Known Issue: Early Champion Rewards for Ascended Characters

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Comments

  • KGB
    KGB Posts: 3,283 Chairperson of the Boards
    edited September 2023

    @ThaRoadWarrior said:
    Coincidentally my first 3* available is going to be Psylocke just like the example lol. Guess I'll see. She is a bottom tier 3* in my opinion, and would be solidly bottom tier as a 4* as well, so it'll hinge on whether or not the reward factory is worth it there.

    Her Red and Black powers are good (cheap cost on the Black, solid damage and both produce a SAP tile). It's her Blue that causes her to be rated bottom tier because it's so bad she effectively only has 2 powers. If they just fixed that power she'd easily be mid tier or better.

    KGB

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    I guess. To me she just does single target, single SAP stuff in a very mediocre way, which sucks because I always like the character from my comics days and would prefer characters I like conceptually to be characters i like mechanically.

  • entrailbucket
    entrailbucket Posts: 5,972 Chairperson of the Boards

    @KGB said:

    @ThaRoadWarrior said:
    Coincidentally my first 3* available is going to be Psylocke just like the example lol. Guess I'll see. She is a bottom tier 3* in my opinion, and would be solidly bottom tier as a 4* as well, so it'll hinge on whether or not the reward factory is worth it there.

    Her Red and Black powers are good (cheap cost on the Black, solid damage and both produce a SAP tile). It's her Blue that causes her to be rated bottom tier because it's so bad she effectively only has 2 powers. If they just fixed that power she'd easily be mid tier or better.

    KGB

    They actually did buff her, "fixing" her blue power, a long time ago. It used to be worse!

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    That buff didn't do anything to help her get used on my roster unfortunately. Maybe she'll be different elevated, I guess I'll know soon enough here.

  • Ultrace
    Ultrace Posts: 16 Just Dropped In

    People who are commenting that the rewards should be higher are missing one of the crucial points of this: you have the option to take a lower-tier character to a higher tier through this process. That's flexibility, and it is its own reward. This is similar to when they added new options to the DDQ a while back. Many people didn't realize that just the ability to complete all the points of the DDQ using your choice of nodes now was an improvement.

    Those who think the new rewards for ascending aren't worth it don't have to do it. They can stick with the (quite extensive) roster of characters we have now. Those who want to play with characters in tiers they previously couldn't reach (like me) have decided that that is a reward which helps to offset the lower resource rewards you get in the process.

  • St_Bernadus
    St_Bernadus Posts: 640 Critical Contributor

    The biggest change is that until 2.0 for CL10 players, 1 and 2 stars were irrelevant, you did not need either outside of DDQ. Then suddenly you need a bunch of all of them with slots to accommidate them all. It is a huge change in how the game is played from a roster management angle.

  • Daredevil217
    Daredevil217 Posts: 3,994 Chairperson of the Boards

    Define “need”. I’m assuming you can do just as well as you did before without ever rostering/ascending a new 2/3* character.

    Either spending your HP on roster slots is worth it because you will get some sweet rewards from ascending, or the cost isn’t worth it and you can go back to playing exactly how you were before and ignore the feature.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards
    edited October 2023

    @Daredevil217 said:
    Define “need”. I’m assuming you can do just as well as you did before without ever rostering/ascending a new 2/3* character.

    Either spending your HP on roster slots is worth it because you will get some sweet rewards from ascending, or the cost isn’t worth it and you can go back to playing exactly how you were before and ignore the feature.

    I’m fairly pessimistic about these things, but I fully expect specific ascension requirement events to start showing up. I expect the trial runs will feature the current for purchase 1* jump ups. I do think the feature cool and I’m into it, I just believe that’ll be the new “10 covers of the new character to finish shield training” type thing before too long.

  • KGB
    KGB Posts: 3,283 Chairperson of the Boards
    edited October 2023

    @ThaRoadWarrior said:

    @Daredevil217 said:
    Define “need”. I’m assuming you can do just as well as you did before without ever rostering/ascending a new 2/3* character.

    Either spending your HP on roster slots is worth it because you will get some sweet rewards from ascending, or the cost isn’t worth it and you can go back to playing exactly how you were before and ignore the feature.

    I’m fairly pessimistic about these things, but I fully expect specific ascension requirement events to start showing up. I expect the trial runs will feature the current for purchase 1* jump ups. I do think the feature cool and I’m into it, I just believe that’ll be the new “10 covers of the new character to finish shield training” type thing before too long.

