I can't believe they looked at Fury and still didn't fortify the 1 strike tile he creates.. what was the point?
They should have made a 3* Fury with that new yellow
@MarcusGraves said: What an absolute **** change to Fury; it's how the yellow used to be originally (which no one liked) but now 6 cost, and it looks like purple lost some damage which is....why? Yellow was fine; blue needed improvements the most and purple is really eh.
@MarcusGraves said: What an absolute **** change to Fury; it's how the yellow used to be originally (which no one liked) but now 6 cost, and it looks like purple lost some damage which is....why?
Yellow was fine; blue needed improvements the most and purple is really eh.
not sure blue needed improvement, it can oneshot most of my characters. (Tbh I seldom play fury, but when I face him it is always the blue that do things, yellow and purple are usually minor annoyances).
The whole thing is just so WEIRD. They promised awhile back that they'd address the absolutely massive balance issues in the game by fixing one 4* and one 5* every month.
They did fine on that for awhile and we got some really good reworks, then for the last several months they've just given up.
Why are you screwing around with 4* that nobody cares about or uses? Why are you making characters worse if they weren't overpowered to begin with, when there are overpowered characters that need to be addressed? Why is half or more of the 5* tier STILL completely unusable, even with a +100 level boost?
@entrailbucket said: The whole thing is just so WEIRD. They promised awhile back that they'd address the absolutely massive balance issues in the game by fixing one 4* and one 5* every month. They did fine on that for awhile and we got some really good reworks, then for the last several months they've just given up. Why are you screwing around with 4* that nobody cares about or uses? Why are you making characters worse if they weren't overpowered to begin with, when there are overpowered characters that need to be addressed? Why is half or more of the 5* tier STILL completely unusable, even with a +100 level boost?
@entrailbucket said: The whole thing is just so WEIRD. They promised awhile back that they'd address the absolutely massive balance issues in the game by fixing one 4* and one 5* every month.
Completely agree. The Fury change is incomprehensible. Talos needed work and I guess coinciding with Secret Invasion was as good a time as any.
Fury and Talos are clearly being redone due to Secret Invasion being released as opposed to creating new versions (3/5's) of these 2 characters. These 2 should be zero surprise to anyone that they are bring reworked.
On the other hand, most of the other recent characters (minus Beast) have suspiciously been ones who appear in PvE nodes (looking at you Fatpin) in multiple PvE events. My guess is those characters are getting priority over other 4/5 characters that no one uses AND are not in any PvE nodes.
KGB
@KGB said: @entrailbucket said: The whole thing is just so WEIRD. They promised awhile back that they'd address the absolutely massive balance issues in the game by fixing one 4* and one 5* every month. They did fine on that for awhile and we got some really good reworks, then for the last several months they've just given up. Why are you screwing around with 4* that nobody cares about or uses? Why are you making characters worse if they weren't overpowered to begin with, when there are overpowered characters that need to be addressed? Why is half or more of the 5* tier STILL completely unusable, even with a +100 level boost? Fury and Talos are clearly being redone due to Secret Invasion being released as opposed to creating new versions (3/5's) of these 2 characters. These 2 should be zero surprise to anyone that they are bring reworked. On the other hand, most of the other recent characters (minus Beast) have suspiciously been ones who appear in PvE nodes (looking at you Fatpin) in multiple PvE events. My guess is those characters are getting priority over other 4/5 characters that no one uses AND are not in any PvE nodes. KGB
@KGB said:
Talos yes, but Fury didn't NEED a rework, he was fine!
@KGB said: On the other hand, most of the other recent characters (minus Beast) have suspiciously been ones who appear in PvE nodes (looking at you Fatpin) in multiple PvE events. KGB
@KGB said: On the other hand, most of the other recent characters (minus Beast) have suspiciously been ones who appear in PvE nodes (looking at you Fatpin) in multiple PvE events.
Fury does appear in more than one PvE event, like Spider Silk and (I think) Lost in Time. And Talos is the final boss in Cosmic Chaos. So you might have something there. But in that case 5* Gambit, Old man Logan, 5* Yelena and 5* Thanos should be high on the To Do list.
Gambit already got fixed, and he's actually quite good now.
That's why this is annoying! They did a really good job fixing a bunch of bad 5* -- slowly, sure, but consistently, then they buffed Yellowjacket for reasons that are unclear, and then just gave up for a few months. One a month was going to take FOREVER anyway, and now it's even slower.
Before with 12 yellow he did everything, now you need 6 yellow and/or 5 red/ 5 blue/ 5 purple / 5 green. For a neat total of 26 diverse AP for the complete set. Thanks for this seemingly quick but actually hiper slow power!
Yeah, that's how his yellow used to work and the old devs buffed him to no longer require all the jumping through hoops to collect a bunch of extra AP because everyone hated it. For some reason they've decided to unbuff him back to his old, worse self. Hopefully this is some sort of accident and they accidentally reset him rather than uploaded his new buff?
It makes no sense. Making perfectly okay characters like dark beast and fury worse, but letting chasm go on, and on, and on, and on for eternity..... just like he does in every match you have to face him.
Don't think it was an accidental reset... This looks like the original version at half the cost. The original ability was a ridiculous 12AP plus the added AP requirements. They later fixed / buffed the ability to just cost a flat 10AP and adjusted the Avenger's strengths in the levels for balance (it was a nice happy medium). The true benefit of the previous version was Hawkeye dropping 3 critical tiles as level 5 and you lose Captain's protect tiles. NOW it is back to the OG version at half price, no SAPs, and a baby Rope A Dope. Nerf indeed...
BLUE and PURPLE look similar at reduced cost (particularly PURPLE with a reduced countdown strike tile from 3 to 2)
See the previous Fury here: https://forums.d3go.com/discussion/6444/nick-fury-director-of-s-h-i-e-l-d/p1
For fun see tragic2014 Fury here: https://forums.d3go.com/discussion/6457/versus-event-pvp-season-1-04-23/p1
****Avenger's Assemble! - 10 yellowtilepng AP The world in peril, Director Fury summons Earth's mightiest heroes. Shield in hand, Captain America leads the charge with Iron Man, charge and locked on, Hawkeye, aiming to win, Hulk, hungry to smash, and Black Widow, set up to stun.
Captain America Level 1: N/A at level 270 Level 2: N/A at level 270 Level 3: Creates 2 strength 50 Protect tiles Level 4: Creates 2 strength 60 Protect tiles Level 5: Creates 2 strength 64 Protect tiles Iron Man Level 2: N/A at level 270 Level 3: Deals 1173 damage to the target Level 4: Deals 1552 damage to the target Level 5: Deals 2166 damage to the target Hawkeye Level 3: Creates 2 Critical tiles Level 4: No Change Level 5: Creates 3 Critical tiles The Hulk Level 4: Deals 379 damage to the enemy team. Level 5: Deals 722 damage to the enemy team Black Widow Level 5: Stuns the target enemy for 2 turns********
Please dear god fix Chasm before you rebalance anyone else. It’s all just so freaking tiresome in pvp.