-Black. If you mess up the order, or cascade into a different color, you have to start over from the beginning. So try to replay moves and not make a move that will fall into a cascade (unless it’s the next color you want).
Investigation (3rd chamber) - 4 “What Goes Up” tiles appear at beginning. They’re locked (meaning you can’t move them) but if you match tiles below them they will drop further down in the puzzle. They don’t appear to show a countdown timer, but it appears to be a 4-count, with 2 of them moving up together in the same turn. If they get down to the bottom row, they break. When all 4 are broken, the node ends. So try for a vertical match-4 in that column (it drops the tile all the way to the bottom), or preplan to do match 3s below the tile.
Heart of the Labyrinth (4th and final chamber) - same as the earlier three… first chamber 2, then chamber 3, then chamber 1.
After beating that, it looks like “day 2” is done (although each node lets you replay 6 times for extra rewards) and then the main page says “Event Completed” although you can go back into the two days at your leisure.
Note, both of the final battles (the 4th node) have 9CP in the reward list. So if you want CP you’ll want to clear them more than once.
Did each Wiccan node and got all prizes, but Clea's story is still locked. How can I unlock that?
Go to the event...
Click there then...
Look to the right for "puzzle box".
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@Xception81 said:
I’m taking notes as I play, and will continue to add to this as I figure it out.Quandry PvE
Another Test (2nd chamber) - Quandry’s color matters. They can only be hurt when the correct color is matched, but it appears to change each time you play it (so we can’t just give out the appropriate “key”), but the key stays the same the entire node you’re in. So pay attention to what color you match and if their health decreases (e.g. if they’re yellow and a black match hurts them, continue matching black any time she’s yellow but don’t bother matching black if she’s not). You’ll take damage if you chose the wrong color, so pick higher health characters like 5*s (just in case you’re worried about dying before you finish). I don’t THINK the color order in which they change actually matters, but I might be wrong.
Has anyone discovered a way to actually logic this one out or is it purely random each time Quandry changes colors?
-JaGo
PS. @Xception81 THANK YOU for this. I neither had the time or the brain power left this week to work any of these out.
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@JaGo said:
@Xception81 said:
I’m taking notes as I play, and will continue to add to this as I figure it out.Quandry PvE
Another Test (2nd chamber) - Quandry’s color matters. They can only be hurt when the correct color is matched, but it appears to change each time you play it (so we can’t just give out the appropriate “key”), but the key stays the same the entire node you’re in. So pay attention to what color you match and if their health decreases (e.g. if they’re yellow and a black match hurts them, continue matching black any time she’s yellow but don’t bother matching black if she’s not). You’ll take damage if you chose the wrong color, so pick higher health characters like 5*s (just in case you’re worried about dying before you finish). I don’t THINK the color order in which they change actually matters, but I might be wrong.
Has anyone discovered a way to actually logic this one out or is it purely random each time Quandry changes colors?
-JaGo
PS. @Xception81 THANK YOU for this. I neither had the time or the brain power left this week to work any of these out.
Watch which color AP you get when you make a match. If you match yellow and get red AP, then you know yellow will hurt Red Quandary.
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Here’s a cleaner explanation:
Phantasmal Colors:
Use Quake and Electro to minimize damage. Colors are “wrong”. Match a “fake” color and you’ll gain 1 AP in the “real” color. Write down the code. When Quandry is the “real” color, match the “fake” color to hurt them.
“Fake” is really “real”
Red is really ?
Green is really ?
Blue is really ?
Yellow is really ?
Black is really ?
Purple is really ?I’m 99% positive it’s randomized. It definitely isn’t the same code each time and I’m pretty sure there was one time I played it in Labyrinth where black was really black? But I might have just seen the wrong AP in that one.
Either way, I’ve found the best way to work it is just let your first 3-4 matches be guaranteed one match moves (don’t cascade into multiple) and note what those 3-4 colors are. Then you can generally find the 5th and 6th easily after that. The real annoying part is when you know you need to match one color but there aren’t any of those matches. Lol
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That makes sense now.
Thank you both.
-JaGo
0
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