    What I fully expect to see is ascended characters in PvE based on SCL. So those Dark Avenger nodes that feature 2* will be 2* for say CL7 and lower and ascended 3* in CL8, ascended 4* in CL9 and ascended 5* in CL10 so the damage and powers will be wreaking more havoc.

    KGB

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    Looking forward to the Ascendant Royal Family node

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    Because scaling for different star tiers is different, having ascended characters might make those nodes easier.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @KGB said:

    @ThaRoadWarrior said:

    @Daredevil217 said:
    Define “need”. I’m assuming you can do just as well as you did before without ever rostering/ascending a new 2/3* character.

    Either spending your HP on roster slots is worth it because you will get some sweet rewards from ascending, or the cost isn’t worth it and you can go back to playing exactly how you were before and ignore the feature.

    I’m fairly pessimistic about these things, but I fully expect specific ascension requirement events to start showing up. I expect the trial runs will feature the current for purchase 1* jump ups. I do think the feature cool and I’m into it, I just believe that’ll be the new “10 covers of the new character to finish shield training” type thing before too long.

    What I fully expect to see is ascended characters in PvE based on SCL. So those Dark Avenger nodes that feature 2* will be 2* for say CL7 and lower and ascended 3* in CL8, ascended 4* in CL9 and ascended 5* in CL10 so the damage and powers will be wreaking more havoc.

    KGB

    Why would they make nodes arbitrarily harder, with no increase in PVE rewards?
    This makes no sense.

  • Kolence
    Kolence Posts: 969 Critical Contributor

    @Bowgentle said:

    @KGB said:

    @ThaRoadWarrior said:

    @Daredevil217 said:
    Define “need”. I’m assuming you can do just as well as you did before without ever rostering/ascending a new 2/3* character.

    Either spending your HP on roster slots is worth it because you will get some sweet rewards from ascending, or the cost isn’t worth it and you can go back to playing exactly how you were before and ignore the feature.

    I’m fairly pessimistic about these things, but I fully expect specific ascension requirement events to start showing up. I expect the trial runs will feature the current for purchase 1* jump ups. I do think the feature cool and I’m into it, I just believe that’ll be the new “10 covers of the new character to finish shield training” type thing before too long.

    What I fully expect to see is ascended characters in PvE based on SCL. So those Dark Avenger nodes that feature 2* will be 2* for say CL7 and lower and ascended 3* in CL8, ascended 4* in CL9 and ascended 5* in CL10 so the damage and powers will be wreaking more havoc.

    KGB

    Why would they make nodes arbitrarily harder, with no increase in PVE rewards?
    This makes no sense.

    Because players asked for it? :|

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards

    Remember that Q&A that said SCL10 was getting an overhaul?

  • KGB
    KGB Posts: 3,283 Chairperson of the Boards

    @Bowgentle said:

    @KGB said:

    @ThaRoadWarrior said:

    @Daredevil217 said:
    Define “need”. I’m assuming you can do just as well as you did before without ever rostering/ascending a new 2/3* character.

    Either spending your HP on roster slots is worth it because you will get some sweet rewards from ascending, or the cost isn’t worth it and you can go back to playing exactly how you were before and ignore the feature.

    I’m fairly pessimistic about these things, but I fully expect specific ascension requirement events to start showing up. I expect the trial runs will feature the current for purchase 1* jump ups. I do think the feature cool and I’m into it, I just believe that’ll be the new “10 covers of the new character to finish shield training” type thing before too long.

    What I fully expect to see is ascended characters in PvE based on SCL. So those Dark Avenger nodes that feature 2* will be 2* for say CL7 and lower and ascended 3* in CL8, ascended 4* in CL9 and ascended 5* in CL10 so the damage and powers will be wreaking more havoc.

    KGB

    Why would they make nodes arbitrarily harder, with no increase in PVE rewards?
    This makes no sense.

    Players also got more weapons to deal with it in terms of ascended characters of their own.

    KGB

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited October 2023

    I don't think I ever saw someone say "gee I wish PVE would take longer, but rewards stay the same", but of course I could be wrong.

  • entrailbucket
    entrailbucket Posts: 5,972 Chairperson of the Boards

    @Bowgentle said:
    I don't think I ever saw someone say "gee I wish PVE would take longer, but rewards stay the same", but of course I could be wrong.

    Well, it IS a little too easy for me right now...

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    I'll take harder PVE, but I'll want better rewards for it.

  • entrailbucket
    entrailbucket Posts: 5,972 Chairperson of the Boards

    @Bowgentle said:
    I'll take harder PVE, but I'll want better rewards for it.

    If they make it way harder, far less people will be able to play optimally, so you'll automatically get better placement rewards.