How to beat Quandry?
OK, so the new story has started, and it looks like it's going to be a series of puzzles.
(Edit)
Thanks to everyone below who shared and compiled notes, especially @Xception81
Comments
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I’m taking notes as I play, and will continue to add to this as I figure it out.
Quandry PvE
Day 1 with Wiccan:
First chamber - 6 trap tiles on one specific color, but only one is the important one, but then they get rearranged. Match important one and the node ends. No powers can be fired. No damage taken or given. You only have 10 turns to win (so purely luck if you can match the correct trap).Another Test (2nd chamber) - Quandry’s color matters. They can only be hurt when the correct color is matched, but it appears to change each time you play it (so we can’t just give out the appropriate “key”), but the key stays the same the entire node you’re in. So pay attention to what color you match and if their health decreases (e.g. if they’re yellow and a black match hurts them, continue matching black any time she’s yellow but don’t bother matching black if she’s not). You’ll take damage if you chose the wrong color, so pick higher health characters like 5*s (just in case you’re worried about dying before you finish). I don’t THINK the color order in which they change actually matters, but I might be wrong.
What Is Real (3rd chamber) - dispel the illusion, 4 unique countdown tiles. You take pretty big damage when they count down (so again, bring bigger health characters). No powers can be fired. Matching “bake a cake” “manifest a whale” and “raise temperature” don’t do anything except cause them to reappear (and not damage your team obviously). Only matching the “Deal 10% damage to enemy team” wins the match. Destroying that tile with a match-4 doesn’t work.
Awake, Dreamer (4th and final chamber) - same as the earlier three… first chamber 3, then chamber 1, then chamber 2.
After beating that, it looks like “day 1” is done (although each node lets you replay 6 times for extra rewards) and then a new node opens on the main screen about Clea and Moon Knight.
Day 2 with Clea:
Inquiry (1st chamber) - attack and fortified tiles start the match. New attack tiles can fall from above, and you do take damage from the attack tiles. No powers can be fired. Clearing all the fortified tiles ends the match.Interrogation (2nd chamber) - Quandry has a poem in the power description. The colors imply the order of matches. “Rubies… Emerald… Amethyst… Sapphire… Topaz… Onyx”, or rather Red-Green-Purple-Blue-Yellow-Black. If you mess up the order, or cascade into a different color, you have to start over from the beginning. So try to replay moves and not make a move that will fall into a cascade (unless it’s the next color you want).
Investigation (3rd chamber) - 4 “What Goes Up” tiles appear at beginning. They’re locked (meaning you can’t move them) but if you match tiles below them they will drop further down in the puzzle. They don’t appear to show a countdown timer, but it appears to be a 4-count, with 2 of them moving up together in the same turn. If they get down to the bottom row, they break. When all 4 are broken, the node ends. So try for a vertical match-4 in that column (it drops the tile all the way to the bottom), or preplan to do match 3s below the tile.
Heart of the Labyrinth (4th and final chamber) - same as the earlier three… first chamber 2, then chamber 3, then chamber 1.
After beating that, it looks like “day 2” is done (although each node lets you replay 6 times for extra rewards) and then the main page says “Event Completed” although you can go back into the two days at your leisure.
Note, both of the final battles (the 4th node) have 9CP in the reward list. So if you want CP you’ll want to clear them more than once.
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The 2nd test you can check what kind of AP you gain to deduct the color key.
When you do a match 3, you get 1 AP of the coded color, then it is just hoping you can make the correct match of the color Quandary is presenting.4 -
There are actually four tests with Quandary. The fourth and final is a combination of all three tests.
But I'm a little disappointed. I do like the all three, but I felt there should have been a fourth wave.
After you pass her three tests, you battle her directly, with her true powers and HP, dealing real damage to her without any compromises (your powers will finally be usable, unless one of her powers disables it). There is one final catch: she automatically downs a random hero, forcing you to go two on one, or mano-a-mano if you already lost one hero in any of her previous tests. You do not want to pass the three tests with just one hero remaining because, once that auto down comes into effect, you automatically lose. The auto down can be a boss feature.
Question to developers: have you already given Quandary actual powers? This is with regards to her as a possible future character or boss-only.
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I have passed the third test, but have no clue on how it actually works?
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Clea's trials are even weirder. The second battle makes no sense so far
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@MgoBlue51 said:
Clea's trials are even weirder. The second battle makes no sense so farJust added my notes to my initial post.
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I'm disappointed. I'm very colorblind. I rely on the shapes of the gems for matching. When Quandry is changing colors, I only see 4 unique colors of her: Black, Deep Red, Neon Orange, and Deep Blue.
It's making the 2nd node nigh impossible.
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How do you beat Clea’s first trial I don’t understand
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This **** is horrible for colorblind people.
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@Domsouth04 said:
How do you beat Clea’s first trial I don’t understandFor Clea’s first trial you just to match every fortified tile… check @Xception81 ’s post above, he’s posting everything there
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For anyone struggling with Clea’s second chamber, as @Xception81 mentioned above, you need to match the colors in order… in my case the board always comes up arranged the same so I made a video to share,
but I can’t post it here… any ideas how I can share that?0 -
The 1st Quandry test feels very luck based. Somehow passed it the first time without realizing what I did. Then failed any subsequent times and in the 4th chamber on that part of the puzzle due to inability to match the required tiles.
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i'd also like to say that one trial is pretty brutal given that i'm color blind
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@raber18 said:
i'd also like to say that one trial is pretty brutal given that i'm color blindSame here.
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The order for Clea's second puzzle is red, green, purple, blue, yellow, black. Seems to be the same order in the final node also.
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Also, the third node is easy, just get the locked tiles to the bottom.
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I don't like this, sorry. Winning seems by pure luck mostly. Not for me.
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I'm color blind and can only confidently tell when Quandry turns black. Yellow/green/red and blue/purple are not distinguishable. Just making random matches with Quake until I win.
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Is it just me, or does the 2nd trial of Clea always use the same layout?
Don't want to spoil it for other puzzlers, but in mine I found an easy solution
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